2023-08-09 23:45:58 +03:00
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#ifndef _SLDRSHADOWPROJECTOR
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#define _SLDRSHADOWPROJECTOR
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/Streams/CInputStream.hpp"
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#include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp"
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struct SLdrShadowProjector {
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SLdrShadowProjector();
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~SLdrShadowProjector();
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2023-08-11 22:35:54 +03:00
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SLdrEditorProperties editorProperties;
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float shadowScale;
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CVector3f shadowOffset;
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float shadowHeight;
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float shadowAlpha;
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float shadowFadeTime;
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2023-08-09 23:45:58 +03:00
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bool unknown_0xbca8b742;
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int unknown_0x606e341c;
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};
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void LoadTypedefSLdrShadowProjector(SLdrShadowProjector&, CInputStream&);
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#endif // _SLDRSHADOWPROJECTOR
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