mirror of
https://github.com/PrimeDecomp/echoes.git
synced 2026-07-12 18:18:57 -07:00
Add three more tweaks
This commit is contained in:
@@ -39,6 +39,15 @@ MetroidPrime/ScriptLoader/Struct/SLdrTweakGuiColors.cpp:
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MetroidPrime/ScriptLoader/Struct/SLdrTweakParticle.cpp:
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.text start:0x00004128 end:0x00004360
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MetroidPrime/ScriptLoader/Struct/SLdrTweakPlayerRes.cpp:
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.text start:0x00004360 end:0x00004790
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MetroidPrime/ScriptLoader/Struct/SLdrTweakTargeting.cpp:
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.text start:0x00004790 end:0x00006378
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MetroidPrime/ScriptLoader/Struct/SLdrTweakGui.cpp:
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.text start:0x00006378 end:0x000066C8
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REL/REL_Setup.cpp:
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.text start:0x0001DECC end:0x0001E070
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.rodata start:0x00000408 end:0x0000048C
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@@ -72,24 +72,24 @@ __ct__12SLdrTweakGuiFv = .text:0x0000663C; // type:function size:0x8C
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LoadTypedefSLdrTweakPlayerGun_Weapons__FR26SLdrTweakPlayerGun_WeaponsR12CInputStream = .text:0x000066C8; // type:function size:0x208
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__dt__26SLdrTweakPlayerGun_WeaponsFv = .text:0x000068D0; // type:function size:0xB8
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__ct__26SLdrTweakPlayerGun_WeaponsFv = .text:0x00006988; // type:function size:0x1AC
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fn_82_6B34 = .text:0x00006B34; // type:function size:0xCC
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fn_82_6C00 = .text:0x00006C00; // type:function size:0x3C
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fn_82_6C3C = .text:0x00006C3C; // type:function size:0x6C
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fn_82_6CA8 = .text:0x00006CA8; // type:function size:0x16C
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fn_82_6E14 = .text:0x00006E14; // type:function size:0x3C
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fn_82_6E50 = .text:0x00006E50; // type:function size:0x74
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fn_82_6EC4 = .text:0x00006EC4; // type:function size:0x140
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fn_82_7004 = .text:0x00007004; // type:function size:0x3C
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fn_82_7040 = .text:0x00007040; // type:function size:0xB0
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fn_82_70F0 = .text:0x000070F0; // type:function size:0xF0
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fn_82_71E0 = .text:0x000071E0; // type:function size:0x3C
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fn_82_721C = .text:0x0000721C; // type:function size:0x88
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fn_82_72A4 = .text:0x000072A4; // type:function size:0x15C
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fn_82_7400 = .text:0x00007400; // type:function size:0x3C
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fn_82_743C = .text:0x0000743C; // type:function size:0xC8
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fn_82_7504 = .text:0x00007504; // type:function size:0x1AC
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fn_82_76B0 = .text:0x000076B0; // type:function size:0x3C
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fn_82_76EC = .text:0x000076EC; // type:function size:0xE0
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LoadTypedefSLdrTweakTargeting_VulnerabilityIndicator__FR41SLdrTweakTargeting_VulnerabilityIndicatorR12CInputStream = .text:0x00006B34; // type:function size:0xCC
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__dt__41SLdrTweakTargeting_VulnerabilityIndicatorFv = .text:0x00006C00; // type:function size:0x3C
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__ct__41SLdrTweakTargeting_VulnerabilityIndicatorFv = .text:0x00006C3C; // type:function size:0x6C
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LoadTypedefSLdrTweakTargeting_Scan__FR23SLdrTweakTargeting_ScanR12CInputStream = .text:0x00006CA8; // type:function size:0x16C
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__dt__23SLdrTweakTargeting_ScanFv = .text:0x00006E14; // type:function size:0x3C
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__ct__23SLdrTweakTargeting_ScanFv = .text:0x00006E50; // type:function size:0x74
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LoadTypedefSLdrTweakTargeting_OuterBeamIcon__FR32SLdrTweakTargeting_OuterBeamIconR12CInputStream = .text:0x00006EC4; // type:function size:0x140
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__dt__32SLdrTweakTargeting_OuterBeamIconFv = .text:0x00007004; // type:function size:0x3C
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__ct__32SLdrTweakTargeting_OuterBeamIconFv = .text:0x00007040; // type:function size:0xB0
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LoadTypedefSLdrTweakTargeting_LockFire__FR27SLdrTweakTargeting_LockFireR12CInputStream = .text:0x000070F0; // type:function size:0xF0
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__dt__27SLdrTweakTargeting_LockFireFv = .text:0x000071E0; // type:function size:0x3C
