pokecrystal-board/data/phone/text/wilton_caller.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

104 lines
1.5 KiB
NASM

WiltonMonHasGrownText:
text "My @"
text_ram wStringBuffer4
text "'s"
line "grown impressive!"
para "My fishing skills"
line "have improved too!"
done
WiltonDefeatedMonText:
text "We beat a wild"
line "@"
text_ram wStringBuffer4
text "…"
para "You know, I have"
line "more fun fishing"
para "than beating wild"
line "#MON."
done
WiltonLostAMonText:
text "But a while back,"
line "we came this close"
para "to landing a wild"
line "@"
text_ram wStringBuffer4
text "."
para "I tell you, it was"
line "huge. Believe me."
done
WiltonBattleRematchText:
text "I'm fishing on"
line "@"
text_ram wStringBuffer5
text ","
para "but nothing's"
line "biting today."
para "Help me while my"
line "time away, come"
cont "over for a battle."
done
WiltonHangUpText:
text "All right, later."
done
WiltonFoundItemText:
text "I snagged an item"
line "while fishing."
para "Come pick it up on"
line "@"
text_ram wStringBuffer5
text "."
done
WiltonHaventFoundAnythingText:
text "Nah, I haven't"
line "found anything"
para "that's worth your"
line "time."
para "You have to have"
line "patience."
done
WiltonNotBitingText:
text "Sigh…"
line "They're not biting"
para "like before on"
line "@"
text_ram wStringBuffer5
text "…"
para "You have to come"
line "for a battle!"
done
WiltonWantThisText:
text "Don't you want"
line "this item?"
para "Hah? You don't"
line "know where?"
para "@"
text_ram wStringBuffer5
text "…"
line "Just head from"
para "MAHOGANY toward"
line "BLACKTHORN!"
done