#ifndef _SLDRTDAMAGEINFO #define _SLDRTDAMAGEINFO #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTDamageInfo { SLdrTDamageInfo(); ~SLdrTDamageInfo(); int weaponType; float damageAmount; float radiusDamageAmount; float damageRadius; float knockBackPower; }; void LoadTypedefSLdrTDamageInfo(SLdrTDamageInfo&, CInputStream&); #endif // _SLDRTDAMAGEINFO