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https://github.com/PrimeDecomp/echoes.git
synced 2026-07-12 18:18:57 -07:00
Some CDamageInfo
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@@ -81,6 +81,9 @@ MetroidPrime/CHealthInfo.cpp:
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MetroidPrime/Player/CGameOptions.cpp:
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.text start:0x80160C20 end:0x80161D04
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MetroidPrime/CDamageInfo.cpp:
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.text start:0x80189FD4 end:0x8018A188
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MetroidPrime/Weapons/CPowerBeam.cpp:
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.text start:0x801D4FC8 end:0x801D5C70
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.data start:0x803B72B0 end:0x803B7310
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@@ -6493,7 +6493,7 @@ fn_80189CA8 = .text:0x80189CA8; // type:function size:0x58
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fn_80189D00 = .text:0x80189D00; // type:function size:0x1FC
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fn_80189EFC = .text:0x80189EFC; // type:function size:0xD8 align:4
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fn_80189FD4 = .text:0x80189FD4; // type:function size:0xC4
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fn_8018A098 = .text:0x8018A098; // type:function size:0xF0 align:4
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ApplyDoubleDamage__11CDamageInfoCFRC12CPlayerState = .text:0x8018A098; // type:function size:0xF0 align:4
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fn_8018A188 = .text:0x8018A188; // type:function size:0xA8
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fn_8018A230 = .text:0x8018A230; // type:function size:0xBC
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fn_8018A2EC = .text:0x8018A2EC; // type:function size:0x2D8 align:4
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@@ -17013,9 +17013,9 @@ lbl_803A79B0 = .rodata:0x803A79B0; // type:object size:0x10 data:4byte
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lbl_803A79C0 = .rodata:0x803A79C0; // type:object size:0x8
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lbl_803A79C8 = .rodata:0x803A79C8; // type:object size:0x8
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lbl_803A79D0 = .rodata:0x803A79D0; // type:object size:0x10
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lbl_803A79E0 = .rodata:0x803A79E0; // type:object size:0x1B4 data:4byte
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lbl_803A7B94 = .rodata:0x803A7B94; // type:object size:0x70 data:byte
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lbl_803A7C04 = .rodata:0x803A7C04; // type:object size:0x10
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kPowerUpMax = .rodata:0x803A79E0; // type:object size:0x1B4 data:4byte
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kShouldPersist = .rodata:0x803A7B94; // type:object size:0x70 data:byte
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kMissileCosts = .rodata:0x803A7C04; // type:object size:0x10
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lbl_803A7C14 = .rodata:0x803A7C14; // type:object size:0x2C data:4byte
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lbl_803A7C40 = .rodata:0x803A7C40; // type:object size:0x8
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lbl_803A7C48 = .rodata:0x803A7C48; // type:object size:0xC0 data:4byte
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@@ -343,6 +343,7 @@ config.libs = [
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Object(NonMatching, "MetroidPrime/Weapons/CPowerBeam.cpp"),
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Object(NonMatching, "MetroidPrime/CPhysicsActor.cpp"),
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Object(NonMatching, "MetroidPrime/CActor.cpp"),
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Object(NonMatching, "MetroidPrime/CDamageInfo.cpp"),
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Object(NonMatching, "MetroidPrime/ScriptObjects/CScriptSpawnPoint.cpp"),
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Object(NonMatching, "MetroidPrime/CRuleSet.cpp"),
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Object(NonMatching, "MetroidPrime/Player/CPlayer.cpp"),
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@@ -1,19 +1,77 @@
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#ifndef _CDAMAGEINFO
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#define _CDAMAGEINFO
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#include "MetroidPrime/CStateManager.hpp"
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#include "types.h"
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struct CDamageInfo {
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ushort weaponMode1;
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ushort weaponMode2;
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float damage;
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float radiusDamageAmount;
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float damageRadius;
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float knockbackPower;
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short x14;
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short x16;
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short x18;
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bool noImmunity;
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#include "MetroidPrime/TGameTypes.hpp"
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#include "MetroidPrime/Weapons/WeaponTypes.hpp"
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class CDamageVulnerability;
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class CDamageInfo {
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public:
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// CDamageInfo()
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// : x0_weaponMode(CWeaponMode::Invalid())
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// , x8_damage(0.f)
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// , xc_radiusDamage(0.f)
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// , x10_radius(0.f)
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// , x14_knockback(0.f)
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// , x18_24_noImmunity(false) {}
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// CDamageInfo(const CWeaponMode& mode, const float damage, const float radius,
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// const float knockback, const bool noImmunity = false)
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// : x0_weaponMode(mode)
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// , x8_damage(damage)
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// , xc_radiusDamage(x8_damage)
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// , x10_radius(radius)
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// , x14_knockback(knockback)
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// , x18_24_noImmunity(noImmunity) {}
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CDamageInfo(CInputStream& in);
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CDamageInfo(const CDamageInfo&, float);
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CDamageInfo ApplyDoubleDamage(const CPlayerState& state) const;
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ushort GetWeaponMode1() const { return m_weaponMode1; }
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ushort GetWeaponMode2() const { return m_weaponMode2; }
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// void SetWeaponMode(const CWeaponMode& mode) { x0_weaponMode = mode; }
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float GetRadius() const { return m_damageRadius; }
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void SetRadius(float r) { m_damageRadius = r; }
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float GetKnockBackPower() const { return m_knockbackPower; }
