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https://github.com/PrimeDecomp/PrimeRemasterStructs.git
synced 2026-07-12 18:18:58 -07:00
Update MaterialArchive.bt
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+10
-10
@@ -42,7 +42,7 @@ struct SMaterialTOCEntry {
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};
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struct SShaderSource {
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uchar unk;
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uchar state;
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uint strLen;
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if (strLen)
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char str[strLen];
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@@ -67,12 +67,12 @@ struct CShaderVariable {
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};
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struct SShaderImportDesc {
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CShaderIdentifier ident;
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uint64 unk1;
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uint unk2;
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uint unk3;
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uint unk4;
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uint unk5;
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uint unk6;
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uint64 shaderID;
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int vertexProgramIndex;
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int pixelProgramIndex;
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int geomProgramIndex;
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int computeProgramIndex;
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uint unk;
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CShaderDefines defines;
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uint dataSize;
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union {
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@@ -221,9 +221,9 @@ struct SMaterialImportDesc {
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struct MaterialBackend {
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ChunkDescriptor chunk;
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local uint64 start <format=hex, hidden=true> = FTell();
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uint unk1;
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uint unk2;
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if (unk1 != 0) {
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uint flags;
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uint tocSize;
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if (flags != 0) {
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uint bufferEntryCount;
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SBufferTOCEntry bufferEntries[bufferEntryCount];
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uint materialEntryCount;
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