Files
Ronald Caesar 5f0791e8b1 extern/luajit-imgui: add source code properly
This adds luajit-imgui without submodules.

Signed-off-by: Ronald Caesar <github43132@proton.me>
2026-06-11 14:12:55 -04:00

65 lines
1.9 KiB
Lua

-----------------------Imgui_Impl_SDL_opengl3
local Imgui_Impl_SDL_opengl3 = {}
Imgui_Impl_SDL_opengl3.__index = Imgui_Impl_SDL_opengl3
function Imgui_Impl_SDL_opengl3.__call()
return setmetatable({ctx = lib.igCreateContext(nil)},Imgui_Impl_SDL_opengl3)
end
function Imgui_Impl_SDL_opengl3:Init(window, gl_context, glsl_version)
self.window = window
glsl_version = glsl_version or "#version 130"
lib.ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
lib.ImGui_ImplOpenGL3_Init(glsl_version);
end
function Imgui_Impl_SDL_opengl3:destroy()
lib.ImGui_ImplOpenGL3_Shutdown();
lib.ImGui_ImplSDL2_Shutdown();
lib.igDestroyContext(self.ctx);
end
function Imgui_Impl_SDL_opengl3:NewFrame()
lib.ImGui_ImplOpenGL3_NewFrame();
lib.ImGui_ImplSDL2_NewFrame();
lib.igNewFrame();
end
function Imgui_Impl_SDL_opengl3:Render()
lib.igRender()
lib.ImGui_ImplOpenGL3_RenderDrawData(lib.igGetDrawData());
end
M.Imgui_Impl_SDL_opengl3 = setmetatable({},Imgui_Impl_SDL_opengl3)
-----------------------Imgui_Impl_SDL_opengl2
local Imgui_Impl_SDL_opengl2 = {}
Imgui_Impl_SDL_opengl2.__index = Imgui_Impl_SDL_opengl2
function Imgui_Impl_SDL_opengl2.__call()
return setmetatable({ctx = lib.igCreateContext(nil)},Imgui_Impl_SDL_opengl2)
end
function Imgui_Impl_SDL_opengl2:Init(window, gl_context)
self.window = window
lib.ImGui_ImplSDL2_InitForOpenGL(window, gl_context);
lib.ImGui_ImplOpenGL2_Init();
end
function Imgui_Impl_SDL_opengl2:destroy()
lib.ImGui_ImplOpenGL2_Shutdown();
lib.ImGui_ImplSDL2_Shutdown();
lib.igDestroyContext(self.ctx);
end
function Imgui_Impl_SDL_opengl2:NewFrame()
lib.ImGui_ImplOpenGL2_NewFrame();
lib.ImGui_ImplSDL2_NewFrame();
lib.igNewFrame();
end
function Imgui_Impl_SDL_opengl2:Render()
lib.igRender()
lib.ImGui_ImplOpenGL2_RenderDrawData(lib.igGetDrawData());
end
M.Imgui_Impl_SDL_opengl2 = setmetatable({},Imgui_Impl_SDL_opengl2)