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Kinda add BLND
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@@ -174,6 +174,8 @@ byte IsTextureLayeredMaterialDataId(EMaterialDataId id) {
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EMaterialDataId MapMaterialDataId(FourCC value) {
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switch (value) {
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case "BLND":
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return DATA_ID_BLND;
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case "CBUF":
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return DATA_ID_CBUF;
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case "ZBUF":
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