pokecrystal-board/data/phone/text/jack_callee.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

72 lines
1.0 KiB
NASM

JackAnswerPhoneText:
text "Hello. This is"
line "@"
text_ram wStringBuffer3
text "…"
para "Good morning,"
line "<PLAY_G>!"
done
JackAnswerPhoneDayText:
text "Hello. This is"
line "@"
text_ram wStringBuffer3
text "…"
para "How's it going,"
line "<PLAY_G>?"
done
JackAnswerPhoneNiteText:
text "Hello. This is"
line "@"
text_ram wStringBuffer3
text "…"
para "Good evening,"
line "<PLAY_G>!"
done
JackGreetText:
text "<PLAY_G>, good"
line "morning!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "How are you doing?"
done
JackGreetDayText:
text "<PLAY_G>, howdy!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "Isn't it nice out?"
done
JackGreetNiteText:
text "<PLAY_G>, good"
line "evening!"
para "It's me, @"
text_ram wStringBuffer3
text "."
line "Got a minute?"
done
JackGenericText:
text "How are your"
line "#MON doing?"
para "My @"
text_ram wStringBuffer4
text " is"
line "so curious, it's a"
para "problem. Maybe"
line "it's like me…"
done