pokecrystal-board/data/phone/text/huey_callee.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

60 lines
866 B
NASM

HueyAnswerPhoneText:
text "Yeah, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Huh? What's up,"
line "<PLAYER>?"
done
HueyAnswerPhoneDayText:
text "Yeah, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Huh? What's up"
line "<PLAYER>?"
done
HueyAnswerPhoneNiteText:
text "Yeah, this is"
line "@"
text_ram wStringBuffer3
text "."
para "Huh? What's up"
line "<PLAYER>?"
done
HueyGreetText:
text "Yo, <PLAYER>!"
line "You awake?"
para "It's me, @"
text_ram wStringBuffer3
text "!"
line "How's it going?"
done
HueyGreetDayText:
text "Yo, <PLAYER>! You"
line "free right now?"
para "It's me, @"
text_ram wStringBuffer3
text "!"
line "How's it going?"
done
HueyGreetNiteText:
text "Yo, <PLAYER>!"
line "Were you asleep?"
para "It's me, @"
text_ram wStringBuffer3
text "!"
line "How's it going?"
done