pokecrystal-board/data/phone/text/arnie_callee.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

63 lines
942 B
NASM

ArnieAnswerPhoneText:
text "Yeah, hello."
line "This is @"
text_ram wStringBuffer3
text "."
para "…Huh, <PLAY_G>? Yo!"
done
ArnieAnswerPhoneDayText:
text "Yeah, hello, you"
line "got @"
text_ram wStringBuffer3
text "."
para "…Huh, <PLAY_G>? Yo!"
done
ArnieAnswerPhoneNiteText:
text "Yeah, hello, you"
line "got @"
text_ram wStringBuffer3
text "."
para "…Huh, <PLAY_G>? Yo!"
done
ArnieGreetText:
text "Yeah, hello?"
line "@"
text_ram wStringBuffer3
text " calling."
para "What are you up"
line "to, <PLAY_G>?"
done
ArnieGreetDayText:
text "Yeah, hello?"
line "@"
text_ram wStringBuffer3
text " calling."
para "Where are you now,"
line "<PLAY_G>?"
done
ArnieGreetNiteText:
text "Yeah, hello?"
line "@"
text_ram wStringBuffer3
text " calling."
para "Are you awake now,"
line "<PLAY_G>?"
done
ArnieGenericText:
text "I bet your #MON"
line "are a lot stronger"
cont "than before."
done