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primeret
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PrimeRemasterStructs
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https://github.com/PrimeDecomp/PrimeRemasterStructs.git
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65
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3
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feature/room
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Phillip Stephens
0ba0956b51
CGameAreaResource fixes
2023-02-18 14:52:00 -08:00
.vscode
Add CVectorField, use header guards
2023-02-15 10:09:07 -08:00
CAABox.bt
Start adding CGraphicsModel header
2023-02-13 01:06:03 -08:00
CAudioBusHierarchy.bt
Add DCLN, and CBAH
2023-02-17 01:56:32 -08:00
CAudioSampleBank.bt
Add CAudioSampleBank
2023-02-18 12:13:29 -08:00
CCharInfo.bt
Add CVectorField, use header guards
2023-02-15 10:09:07 -08:00
CChunkDescriptor.bt
Add CAudioSampleBank
2023-02-18 12:13:29 -08:00
CCollisionTree.bt
Add CMAP
2023-02-18 14:19:28 -08:00
CDataEnumObject.bt
CGameAreaResource fixes
2023-02-18 14:52:00 -08:00
CEvalSystem.bt
Start adding CGraphicsModel header
2023-02-13 01:06:03 -08:00
CFormDescriptor.bt
Add Reflection and Light probes
2023-02-16 10:39:42 -08:00
CGameAreaResource.bt
CGameAreaResource fixes
2023-02-18 14:52:00 -08:00
CGraphicsModel.bt
CGraphicsModel updates
2023-02-16 22:50:57 -05:00
CGuiMap.bt
Add CMAP
2023-02-18 14:19:28 -08:00
CLegacyStateMachine.bt
Add Legacy CStateMachine
2023-02-16 11:17:47 -08:00
CLightProbeData.bt
CBakedLightingUniformProbeGridIndex is a CVector
2023-02-16 11:00:16 -08:00
COBBox.bt
Add DCLN, and CBAH
2023-02-17 01:56:32 -08:00
Common.bt
CGameAreaResource
2023-02-18 14:51:58 -08:00
CPakFile.bt
Fix STRG chunk for Wii U DKCTF
2023-02-15 13:47:12 -05:00
CReflectionProbeData.bt
Add Reflection and Light probes
2023-02-16 10:39:42 -08:00
CRenderOctree.bt
Add WMDL header
2023-02-15 12:24:27 -08:00
CScaleformFlashLibrary.bt
Add CVectorField, use header guards
2023-02-15 10:09:07 -08:00
CTransform4f.bt
Add CAABoxCollisionTree (CLSN)
2023-02-15 10:23:36 -08:00
CUniverseInfo.bt
Add CUniverseInfo
2023-02-18 12:34:02 -08:00
CVector3f.bt
Start adding CGraphicsModel header
2023-02-13 01:06:03 -08:00
CVector3i.bt
Add CVectorField, use header guards
2023-02-15 10:09:07 -08:00
CVector4i.bt
Start adding CGraphicsModel header
2023-02-13 01:06:03 -08:00
CVectorField.bt
Add CVectorField, use header guards
2023-02-15 10:09:07 -08:00
Footer.bt
Add CVectorField, use header guards
2023-02-15 10:09:07 -08:00
LICENSE
Initial commit
2023-02-12 12:31:57 -08:00
MaterialArchive.bt
Add shader hash to SMaterialImportDesc
2023-02-15 17:46:16 -05:00
MessageStudioBinaryText.bt
Add CVectorField, use header guards
2023-02-15 10:09:07 -08:00
Meta.bt
Add CAudioSampleBank
2023-02-18 12:13:29 -08:00
NTextureFormat.bt
Add CVectorField, use header guards
2023-02-15 10:09:07 -08:00
Run.bt
CGameAreaResource
2023-02-18 14:51:58 -08:00
RunDKCTF.bt
Actually add the dang thing
2023-02-16 10:44:27 -08:00
S
Description
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MIT
209
KiB