2023-08-09 23:45:58 +03:00
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#ifndef _SLDRDYNAMICLIGHTINTENSITY
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#define _SLDRDYNAMICLIGHTINTENSITY
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2025-01-14 03:40:29 +02:00
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#include "Kyoto/Math/CMayaSpline.hpp"
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2023-08-09 23:45:58 +03:00
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#include "Kyoto/Streams/CInputStream.hpp"
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struct SLdrDynamicLightIntensity {
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SLdrDynamicLightIntensity();
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~SLdrDynamicLightIntensity();
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2025-01-14 03:40:29 +02:00
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SLdrSpline intensity;
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2023-08-11 22:35:54 +03:00
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float intensityDuration;
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bool intensityLoops;
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2023-08-09 23:45:58 +03:00
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};
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void LoadTypedefSLdrDynamicLightIntensity(SLdrDynamicLightIntensity&, CInputStream&);
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#endif // _SLDRDYNAMICLIGHTINTENSITY
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