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__ct__27SLdrTweakTargeting_LockFireFv = .text:0x0000721C; // type:function size:0x88
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LoadTypedefSLdrTweakTargeting_LockDagger__FR29SLdrTweakTargeting_LockDaggerR12CInputStream = .text:0x000072A4; // type:function size:0x15C
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__dt__29SLdrTweakTargeting_LockDaggerFv = .text:0x00007400; // type:function size:0x3C
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__ct__29SLdrTweakTargeting_LockDaggerFv = .text:0x0000743C; // type:function size:0xC8
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LoadTypedefSLdrTweakTargeting_Charge_Gauge__FR31SLdrTweakTargeting_Charge_GaugeR12CInputStream = .text:0x00007504; // type:function size:0x1AC
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__dt__31SLdrTweakTargeting_Charge_GaugeFv = .text:0x000076B0; // type:function size:0x3C
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__ct__31SLdrTweakTargeting_Charge_GaugeFv = .text:0x000076EC; // type:function size:0xE0
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LoadTypedefSLdrTweakPlayer_Grapple__FR23SLdrTweakPlayer_GrappleR12CInputStream = .text:0x000077CC; // type:function size:0x2EC
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__dt__23SLdrTweakPlayer_GrappleFv = .text:0x00007AB8; // type:function size:0x58
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__ct__23SLdrTweakPlayer_GrappleFv = .text:0x00007B10; // type:function size:0xFC
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@@ -105,18 +105,18 @@ __ct__33SLdrTweakPlayerGun_UnknownStruct1Fv = .text:0x00008398; // type:function
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LoadTypedefSLdrTweakPlayerGun_Arm_Position__FR31SLdrTweakPlayerGun_Arm_PositionR12CInputStream = .text:0x00008498; // type:function size:0xF4
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__dt__31SLdrTweakPlayerGun_Arm_PositionFv = .text:0x0000858C; // type:function size:0x3C
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__ct__31SLdrTweakPlayerGun_Arm_PositionFv = .text:0x000085C8; // type:function size:0x88
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fn_82_8650 = .text:0x00008650; // type:function size:0x32C
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fn_82_897C = .text:0x0000897C; // type:function size:0x3C
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fn_82_89B8 = .text:0x000089B8; // type:function size:0x370
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fn_82_8D28 = .text:0x00008D28; // type:function size:0x198C
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fn_82_A6B4 = .text:0x0000A6B4; // type:function size:0xC0
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fn_82_A774 = .text:0x0000A774; // type:function size:0xA64
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fn_82_B1D8 = .text:0x0000B1D8; // type:function size:0x1DC
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fn_82_B3B4 = .text:0x0000B3B4; // type:function size:0x3C
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fn_82_B3F0 = .text:0x0000B3F0; // type:function size:0x28
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fn_82_B418 = .text:0x0000B418; // type:function size:0xCAC
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fn_82_C0C4 = .text:0x0000C0C4; // type:function size:0x7C
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fn_82_C140 = .text:0x0000C140; // type:function size:0xA98
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LoadTypedefSLdrTweakGui_ScanVisor__FR22SLdrTweakGui_ScanVisorR12CInputStream = .text:0x00008650; // type:function size:0x32C
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__dt__22SLdrTweakGui_ScanVisorFv = .text:0x0000897C; // type:function size:0x3C
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__ct__22SLdrTweakGui_ScanVisorFv = .text:0x000089B8; // type:function size:0x370
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LoadTypedefSLdrTweakGui_Misc__FR17SLdrTweakGui_MiscR12CInputStream = .text:0x00008D28; // type:function size:0x198C
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__dt__17SLdrTweakGui_MiscFv = .text:0x0000A6B4; // type:function size:0xC0
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__ct__17SLdrTweakGui_MiscFv = .text:0x0000A774; // type:function size:0xA64
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LoadTypedefSLdrTweakGui_MovieVolumes__FR25SLdrTweakGui_MovieVolumesR12CInputStream = .text:0x0000B1D8; // type:function size:0x1DC
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__dt__25SLdrTweakGui_MovieVolumesFv = .text:0x0000B3B4; // type:function size:0x3C
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__ct__25SLdrTweakGui_MovieVolumesFv = .text:0x0000B3F0; // type:function size:0x28
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LoadTypedefSLdrTweakGui_LogBook__FR20SLdrTweakGui_LogBookR12CInputStream = .text:0x0000B418; // type:function size:0xCAC
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__dt__20SLdrTweakGui_LogBookFv = .text:0x0000C0C4; // type:function size:0x7C
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__ct__20SLdrTweakGui_LogBookFv = .text:0x0000C140; // type:function size:0xA98
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LoadTypedefSLdrTweakGame_TimeLimitChoices__FR30SLdrTweakGame_TimeLimitChoicesR12CInputStream = .text:0x0000CBD8; // type:function size:0x130
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__dt__30SLdrTweakGame_TimeLimitChoicesFv = .text:0x0000CD08; // type:function size:0x3C
