#ifndef _SLDRTWEAKGAME_FRAGLIMITCHOICES #define _SLDRTWEAKGAME_FRAGLIMITCHOICES #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakGame_FragLimitChoices { SLdrTweakGame_FragLimitChoices(); ~SLdrTweakGame_FragLimitChoices(); int fragLimit0; int fragLimit1; int fragLimit2; int fragLimit3; int fragLimit4; }; void LoadTypedefSLdrTweakGame_FragLimitChoices(SLdrTweakGame_FragLimitChoices&, CInputStream&); #endif // _SLDRTWEAKGAME_FRAGLIMITCHOICES