pokecrystal-board/data/phone/text/wade_callee.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

78 lines
1.2 KiB
NASM

WadeAnswerPhoneText:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
text " speaking."
para "Oh. Hi, <PLAY_G>!"
line "Good morning!"
done
WadeAnswerPhoneDayText:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
text " speaking."
para "Oh, hi, <PLAY_G>!"
done
WadeAnswerPhoneNiteText:
text "Hello? This is"
line "@"
text_ram wStringBuffer3
text " speaking."
para "Oh, hi, <PLAY_G>!"
line "Good evening!"
done
WadeGreetText:
text "<PLAY_G>, good"
line "morning!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "Isn't it nice out?"
done
WadeGreetDayText:
text "<PLAY_G>, howdy!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "Isn't it nice out?"
done
WadeGreetNiteText:
text "Good evening,"
line "<PLAY_G>!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "Were you awake?"
done
WadeGenericText:
text "How are your"
line "#MON doing?"
para "My #MON have"
line "too much energy to"
para "burn. It gets to"
line "be a problem."
para "Of all my #MON,"
line "@"
text_ram wStringBuffer4
text " is the"
cont "hardest to handle."
para "Working with it is"
line "exhausting."
done