You've already forked PrimeRemasterStructs
mirror of
https://github.com/PrimeDecomp/PrimeRemasterStructs.git
synced 2026-03-31 14:23:23 -07:00
Fix MP1R from DKCTF fixes
This commit is contained in:
+19
-19
@@ -220,19 +220,22 @@ struct ScriptData {
|
||||
} connections;
|
||||
}
|
||||
}
|
||||
//uint propertiesCount;
|
||||
//uint instanceDataCount;
|
||||
uint dataLen;
|
||||
char data[dataLen * 0x18];
|
||||
struct {
|
||||
ChunkDescriptor chunk;
|
||||
char data[chunk.size];
|
||||
} properties[propertiesCount] <optimize = false>;
|
||||
|
||||
struct {
|
||||
ChunkDescriptor chunk;
|
||||
char data[chunk.size];
|
||||
} instanceData[instanceDataCount] <optimize = false>;
|
||||
else
|
||||
{
|
||||
uint propertiesCount;
|
||||
uint instanceDataCount;
|
||||
uint dataLen;
|
||||
char data[dataLen * 0x18];
|
||||
struct {
|
||||
ChunkDescriptor chunk;
|
||||
char data[chunk.size];
|
||||
} properties[propertiesCount] <optimize = false>;
|
||||
|
||||
struct {
|
||||
ChunkDescriptor chunk;
|
||||
char data[chunk.size];
|
||||
} instanceData[instanceDataCount] <optimize = false>;
|
||||
}
|
||||
};
|
||||
|
||||
struct LayerHeader {
|
||||
@@ -242,11 +245,9 @@ struct LayerHeader {
|
||||
{
|
||||
uint16 unk;
|
||||
ushort count;
|
||||
if (count) {
|
||||
struct {
|
||||
struct {
|
||||
GUID guid;
|
||||
} guids[count+1];
|
||||
}
|
||||
} guids[count+1];
|
||||
bool unk2;
|
||||
}
|
||||
else
|
||||
@@ -283,11 +284,10 @@ struct CGameAreaResource {
|
||||
else
|
||||
{
|
||||
//while (FTell() != start + form.size) {
|
||||
LoadUnit load_unit[6]<optimize=false>;
|
||||
LoadUnit load_unit[7]<optimize=false>;
|
||||
//}
|
||||
}
|
||||
Layer layer;
|
||||
ScriptData script_data;
|
||||
};
|
||||
|
||||
#endif // _CGAMEAREARESOURCE
|
||||
Reference in New Issue
Block a user