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__ct__30SLdrTweakGame_TimeLimitChoicesFv = .text:0x0000CD44; // type:function size:0x50
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@@ -132,21 +132,21 @@ __ct__28SLdrTweakGui_HudColorTypedefFv = .text:0x0000D384; // type:function size
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LoadTypedefSLdrTweakGui_VisorColorSchemeTypedef__FR36SLdrTweakGui_VisorColorSchemeTypedefR12CInputStream = .text:0x0000D698; // type:function size:0xD4
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__dt__36SLdrTweakGui_VisorColorSchemeTypedefFv = .text:0x0000D76C; // type:function size:0x3C
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__ct__36SLdrTweakGui_VisorColorSchemeTypedefFv = .text:0x0000D7A8; // type:function size:0xA8
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fn_82_D850 = .text:0x0000D850; // type:function size:0x2A4
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fn_82_DAF4 = .text:0x0000DAF4; // type:function size:0x3C
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fn_82_DB30 = .text:0x0000DB30; // type:function size:0x1F4
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fn_82_DD24 = .text:0x0000DD24; // type:function size:0x1D4
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fn_82_DEF8 = .text:0x0000DEF8; // type:function size:0x3C
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fn_82_DF34 = .text:0x0000DF34; // type:function size:0x108
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fn_82_E03C = .text:0x0000E03C; // type:function size:0x1F4
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fn_82_E230 = .text:0x0000E230; // type:function size:0x7C
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fn_82_E2AC = .text:0x0000E2AC; // type:function size:0x100
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LoadTypedefSLdrTweakGui_EchoVisor__FR22SLdrTweakGui_EchoVisorR12CInputStream = .text:0x0000D850; // type:function size:0x2A4
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__dt__22SLdrTweakGui_EchoVisorFv = .text:0x0000DAF4; // type:function size:0x3C
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__ct__22SLdrTweakGui_EchoVisorFv = .text:0x0000DB30; // type:function size:0x1F4
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LoadTypedefSLdrTweakGui_DarkVisor__FR22SLdrTweakGui_DarkVisorR12CInputStream = .text:0x0000DD24; // type:function size:0x1D4
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__dt__22SLdrTweakGui_DarkVisorFv = .text:0x0000DEF8; // type:function size:0x3C
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__ct__22SLdrTweakGui_DarkVisorFv = .text:0x0000DF34; // type:function size:0x108
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LoadTypedefSLdrTweakGui_Credits__FR20SLdrTweakGui_CreditsR12CInputStream = .text:0x0000E03C; // type:function size:0x1F4
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__dt__20SLdrTweakGui_CreditsFv = .text:0x0000E230; // type:function size:0x7C
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__ct__20SLdrTweakGui_CreditsFv = .text:0x0000E2AC; // type:function size:0x100
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LoadTypedefSLdrTweakGuiColors_TurretHudTypedef__FR35SLdrTweakGuiColors_TurretHudTypedefR12CInputStream = .text:0x0000E3AC; // type:function size:0x184
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__dt__35SLdrTweakGuiColors_TurretHudTypedefFv = .text:0x0000E530; // type:function size:0x3C
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__ct__35SLdrTweakGuiColors_TurretHudTypedefFv = .text:0x0000E56C; // type:function size:0x74
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fn_82_E5E0 = .text:0x0000E5E0; // type:function size:0x2A4
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fn_82_E884 = .text:0x0000E884; // type:function size:0x7C
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fn_82_E900 = .text:0x0000E900; // type:function size:0x1D8
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LoadTypedefSLdrTweakGui_Completion__FR23SLdrTweakGui_CompletionR12CInputStream = .text:0x0000E5E0; // type:function size:0x2A4
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__dt__23SLdrTweakGui_CompletionFv = .text:0x0000E884; // type:function size:0x7C
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__ct__23SLdrTweakGui_CompletionFv = .text:0x0000E900; // type:function size:0x1D8
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LoadTypedefSLdrTweakGuiColors_Multiplayer__FR30SLdrTweakGuiColors_MultiplayerR12CInputStream = .text:0x0000EAD8; // type:function size:0x234
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__dt__30SLdrTweakGuiColors_MultiplayerFv = .text:0x0000ED0C; // type:function size:0x3C
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__ct__30SLdrTweakGuiColors_MultiplayerFv = .text:0x0000ED48; // type:function size:0x278
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@@ -207,12 +207,12 @@ __ct__25SLdrTweakPlayer_CollisionFv = .text:0x0001929C; // type:function size:0x
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LoadTypedefSLdrTweakPlayer_AimStuff__FR24SLdrTweakPlayer_AimStuffR12CInputStream = .text:0x000192EC; // type:function size:0x2BC
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__dt__24SLdrTweakPlayer_AimStuffFv = .text:0x000195A8; // type:function size:0x3C
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__ct__24SLdrTweakPlayer_AimStuffFv = .text:0x000195E4; // type:function size:0xD0
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fn_82_196B4 = .text:0x000196B4; // type:function size:0x7FC
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fn_82_19EB0 = .text:0x00019EB0; // type:function size:0x24C
