Files
echoes/include/MetroidPrime/ScriptLoader/SLdrTDamageInfo.hpp

20 lines
389 B
C++

#ifndef _SLDRTDAMAGEINFO
#define _SLDRTDAMAGEINFO
#include "Kyoto/Streams/CInputStream.hpp"
struct SLdrTDamageInfo {
SLdrTDamageInfo();
~SLdrTDamageInfo();
int weaponType;
float damageAmount;
float radiusDamageAmount;
float damageRadius;
float knockBackPower;
};
void LoadTypedefSLdrTDamageInfo(SLdrTDamageInfo&, CInputStream&);
#endif // _SLDRTDAMAGEINFO