pokecrystal-board/home/sine.asm

11 lines
170 B
NASM

Cosine:: ; 1b0f
; a = d * cos(a * pi/32)
add %010000 ; cos(x) = sin(x + pi/2)
; fallthrough
Sine:: ; 1b11
; a = d * sin(a * pi/32)
ld e, a
homecall _Sine
ret
; 1b1e