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fn_82_1A0FC = .text:0x0001A0FC; // type:function size:0x190
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fn_82_1A28C = .text:0x0001A28C; // type:function size:0x298
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fn_82_1A524 = .text:0x0001A524; // type:function size:0xDC
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fn_82_1A600 = .text:0x0001A600; // type:function size:0x7C
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LoadTypedefSLdrTweakPlayerRes_MapScreenIcons__FR33SLdrTweakPlayerRes_MapScreenIconsR12CInputStream = .text:0x000196B4; // type:function size:0x7FC
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__dt__33SLdrTweakPlayerRes_MapScreenIconsFv = .text:0x00019EB0; // type:function size:0x24C
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__ct__33SLdrTweakPlayerRes_MapScreenIconsFv = .text:0x0001A0FC; // type:function size:0x190
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LoadTypedefSLdrTweakPlayerRes_AutoMapperIcons__FR34SLdrTweakPlayerRes_AutoMapperIconsR12CInputStream = .text:0x0001A28C; // type:function size:0x298
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__dt__34SLdrTweakPlayerRes_AutoMapperIconsFv = .text:0x0001A524; // type:function size:0xDC
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__ct__34SLdrTweakPlayerRes_AutoMapperIconsFv = .text:0x0001A600; // type:function size:0x7C
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LoadTypedefSLdrTweakPlayerGun_RicochetDamage_Factor__FR40SLdrTweakPlayerGun_RicochetDamage_FactorR12CInputStream = .text:0x0001A67C; // type:function size:0x154
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__dt__40SLdrTweakPlayerGun_RicochetDamage_FactorFv = .text:0x0001A7D0; // type:function size:0x3C
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__ct__40SLdrTweakPlayerGun_RicochetDamage_FactorFv = .text:0x0001A80C; // type:function size:0x24
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@@ -231,9 +231,9 @@ __ct__38SLdrTweakPlayerControls_UnknownStruct1Fv = .text:0x0001BB7C; // type:fun
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LoadTypedefSLdrTweakPlayerControls_UnknownStruct2__FR38SLdrTweakPlayerControls_UnknownStruct2R12CInputStream = .text:0x0001BD18; // type:function size:0x514
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__dt__38SLdrTweakPlayerControls_UnknownStruct2Fv = .text:0x0001C22C; // type:function size:0x3C
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__ct__38SLdrTweakPlayerControls_UnknownStruct2Fv = .text:0x0001C268; // type:function size:0x60
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fn_82_1C2C8 = .text:0x0001C2C8; // type:function size:0xC4
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fn_82_1C38C = .text:0x0001C38C; // type:function size:0x3C
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fn_82_1C3C8 = .text:0x0001C3C8; // type:function size:0x1C
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LoadTypedefSLdrTweakGui_ScannableObjectDownloadTimes__FR41SLdrTweakGui_ScannableObjectDownloadTimesR12CInputStream = .text:0x0001C2C8; // type:function size:0xC4
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__dt__41SLdrTweakGui_ScannableObjectDownloadTimesFv = .text:0x0001C38C; // type:function size:0x3C
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__ct__41SLdrTweakGui_ScannableObjectDownloadTimesFv = .text:0x0001C3C8; // type:function size:0x1C
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LoadTypedefSLdrTweakBall_Movement__FR22SLdrTweakBall_MovementR12CInputStream = .text:0x0001C3E4; // type:function size:0x73C
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__dt__22SLdrTweakBall_MovementFv = .text:0x0001CB20; // type:function size:0x3C
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__ct__22SLdrTweakBall_MovementFv = .text:0x0001CB5C; // type:function size:0x194
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@@ -243,15 +243,15 @@ __ct__18SLdrTweakBall_MiscFv = .text:0x0001CEA4; // type:function size:0x4C
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LoadTypedefSLdrTweakPlayer_DarkWorld__FR25SLdrTweakPlayer_DarkWorldR12CInputStream = .text:0x0001CEF0; // type:function size:0x154
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__dt__25SLdrTweakPlayer_DarkWorldFv = .text:0x0001D044; // type:function size:0x58
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__ct__25SLdrTweakPlayer_DarkWorldFv = .text:0x0001D09C; // type:function size:0x88
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fn_82_1D124 = .text:0x0001D124; // type:function size:0x22C
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fn_82_1D350 = .text:0x0001D350; // type:function size:0xB0
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fn_82_1D400 = .text:0x0001D400; // type:function size:0x7C
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fn_82_1D47C = .text:0x0001D47C; // type:function size:0x1A8
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fn_82_1D624 = .text:0x0001D624; // type:function size:0x9C
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fn_82_1D6C0 = .text:0x0001D6C0; // type:function size:0x4C
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fn_82_1D70C = .text:0x0001D70C; // type:function size:0x1C0
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fn_82_1D8CC = .text:0x0001D8CC; // type:function size:0x3C
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fn_82_1D908 = .text:0x0001D908; // type:function size:0x30
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LoadTypedefSLdrTBallTransitionResources__FR28SLdrTBallTransitionResourcesR12CInputStream = .text:0x0001D124; // type:function size:0x22C
