mirror of
https://github.com/PrimeDecomp/PrimeRemasterStructs.git
synced 2026-07-12 18:18:58 -07:00
MaterialArchive progress
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+5
-6
@@ -1,5 +1,6 @@
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#ifndef _MATERIALARCHIVE
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#define _MATERIALARCHIVE
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struct SBufferTOCEntry {
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uint align;
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uint size;
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@@ -60,8 +61,7 @@ struct CShaderDefines {
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}
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else
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{
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uint str1Len;
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char str1[str1Len];
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CStringFixed str1;
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}
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};
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@@ -204,8 +204,8 @@ struct CExplicitCompositeFeatureInstance {
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struct IFeatureInstance {
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uint type;
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CStringFixed name;
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uint unk1;
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uint unk2;
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uint dataOrigin;
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uint optionCount;
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switch(type) {
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case 0:
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CSimpleFeatureInstance simple <optimize = false>;
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@@ -240,8 +240,7 @@ struct SMaterialImportDesc {
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{
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GUID guid;
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uint shaderHash;
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uint nameLen;
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char name[nameLen];
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CStringFixed name;
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}
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else
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{
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