pokecrystal-board/data/phone/text/beth_caller.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

99 lines
1.5 KiB
NASM

BethExhilaratingRideText:
text "Do you remember my"
line "sweet @"
text_ram wStringBuffer4
text "?"
para "@"
text_ram wStringBuffer4
text " runs"
line "very fast."
para "It's exhilarating"
line "to ride on its"
para "back when it"
line "really gets going."
done
BethDefeatedMonText:
text "Oh, have you ever"
line "seen a @"
text_ram wStringBuffer4
text_start
cont "before?"
para "I just battled"
line "one…"
para "It was much faster"
line "than I expected."
para "I was a little"
line "shocked."
para "I still won, of"
line "course."
done
BethLostAMonText:
text "Oh, I just saw a"
line "wild @"
text_ram wStringBuffer4
text "."
para "I was trying to"
line "catch it when I"
para "noticed that I was"
line "all out of #"
cont "BALLS."
para "If you don't check"
line "your items, you"
para "may run out at the"
line "worst time."
para "I hope you learn"
line "from my mistake."
done
BethBattleRematchText:
text "Do you want to"
line "battle? I'm going"
cont "to win this time!"
para "I'll be waiting"
line "for you around"
para "@"
text_ram wStringBuffer5
text "."
line "Look for me, OK?"
done
BethHangUpText:
text "OK, bye-bye!"
done
BethLetsBattleAgainSometimeText:
text "Let's battle again"
line "sometime!"
done
BethReminderText:
text "Um… <PLAY_G>?"
line "What's wrong?"
para "Did you forget our"
line "deal?"
para "@"
text_ram wStringBuffer5
text "."
para "That's where I'm"
line "waiting."
done