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__dt__28SLdrTBallTransitionResourcesFv = .text:0x0001D350; // type:function size:0xB0
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__ct__28SLdrTBallTransitionResourcesFv = .text:0x0001D400; // type:function size:0x7C
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LoadTypedefSLdrTGunResources__FR17SLdrTGunResourcesR12CInputStream = .text:0x0001D47C; // type:function size:0x1A8
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__dt__17SLdrTGunResourcesFv = .text:0x0001D624; // type:function size:0x9C
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__ct__17SLdrTGunResourcesFv = .text:0x0001D6C0; // type:function size:0x4C
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LoadTypedefSLdrTIcon_Configurations__FR24SLdrTIcon_ConfigurationsR12CInputStream = .text:0x0001D70C; // type:function size:0x1C0
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__dt__24SLdrTIcon_ConfigurationsFv = .text:0x0001D8CC; // type:function size:0x3C
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__ct__24SLdrTIcon_ConfigurationsFv = .text:0x0001D908; // type:function size:0x30
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fn_82_1D938 = .text:0x0001D938; // type:function size:0xC4
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fn_82_1D9FC = .text:0x0001D9FC; // type:function size:0x58
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fn_82_1DA54 = .text:0x0001DA54; // type:function size:0x40
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@@ -446,6 +446,9 @@ config.libs = [
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Object(NonMatching, "MetroidPrime/ScriptLoader/Struct/SLdrTweakGame.cpp"),
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Object(Matching, "MetroidPrime/ScriptLoader/Struct/SLdrTweakGuiColors.cpp"),
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Object(NonMatching, "MetroidPrime/ScriptLoader/Struct/SLdrTweakParticle.cpp"),
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Object(NonMatching, "MetroidPrime/ScriptLoader/Struct/SLdrTweakPlayerRes.cpp"),
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Object(NonMatching, "MetroidPrime/ScriptLoader/Struct/SLdrTweakTargeting.cpp"),
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||||
Object(NonMatching, "MetroidPrime/ScriptLoader/Struct/SLdrTweakGui.cpp"),
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],
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),
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]
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@@ -0,0 +1,60 @@
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#include "MetroidPrime/ScriptLoader/Struct/SLdrTweakGui.hpp"
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SLdrTweakGui::SLdrTweakGui()
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: instanceName()
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, misc()
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||||
, scannableObjectDownloadTimes()
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, unknown()
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||||
, echoVisor()
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, scanVisor()
|
||||
, logBook()
|
||||
, credits()
|
||||
, completion()
|
||||
, movieVolumes()
|
||||
{}
|
||||
|
||||
SLdrTweakGui::~SLdrTweakGui() {}
|
||||
|
||||
void LoadTypedefSLdrTweakGui(SLdrTweakGui& sldrThis, CInputStream& input) {
|
||||
int propertyCount = input.ReadUint16();
|
||||
for (int i = 0; i < propertyCount; ++i) {
|
||||
uint propertyId = (uint)input.ReadInt32();
|
||||
u16 propertySize = input.ReadUint16();
|
||||
|
||||
switch (propertyId) {
|
||||
case 0x7fda1466:
|
||||
sldrThis.instanceName = rstl::string(input);
|
||||
break;
|
||||
case 0xd45f7663:
|
||||
LoadTypedefSLdrTweakGui_Misc(sldrThis.misc, input);
|
||||
break;
|
||||
case 0x80b13e60:
|
||||
LoadTypedefSLdrTweakGui_ScannableObjectDownloadTimes(sldrThis.scannableObjectDownloadTimes, input);
|
||||
break;
|
||||
case 0x102aa38d:
|
||||
LoadTypedefSLdrTweakGui_DarkVisor(sldrThis.unknown, input);
|
||||
break;
|
||||
case 0x2b698e45:
|
||||
LoadTypedefSLdrTweakGui_EchoVisor(sldrThis.echoVisor, input);
|
||||
break;
|
||||
case 0x40ffb3c4:
|
||||
LoadTypedefSLdrTweakGui_ScanVisor(sldrThis.scanVisor, input);
|
||||
break;
|
||||
case 0x97b8a76a:
|
||||
LoadTypedefSLdrTweakGui_LogBook(sldrThis.logBook, input);
|
||||
break;
|
||||
case 0x77393416:
|
||||
LoadTypedefSLdrTweakGui_Credits(sldrThis.credits, input);
|
||||
break;
|
||||
case 0x02149892:
|
||||
LoadTypedefSLdrTweakGui_Completion(sldrThis.completion, input);
|
||||
break;
|
||||
case 0xa4f61e92:
|
||||
LoadTypedefSLdrTweakGui_MovieVolumes(sldrThis.movieVolumes, input);
|
||||
break;
|
||||
default:
|
||||
input.ReadBytes(nullptr, propertySize);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
#include "MetroidPrime/ScriptLoader/Struct/SLdrTweakPlayerRes.hpp"
|
||||
|
||||
SLdrTweakPlayerRes::SLdrTweakPlayerRes()
|
||||
: instanceName()
|
||||
, autoMapperIcons()
|
||||
, mapScreenIcons()
|
||||
, ballTransitionResources()
|
||||
, cinematicResources()
|
||||
, unknown(-0.0)
|
||||
{}
|
||||
|
||||
SLdrTweakPlayerRes::~SLdrTweakPlayerRes() {}
|
||||
|
||||
void LoadTypedefSLdrTweakPlayerRes(SLdrTweakPlayerRes& sldrThis, CInputStream& input) {
|
||||
int propertyCount = input.ReadUint16();
|
||||
for (int i = 0; i < propertyCount; ++i) {
|
||||
uint propertyId = (uint)input.ReadInt32();
|
||||
u16 propertySize = input.ReadUint16();
|
||||
|
||||
switch (propertyId) {
|
||||
case 0x7fda1466:
|
||||
