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Fix unk3/4 handling in CMaterialInstanceResource
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@@ -46,14 +46,13 @@ typedef struct {
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float unk2;
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uchar unk3;
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uchar unk4;
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local int uVar3 <format = hex> = unk3 & 0xfffe00ff | (uint)(byte)0 << 8 | 0x10000;
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if (unk3 & 0xFF == 5) {
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uint unk5;
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uint unk6;
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if (unk3 == 5) {
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float unk5;
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float unk6;
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}
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if (uVar3 & 0xFF00 == 0x500) {
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uint unk5;
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uint unk6;
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if (unk4 == 5) {
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float unk7;
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float unk8;
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}
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} unkData[unkCount]<optimize = false>;
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