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audio shorten some overly long music filenames 2013-09-01 14:41:16 -04:00
battle split spikes effect into effects/spikes.asm 2013-09-09 22:02:26 -04:00
constants clean up event flag constants 2013-09-05 04:37:47 -04:00
engine rename hall of fame labels 2013-09-16 17:42:11 -04:00
event move dratini special into event/dratini.asm 2013-09-18 21:04:16 -04:00
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menu move mon icons into menu/mon_icons.asm 2013-09-18 20:58:32 -04:00
predef dump a couple palettes in predef/cgb.asm 2013-09-15 17:31:18 -04:00
stats fix item asm labels 2013-09-08 01:43:51 -04:00
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gbhw.asm gbhw: flag constants for interrupts and timer registers 2013-08-27 23:37:24 -04:00
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main.asm recomment IsInArray 2013-09-18 21:48:04 -04:00
Makefile fix a typo in Makefile 2013-09-11 20:27:16 -04:00
pokecrystal.asm include globals.asm in pokecrystal.asm 2013-09-11 20:28:31 -04:00
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prequeue.py update preprocessor to use a class 2013-09-02 10:41:50 -05:00
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rst.asm split out rst vectors 2013-09-03 18:17:33 -04:00
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wram.asm move wram constants into constants.asm; make all labels use :s 2013-09-11 19:28:18 -04:00

Pokémon Crystal

This is a hand-crafted disassembly of Pokémon Crystal.

The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.

Base ROM

The following rom is required for compiling:

Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
md5: 9f2922b235a5eeb78d65594e82ef5dde

Eventually this will not be necessary.

What can I do?

  • Are we missing something? Make a pull request! Contributions are welcome.

  • Take a look at some of the disasm tools in extras/. Most of the scripts are generalized enough to take apart other Game Boy games.

  • Tackle some issues!

See also