sldrThis.instanceName = rstl::string(input);
|
||||
break;
|
||||
case 0x357741e0:
|
||||
LoadTypedefSLdrTweakPlayerRes_AutoMapperIcons(sldrThis.autoMapperIcons, input);
|
||||
break;
|
||||
case 0x0d5e02a0:
|
||||
LoadTypedefSLdrTweakPlayerRes_MapScreenIcons(sldrThis.mapScreenIcons, input);
|
||||
break;
|
||||
case 0x279852ba:
|
||||
LoadTypedefSLdrTBallTransitionResources(sldrThis.ballTransitionResources, input);
|
||||
break;
|
||||
case 0x5e630608:
|
||||
LoadTypedefSLdrTGunResources(sldrThis.cinematicResources, input);
|
||||
break;
|
||||
case 0x36ad9d19:
|
||||
sldrThis.unknown = input.ReadFloat();
|
||||
break;
|
||||
default:
|
||||
input.ReadBytes(nullptr, propertySize);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,488 @@
|
||||
#include "MetroidPrime/ScriptLoader/Struct/SLdrTweakTargeting.hpp"
|
||||
|
||||
SLdrTweakTargeting::SLdrTweakTargeting()
|
||||
: instanceName()
|
||||
, unknown_0x5173932f()
|
||||
, unknown_0x23ff4be4()
|
||||
, unknown_0x92e98613()
|
||||
, unknown_0x64833842()
|
||||
, unknown_0x8dfd6e3c()
|
||||
, chargeGauge()
|
||||
, lockFire()
|
||||
, lockDagger()
|
||||
, scan()
|
||||
, unknown_0xc3410560(1)
|
||||
, unknown_0x3eb13041(0.15000001)
|
||||
, unknown_0x5e67cab0(0.30000001)
|
||||
, unknown_0xe0ca98ac(0.15000001)
|
||||
, lockOnConfirmReticleScale(1.0)
|
||||
, unknown_0x9f8d62c1(0.40000001)
|
||||
, unknown_0xff5eeeb9(0.40000001)
|
||||
, unknown_0x0d0b660d(0.2)
|
||||
, seekerTargetReticleScale(0.5)
|
||||
, unknown_0x03efc783(-120.0)
|
||||
, unknown_0xdcbd7bf8(120.0)
|
||||
, unknown_0x2acd6b4b(0.95999998)
|
||||
, unknown_0xb4c6c331(0.46000001)
|
||||
, unknown_0x27d02089(0.17)
|
||||
, unknown_0xae89310e(1.0)
|
||||
, unknown_0xb27644df(1.0)
|
||||
, unknown_0x21e2d1cc(1.0)
|
||||
, orbitPointOccludedOpacity(0.0)
|
||||
, unknown_0x5c489cb5(0.0)
|
||||
, orbitPointZOffset(-0.40000001)
|
||||
, unknown_0x61a6a38e(0.1)
|
||||
, unknown_0xfbdf31f9(0.30000001)
|
||||
, unknown_0xf76f7d0b(0.30000001)
|
||||
, unknown_0x810b3a08(0.0)
|
||||
, unknown_0x73fe1553(1.0)
|
||||
, unknown_0xc8aef6f2(0.0)
|
||||
, unknown_0x69b1e76c(1.0)
|
||||
, unknown_0x8a0dfd23(1.0)
|
||||
, unknown_0x8299e96e(1.0)
|
||||
, unknown_0xa18a3f25(1.0)
|
||||
, unknown_0x23be9bb2(1.0)
|
||||
, unknown_0x8d512b82(0.0)
|
||||
, unknown_0x39f1698d(1.0)
|
||||
, unknown_0xc768c1e9(1.0)
|
||||
, unknown_0x55c47b0e(1.0)
|
||||
, unknown_0xa009aea2(0.40000001)
|
||||
, unknown_0x38080bbf(0.69999999)
|
||||
, unknown_0x71017dbe(0.80000001)
|
||||
, unknown_0x4a996997(0.40000001)
|
||||
, unknown_0x9f9fa6f3(0.30000001)
|
||||
, unknown_0x932fea01(0.30000001)
|
||||
, unknown_0x165f0fa8(2.0)
|
||||
, unknown_0x6bd6b11f(0.0)
|
||||
, unknown_0x42420f6e(CColor::Black())
|
||||
, flowerReticleScale(1.0)
|
||||
, flowerReticleColor(CColor::Black())
|
||||
, unknown_0xb090e147(0.5)
|
||||
, unknown_0x4c73a43d(1.0)
|
||||
, unknown_0x6543d31b(0.89999998)
|
||||
, unknown_0x8cd2d1ce(0.15000001)
|
||||
, missileBracketColor(CColor::Black())
|
||||
, unknown_0x45910e5d(0.5)
|
||||
, unknown_0x07b30fa0(1.0)
|
||||
, unknown_0x13ce8500(CColor::Black())
|
||||
, unknown_0x9829f256(CColor::Black())
|
||||
, unknown_0x77a613b9(CColor::Black())
|
||||
, unknown_0xdfa81287(CColor::Black())
|
||||
, lockOnConfirmReticleColor(CColor::Black())
|
||||
, seekerReticleColor(CColor::Black())
|
||||
, unknown_0x618d150a(160.0)
|
||||
, unknown_0x209a2a8c(240.0)
|
||||
, unknown_0xacb3f8f7(160.0)
|
||||
, unknown_0xeda4c771(240.0)
|
||||
, unknown_0xd3427574(160.0)
|
||||
, unknown_0x92554af2(240.0)
|
||||
, unknown_0x1e134e75(160.0)
|
||||
, unknown_0x5f0471f3(240.0)
|
||||
, unknown_0xe90548ac(160.0)
|
||||
, unknown_0xa812772a(240.0)
|
||||
, unknown_0x2d75c7be(160.0)
|
||||
, unknown_0x6c62f838(240.0)
|
||||
, unknown_0xf98e6242(160.0)
|
||||
, unknown_0xb8995dc4(240.0)
|
||||
, unknown_0x5009c614(160.0)
|
||||
, unknown_0x111ef992(240.0)
|
||||
, grappleIconScale(1.0)
|
||||
, grappleIconScaleInactive(0.5)
|
||||
, unknown_0x498d794a(80.0)
|
||||
, unknown_0x089a46cc(240.0)
|
||||
, grappleIconColor(CColor::Black())
|
||||
, grappleIconColorInactive(CColor::Black())
|
||||
, unknown_0x083b1cc8(CColor::Black())
|
||||
, unknown_0x966982b1(0.5)
|
||||
, unknown_0xf9799f5f(CColor::Black())
|
||||
, unknown_0x9b980788(0.5)
|
||||
, orbitPointModelColor(CColor::Black())
|
||||
, crosshairsColor(CColor::Black())
|
||||
, unknown_0x2ff52290(0.30000001)
|
||||
, unknown_0x8a548cc9(true)
|
||||
, unknown_0x65d449e1(CColor::Black())
|
||||
, unknown_0x42c7fbe4(0.80000001)
|
||||
, unknown_0x13820c03(80.0)
|
||||
, unknown_0x52953385(80.0)
|
||||
, xRaySeekerReticleColor(CColor::Black())
|
||||
, unknown_0xdd8cf478(1.0)
|
||||
, unknown_0xcbac6d52(32.0)
|
||||
, unknown_0x980a75b6(120.0)
|
||||
, unknown_0xcd1e0e91(18.0)
|
||||
, unknown_0xce9cf241(1.4)
|
||||
, unknown_0xb6531e99(0.5)
|
||||
, unknown_0x77e5c6b5(2.0)
|
||||
, unknown_0xfef5668b(8.0)
|
||||
, healthColor(CColor::Black())
|
||||
, powerVulnerabilityIndicator()
|
||||
, lightVulnerabilityIndicator()
|
||||
, darkVulnerabilityIndicator()
|
||||
, annihilatorVulnerabilityIndicator()
|
||||
{}
|
||||
|
||||
SLdrTweakTargeting::~SLdrTweakTargeting() {}
|
||||
|
||||
void LoadTypedefSLdrTweakTargeting(SLdrTweakTargeting& sldrThis, CInputStream& input) {
|
||||
int propertyCount = input.ReadUint16();
|
||||
for (int i = 0; i < propertyCount; ++i) {
|
||||
uint propertyId = (uint)input.ReadInt32();
|
||||
u16 propertySize = input.ReadUint16();
|
||||
|
||||
switch (propertyId) {
|
||||
case 0x7fda1466:
|
||||
sldrThis.instanceName = rstl::string(input);
|
||||
break;
|
||||
case 0x5173932f:
|
||||
