pokecrystal-board/maps/CeladonDeptStore6F.asm
Rangi 32ed487a47 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	audio/engine.asm
#	constants/gfx_constants.asm
#	constants/map_data_constants.asm
#	constants/pokemon_data_constants.asm
#	constants/sprite_constants.asm
#	constants/wram_constants.asm
#	data/maps/data.asm
#	engine/battle/ai/scoring.asm
#	engine/battle/core.asm
#	engine/battle/effect_commands.asm
#	engine/battle/misc.asm
#	engine/battle_anims/getpokeballwobble.asm
#	engine/breeding.asm
#	engine/buy_sell_toss.asm
#	engine/decorations.asm
#	engine/events/battle_tower/battle_tower.asm
#	engine/events/battle_tower/rules.asm
#	engine/events/buena.asm
#	engine/events/bug_contest/contest_2.asm
#	engine/events/daycare.asm
#	engine/events/dratini.asm
#	engine/events/halloffame.asm
#	engine/events/happiness_egg.asm
#	engine/events/kurt.asm
#	engine/events/lucky_number.asm
#	engine/events/magnet_train.asm
#	engine/events/overworld.asm
#	engine/events/pokerus/pokerus.asm
#	engine/events/print_unown.asm
#	engine/events/print_unown_2.asm
#	engine/events/unown_walls.asm
#	engine/item_effects.asm
#	engine/link.asm
#	engine/mon_menu.asm
#	engine/player_object.asm
#	engine/routines/playslowcry.asm
#	engine/scripting.asm
#	engine/search.asm
#	engine/search2.asm
#	engine/specials.asm
#	engine/start_menu.asm
#	engine/timeset.asm
#	home/battle_vars.asm
#	home/map.asm
#	maps/GoldenrodUndergroundSwitchRoomEntrances.asm
#	maps/IlexForest.asm
#	maps/KrissHouse2F.asm
#	maps/Route39Barn.asm
#	mobile/mobile_12_2.asm
#	mobile/mobile_40.asm
#	mobile/mobile_5f.asm
#	wram.asm
2018-02-03 19:42:56 -05:00

166 lines
3.5 KiB
NASM

const_def 2 ; object constants
const CELADONDEPTSTORE6F_SUPER_NERD
const CELADONDEPTSTORE6F_YOUNGSTER
CeladonDeptStore6F_MapScripts:
db 0 ; scene scripts
db 1 ; callbacks
callback MAPCALLBACK_TILES, .HideRooftopStairs
.HideRooftopStairs:
changeblock 12, 0, $03 ; wall
return
CeladonDeptStore6FSuperNerdScript:
jumptextfaceplayer CeladonDeptStore6FSuperNerdText
CeladonDeptStore6FYoungsterScript:
jumptextfaceplayer CeladonDeptStore6FYoungsterText
CeladonDeptStore6FVendingMachine:
opentext
writetext CeladonVendingText
.Start:
special PlaceMoneyTopRight
loadmenuheader .MenuHeader
verticalmenu
closewindow
ifequal 1, .FreshWater
ifequal 2, .SodaPop
ifequal 3, .Lemonade
closetext
end
.FreshWater:
checkmoney YOUR_MONEY, 200
ifequal HAVE_LESS, .NotEnoughMoney
giveitem FRESH_WATER
iffalse .NotEnoughSpace
takemoney YOUR_MONEY, 200
itemtotext FRESH_WATER, MEM_BUFFER_0
jump .VendItem
.SodaPop:
checkmoney YOUR_MONEY, 300
ifequal HAVE_LESS, .NotEnoughMoney
giveitem SODA_POP
iffalse .NotEnoughSpace
takemoney YOUR_MONEY, 300
itemtotext SODA_POP, MEM_BUFFER_0
jump .VendItem
.Lemonade:
checkmoney YOUR_MONEY, 350
ifequal HAVE_LESS, .NotEnoughMoney
giveitem LEMONADE
iffalse .NotEnoughSpace
takemoney YOUR_MONEY, 350
itemtotext LEMONADE, MEM_BUFFER_0
jump .VendItem
.VendItem:
pause 10
playsound SFX_ENTER_DOOR
writetext CeladonClangText
buttonsound
itemnotify
jump .Start
.NotEnoughMoney:
writetext CeladonVendingNoMoneyText
waitbutton
jump .Start
.NotEnoughSpace:
writetext CeladonVendingNoSpaceText
waitbutton
jump .Start
.MenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 2, SCREEN_WIDTH - 1, TEXTBOX_Y - 1
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR ; flags
db 4 ; items
db "FRESH WATER ¥200@"
db "SODA POP ¥300@"
db "LEMONADE ¥350@"
db "CANCEL@"
CeladonDeptStore6FDirectory:
jumptext CeladonDeptStore6FDirectoryText
; unused
CeladonDeptStore6FElevatorButton:
jumpstd elevatorbutton
CeladonVendingText:
text "A vending machine!"
line "Here's the menu."
done
CeladonClangText:
text "Clang!"
para "@"
text_from_ram wStringBuffer3
text_start
line "popped out."
done
CeladonVendingNoMoneyText:
text "Oops, not enough"
line "money…"
done
CeladonVendingNoSpaceText:
text "There's no more"
line "room for stuff…"
done
CeladonDeptStore6FSuperNerdText:
text "A vending machine"
line "with a prize rou-"
cont "lette…"
para "You never see"
line "those anymore."
done
CeladonDeptStore6FYoungsterText:
text "Aww! There's no"
line "games here!"
para "I wanted to play…"
done
CeladonDeptStore6FDirectoryText:
text "6F: ROOFTOP SQUARE"
line "VENDING MACHINES"
done
CeladonDeptStore6F_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 15, 0, CELADON_DEPT_STORE_5F, 2
warp_event 2, 0, CELADON_DEPT_STORE_ELEVATOR, 1
db 0 ; coord events
db 6 ; bg events
bg_event 14, 0, BGEVENT_READ, CeladonDeptStore6FDirectory
bg_event 3, 0, BGEVENT_READ, CeladonDeptStore1FElevatorButton
bg_event 8, 1, BGEVENT_UP, CeladonDeptStore6FVendingMachine
bg_event 9, 1, BGEVENT_UP, CeladonDeptStore6FVendingMachine
bg_event 10, 1, BGEVENT_UP, CeladonDeptStore6FVendingMachine
bg_event 11, 1, BGEVENT_UP, CeladonDeptStore6FVendingMachine
db 2 ; object events
object_event 9, 2, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore6FSuperNerdScript, -1
object_event 12, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 2, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore6FYoungsterScript, -1