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void SetKnockBackPower(float k) { m_knockbackPower = k; }
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float GetDamage() const { return m_damage; }
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void SetDamage(float d) { m_damage = d; }
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bool HasNoDamage() const { return m_damage <= 0.0f; }
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float GetDamage(const CDamageVulnerability& dVuln) const;
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float GetRadiusDamage() const { return m_radiusDamageAmount; }
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void SetRadiusDamage(float r) { m_radiusDamageAmount = r; }
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float GetRadiusDamage(const CDamageVulnerability& dVuln) const;
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bool NoImmunity() const { return m_noImmunity; }
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void SetNoImmunity(bool b) { m_noImmunity = b; }
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void MultiplyDamage(const float m) {
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m_damage = m * m_damage;
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m_radiusDamageAmount = m * m_radiusDamageAmount;
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m_knockbackPower = m * m_knockbackPower;
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}
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void MultiplyDamageAndRadius(float m) {
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m_damage *= m;
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m_radiusDamageAmount *= m;
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m_damageRadius *= m;
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m_knockbackPower *= m;
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}
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private:
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ushort m_weaponMode1;
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ushort m_weaponMode2;
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float m_damage;
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float m_radiusDamageAmount;
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float m_damageRadius;
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float m_knockbackPower;
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short m_x14;
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short m_x16;
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short m_x18;
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bool m_noImmunity;
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};
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#endif // _CDAMAGEINFO
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@@ -0,0 +1,62 @@
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#include "MetroidPrime/CDamageInfo.hpp"
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// #include "Kyoto/Streams/CInputStream.hpp"
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// #include "MetroidPrime/CDamageVulnerability.hpp"
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#include "MetroidPrime/Player/CPlayerState.hpp"
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// CDamageInfo::CDamageInfo(CInputStream& in)
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// : x0_weaponMode(CWeaponMode::Invalid()), x18_24_noImmunity(false) {
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// in.ReadLong();
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// x0_weaponMode = CWeaponMode(EWeaponType(in.ReadLong()));
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// x8_damage = in.ReadFloat();
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// xc_radiusDamage = x8_damage;
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// x10_radius = in.ReadFloat();
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// x14_knockback = in.ReadFloat();
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// }
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// float CDamageInfo::GetDamage(const CDamageVulnerability& dVuln) const {
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// EVulnerability vuln = dVuln.GetVulnerability(x0_weaponMode, false);
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// if (vuln == kVN_Deflect)
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// return 0.f;
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// else if (vuln == kVN_Weak)
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// return 2.f * x8_damage;
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// return x8_damage;
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// }
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// float CDamageInfo::GetRadiusDamage(const CDamageVulnerability& dVuln) const {
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// EVulnerability vuln = dVuln.GetVulnerability(x0_weaponMode, false);
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// if (vuln == kVN_Deflect) {
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// return 0.f;
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// }
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// if (vuln == kVN_Weak) {
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// return 2.f * xc_radiusDamage;
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// }
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// return xc_radiusDamage;
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// }
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// CDamageInfo::CDamageInfo(const CDamageInfo& other, float dt)
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// : x0_weaponMode(other.x0_weaponMode)
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// , x8_damage(other.x8_damage * (60 * dt))
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// , xc_radiusDamage(x8_damage)
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// , x10_radius(other.x10_radius)
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// , x14_knockback(other.x14_knockback)
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// , x18_24_noImmunity(true) {}
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// CDamageInfo CDamageInfo::MakeScaledForTime(const float dt) const {
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// return CDamageInfo(x0_weaponMode, x8_damage * (60.f * dt), x10_radius, x14_knockback, true);
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// }
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CDamageInfo CDamageInfo::ApplyDoubleDamage(const CPlayerState& state) const {
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int amount = state.GetItemAmount(CPlayerState::kIT_DoubleDamage, true);
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if (amount == 0) {
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return *this;
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} else {
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return CDamageInfo(*this, 2.f * amount);
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}
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return *this;
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}
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@@ -17,8 +17,8 @@ CHealthInfo::CHealthInfo(float hp, float resist)
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, flagB(false) {}
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void CHealthInfo::fn_80142094(const CDamageInfo& dmgInfo, TUniqueId id1, TUniqueId id2, bool a, bool b) {
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unkA = dmgInfo.weaponMode1;
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unkB = dmgInfo.weaponMode2;
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unkA = dmgInfo.GetWeaponMode1();
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unkB = dmgInfo.GetWeaponMode2();
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uidA = id1;
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uidB = id2;
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flagA = a;
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