LoadTypedefSLdrTweakTargeting_OuterBeamIcon(sldrThis.unknown_0x5173932f, input);
|
||||
break;
|
||||
case 0x23ff4be4:
|
||||
LoadTypedefSLdrTIcon_Configurations(sldrThis.unknown_0x23ff4be4, input);
|
||||
break;
|
||||
case 0x92e98613:
|
||||
LoadTypedefSLdrTIcon_Configurations(sldrThis.unknown_0x92e98613, input);
|
||||
break;
|
||||
case 0x64833842:
|
||||
LoadTypedefSLdrTIcon_Configurations(sldrThis.unknown_0x64833842, input);
|
||||
break;
|
||||
case 0x8dfd6e3c:
|
||||
LoadTypedefSLdrTIcon_Configurations(sldrThis.unknown_0x8dfd6e3c, input);
|
||||
break;
|
||||
case 0xbc5a41b2:
|
||||
LoadTypedefSLdrTweakTargeting_Charge_Gauge(sldrThis.chargeGauge, input);
|
||||
break;
|
||||
case 0x00183589:
|
||||
LoadTypedefSLdrTweakTargeting_LockFire(sldrThis.lockFire, input);
|
||||
break;
|
||||
case 0xd20ecc07:
|
||||
LoadTypedefSLdrTweakTargeting_LockDagger(sldrThis.lockDagger, input);
|
||||
break;
|
||||
case 0x65ef9f2a:
|
||||
LoadTypedefSLdrTweakTargeting_Scan(sldrThis.scan, input);
|
||||
break;
|
||||
case 0xc3410560:
|
||||
sldrThis.unknown_0xc3410560 = input.ReadInt32();
|
||||
break;
|
||||
case 0x3eb13041:
|
||||
sldrThis.unknown_0x3eb13041 = input.ReadFloat();
|
||||
break;
|
||||
case 0x5e67cab0:
|
||||
sldrThis.unknown_0x5e67cab0 = input.ReadFloat();
|
||||
break;
|
||||
case 0xe0ca98ac:
|
||||
sldrThis.unknown_0xe0ca98ac = input.ReadFloat();
|
||||
break;
|
||||
case 0xc1e35abb:
|
||||
sldrThis.lockOnConfirmReticleScale = input.ReadFloat();
|
||||
break;
|
||||
case 0x9f8d62c1:
|
||||
sldrThis.unknown_0x9f8d62c1 = input.ReadFloat();
|
||||
break;
|
||||
case 0xff5eeeb9:
|
||||
sldrThis.unknown_0xff5eeeb9 = input.ReadFloat();
|
||||
break;
|
||||
case 0x0d0b660d:
|
||||
sldrThis.unknown_0x0d0b660d = input.ReadFloat();
|
||||
break;
|
||||
case 0x132dd09e:
|
||||
sldrThis.seekerTargetReticleScale = input.ReadFloat();
|
||||
break;
|
||||
case 0x03efc783:
|
||||
sldrThis.unknown_0x03efc783 = input.ReadFloat();
|
||||
break;
|
||||
case 0xdcbd7bf8:
|
||||
sldrThis.unknown_0xdcbd7bf8 = input.ReadFloat();
|
||||
break;
|
||||
case 0x2acd6b4b:
|
||||
sldrThis.unknown_0x2acd6b4b = input.ReadFloat();
|
||||
break;
|
||||
case 0xb4c6c331:
|
||||
sldrThis.unknown_0xb4c6c331 = input.ReadFloat();
|
||||
break;
|
||||
case 0x27d02089:
|
||||
sldrThis.unknown_0x27d02089 = input.ReadFloat();
|
||||
break;
|
||||
case 0xae89310e:
|
||||
sldrThis.unknown_0xae89310e = input.ReadFloat();
|
||||
break;
|
||||
case 0xb27644df:
|
||||
sldrThis.unknown_0xb27644df = input.ReadFloat();
|
||||
break;
|
||||
case 0x21e2d1cc:
|
||||
sldrThis.unknown_0x21e2d1cc = input.ReadFloat();
|
||||
break;
|
||||
case 0x8e3afef8:
|
||||
sldrThis.orbitPointOccludedOpacity = input.ReadFloat();
|
||||
break;
|
||||
case 0x5c489cb5:
|
||||
sldrThis.unknown_0x5c489cb5 = input.ReadFloat();
|
||||
break;
|
||||
case 0xef2c842e:
|
||||
sldrThis.orbitPointZOffset = input.ReadFloat();
|
||||
break;
|
||||
case 0x61a6a38e:
|
||||
sldrThis.unknown_0x61a6a38e = input.ReadFloat();
|
||||
break;
|
||||
case 0xfbdf31f9:
|
||||
sldrThis.unknown_0xfbdf31f9 = input.ReadFloat();
|
||||
break;
|
||||
case 0xf76f7d0b:
|
||||
sldrThis.unknown_0xf76f7d0b = input.ReadFloat();
|
||||
break;
|
||||
case 0x810b3a08:
|
||||
sldrThis.unknown_0x810b3a08 = input.ReadFloat();
|
||||
break;
|
||||
case 0x73fe1553:
|
||||
sldrThis.unknown_0x73fe1553 = input.ReadFloat();
|
||||
break;
|
||||
case 0xc8aef6f2:
|
||||
sldrThis.unknown_0xc8aef6f2 = input.ReadFloat();
|
||||
break;
|
||||
case 0x69b1e76c:
|
||||
sldrThis.unknown_0x69b1e76c = input.ReadFloat();
|
||||
break;
|
||||
case 0x8a0dfd23:
|
||||
sldrThis.unknown_0x8a0dfd23 = input.ReadFloat();
|
||||
break;
|
||||
case 0x8299e96e:
|
||||
sldrThis.unknown_0x8299e96e = input.ReadFloat();
|
||||
break;
|
||||
case 0xa18a3f25:
|
||||
sldrThis.unknown_0xa18a3f25 = input.ReadFloat();
|
||||
break;
|
||||
case 0x23be9bb2:
|
||||
sldrThis.unknown_0x23be9bb2 = input.ReadFloat();
|
||||
break;
|
||||
case 0x8d512b82:
|
||||
sldrThis.unknown_0x8d512b82 = input.ReadFloat();
|
||||
break;
|
||||
case 0x39f1698d:
|
||||
sldrThis.unknown_0x39f1698d = input.ReadFloat();
|
||||
break;
|
||||
case 0xc768c1e9:
|
||||
sldrThis.unknown_0xc768c1e9 = input.ReadFloat();
|
||||
break;
|
||||
case 0x55c47b0e:
|
||||
sldrThis.unknown_0x55c47b0e = input.ReadFloat();
|
||||
break;
|
||||
case 0xa009aea2:
|
||||
sldrThis.unknown_0xa009aea2 = input.ReadFloat();
|
||||
break;
|
||||
case 0x38080bbf:
|
||||
sldrThis.unknown_0x38080bbf = input.ReadFloat();
|
||||
break;
|
||||
case 0x71017dbe:
|
||||
sldrThis.unknown_0x71017dbe = input.ReadFloat();
|
||||
break;
|
||||
case 0x4a996997:
|
||||
sldrThis.unknown_0x4a996997 = input.ReadFloat();
|
||||
break;
|
||||
case 0x9f9fa6f3:
|
||||
sldrThis.unknown_0x9f9fa6f3 = input.ReadFloat();
|
||||
break;
|
||||
case 0x932fea01:
|
||||
sldrThis.unknown_0x932fea01 = input.ReadFloat();
|
||||
break;
|
||||
case 0x165f0fa8:
|
||||
sldrThis.unknown_0x165f0fa8 = input.ReadFloat();
|
||||
break;
|
||||
case 0x6bd6b11f:
|
||||
sldrThis.unknown_0x6bd6b11f = input.ReadFloat();
|
||||
break;
|
||||
case 0x42420f6e:
|
||||
sldrThis.unknown_0x42420f6e = CColor(input);
|
||||
break;
|
||||
case 0xa63229f1:
|
||||
sldrThis.flowerReticleScale = input.ReadFloat();
|
||||
break;
|
||||
case 0xbda45f1a:
|
||||
sldrThis.flowerReticleColor = CColor(input);
|
||||
break;
|
||||
case 0xb090e147:
|
||||
sldrThis.unknown_0xb090e147 = input.ReadFloat();
|
||||
break;
|
||||
case 0x4c73a43d:
|
||||
sldrThis.unknown_0x4c73a43d = input.ReadFloat();
|
||||
break;
|
||||
case 0x6543d31b:
|
||||
sldrThis.unknown_0x6543d31b = input.ReadFloat();
|
||||
break;
|
||||
case 0x8cd2d1ce:
|
||||
sldrThis.unknown_0x8cd2d1ce = input.ReadFloat();
