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20 lines
485 B
C++
20 lines
485 B
C++
#ifndef _SLDRTWEAKGAME_FRAGLIMITCHOICES
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#define _SLDRTWEAKGAME_FRAGLIMITCHOICES
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrTweakGame_FragLimitChoices {
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SLdrTweakGame_FragLimitChoices();
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~SLdrTweakGame_FragLimitChoices();
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int fragLimit0;
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int fragLimit1;
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int fragLimit2;
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int fragLimit3;
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int fragLimit4;
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};
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void LoadTypedefSLdrTweakGame_FragLimitChoices(SLdrTweakGame_FragLimitChoices&, CInputStream&);
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#endif // _SLDRTWEAKGAME_FRAGLIMITCHOICES
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