|
||||
break;
|
||||
case 0xe42f6be0:
|
||||
sldrThis.missileBracketColor = CColor(input);
|
||||
break;
|
||||
case 0x45910e5d:
|
||||
sldrThis.unknown_0x45910e5d = input.ReadFloat();
|
||||
break;
|
||||
case 0x07b30fa0:
|
||||
sldrThis.unknown_0x07b30fa0 = input.ReadFloat();
|
||||
break;
|
||||
case 0x13ce8500:
|
||||
sldrThis.unknown_0x13ce8500 = CColor(input);
|
||||
break;
|
||||
case 0x9829f256:
|
||||
sldrThis.unknown_0x9829f256 = CColor(input);
|
||||
break;
|
||||
case 0x77a613b9:
|
||||
sldrThis.unknown_0x77a613b9 = CColor(input);
|
||||
break;
|
||||
case 0xdfa81287:
|
||||
sldrThis.unknown_0xdfa81287 = CColor(input);
|
||||
break;
|
||||
case 0xda752c50:
|
||||
sldrThis.lockOnConfirmReticleColor = CColor(input);
|
||||
break;
|
||||
case 0x7b544e14:
|
||||
sldrThis.seekerReticleColor = CColor(input);
|
||||
break;
|
||||
case 0x618d150a:
|
||||
sldrThis.unknown_0x618d150a = input.ReadFloat();
|
||||
break;
|
||||
case 0x209a2a8c:
|
||||
sldrThis.unknown_0x209a2a8c = input.ReadFloat();
|
||||
break;
|
||||
case 0xacb3f8f7:
|
||||
sldrThis.unknown_0xacb3f8f7 = input.ReadFloat();
|
||||
break;
|
||||
case 0xeda4c771:
|
||||
sldrThis.unknown_0xeda4c771 = input.ReadFloat();
|
||||
break;
|
||||
case 0xd3427574:
|
||||
sldrThis.unknown_0xd3427574 = input.ReadFloat();
|
||||
break;
|
||||
case 0x92554af2:
|
||||
sldrThis.unknown_0x92554af2 = input.ReadFloat();
|
||||
break;
|
||||
case 0x1e134e75:
|
||||
sldrThis.unknown_0x1e134e75 = input.ReadFloat();
|
||||
break;
|
||||
case 0x5f0471f3:
|
||||
sldrThis.unknown_0x5f0471f3 = input.ReadFloat();
|
||||
break;
|
||||
case 0xe90548ac:
|
||||
sldrThis.unknown_0xe90548ac = input.ReadFloat();
|
||||
break;
|
||||
case 0xa812772a:
|
||||
sldrThis.unknown_0xa812772a = input.ReadFloat();
|
||||
break;
|
||||
case 0x2d75c7be:
|
||||
sldrThis.unknown_0x2d75c7be = input.ReadFloat();
|
||||
break;
|
||||
case 0x6c62f838:
|
||||
sldrThis.unknown_0x6c62f838 = input.ReadFloat();
|
||||
break;
|
||||
case 0xf98e6242:
|
||||
sldrThis.unknown_0xf98e6242 = input.ReadFloat();
|
||||
break;
|
||||
case 0xb8995dc4:
|
||||
sldrThis.unknown_0xb8995dc4 = input.ReadFloat();
|
||||
break;
|
||||
case 0x5009c614:
|
||||
sldrThis.unknown_0x5009c614 = input.ReadFloat();
|
||||
break;
|
||||
case 0x111ef992:
|
||||
sldrThis.unknown_0x111ef992 = input.ReadFloat();
|
||||
break;
|
||||
case 0xec0ff888:
|
||||
sldrThis.grappleIconScale = input.ReadFloat();
|
||||
break;
|
||||
case 0xf229e05e:
|
||||
sldrThis.grappleIconScaleInactive = input.ReadFloat();
|
||||
break;
|
||||
case 0x498d794a:
|
||||
sldrThis.unknown_0x498d794a = input.ReadFloat();
|
||||
break;
|
||||
case 0x089a46cc:
|
||||
sldrThis.unknown_0x089a46cc = input.ReadFloat();
|
||||
break;
|
||||
case 0xf7998e63:
|
||||
sldrThis.grappleIconColor = CColor(input);
|
||||
break;
|
||||
case 0x3ce853e3:
|
||||
sldrThis.grappleIconColorInactive = CColor(input);
|
||||
break;
|
||||
case 0x083b1cc8:
|
||||
sldrThis.unknown_0x083b1cc8 = CColor(input);
|
||||
break;
|
||||
case 0x966982b1:
|
||||
sldrThis.unknown_0x966982b1 = input.ReadFloat();
|
||||
break;
|
||||
case 0xf9799f5f:
|
||||
sldrThis.unknown_0xf9799f5f = CColor(input);
|
||||
break;
|
||||
case 0x9b980788:
|
||||
sldrThis.unknown_0x9b980788 = input.ReadFloat();
|
||||
break;
|
||||
case 0x3523a47f:
|
||||
sldrThis.orbitPointModelColor = CColor(input);
|
||||
break;
|
||||
case 0x27358b4d:
|
||||
sldrThis.crosshairsColor = CColor(input);
|
||||
break;
|
||||
case 0x2ff52290:
|
||||
sldrThis.unknown_0x2ff52290 = input.ReadFloat();
|
||||
break;
|
||||
case 0x8a548cc9:
|
||||
sldrThis.unknown_0x8a548cc9 = input.ReadBool();
|
||||
break;
|
||||
case 0x65d449e1:
|
||||
sldrThis.unknown_0x65d449e1 = CColor(input);
|
||||
break;
|
||||
case 0x42c7fbe4:
|
||||
sldrThis.unknown_0x42c7fbe4 = input.ReadFloat();
|
||||
break;
|
||||
case 0x13820c03:
|
||||
sldrThis.unknown_0x13820c03 = input.ReadFloat();
|
||||
break;
|
||||
case 0x52953385:
|
||||
sldrThis.unknown_0x52953385 = input.ReadFloat();
|
||||
break;
|
||||
case 0x0cd8fe5d:
|
||||
sldrThis.xRaySeekerReticleColor = CColor(input);
|
||||
break;
|
||||
case 0xdd8cf478:
|
||||
sldrThis.unknown_0xdd8cf478 = input.ReadFloat();
|
||||
break;
|
||||
case 0xcbac6d52:
|
||||
sldrThis.unknown_0xcbac6d52 = input.ReadFloat();
|
||||
break;
|
||||
case 0x980a75b6:
|
||||
sldrThis.unknown_0x980a75b6 = input.ReadFloat();
|
||||
break;
|
||||
case 0xcd1e0e91:
|
||||
sldrThis.unknown_0xcd1e0e91 = input.ReadFloat();
|
||||
break;
|
||||
case 0xce9cf241:
|
||||
sldrThis.unknown_0xce9cf241 = input.ReadFloat();
|
||||
break;
|
||||
case 0xb6531e99:
|
||||
sldrThis.unknown_0xb6531e99 = input.ReadFloat();
|
||||
break;
|
||||
case 0x77e5c6b5:
|
||||
sldrThis.unknown_0x77e5c6b5 = input.ReadFloat();
|
||||
break;
|
||||
case 0xfef5668b:
|
||||
sldrThis.unknown_0xfef5668b = input.ReadFloat();
|
||||
break;
|
||||
case 0x5ce2a16f:
|
||||
sldrThis.healthColor = CColor(input);
|
||||
break;
|
||||
case 0x1e179603:
|
||||
LoadTypedefSLdrTweakTargeting_VulnerabilityIndicator(sldrThis.powerVulnerabilityIndicator, input);
|
||||
break;
|
||||
case 0x2b70cef8:
|
||||
LoadTypedefSLdrTweakTargeting_VulnerabilityIndicator(sldrThis.lightVulnerabilityIndicator, input);
|
||||
break;
|
||||
case 0x946cefde:
|
||||
LoadTypedefSLdrTweakTargeting_VulnerabilityIndicator(sldrThis.darkVulnerabilityIndicator, input);
|
||||
break;
|
||||
case 0x921c86e1:
|
||||
LoadTypedefSLdrTweakTargeting_VulnerabilityIndicator(sldrThis.annihilatorVulnerabilityIndicator, input);
|
||||
break;
|
||||
default:
|
||||
input.ReadBytes(nullptr, propertySize);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user