mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
857 lines
28 KiB
NASM
857 lines
28 KiB
NASM
; battle_anim_struct members (see macros/ram.asm)
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rsreset
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DEF BATTLEANIMSTRUCT_INDEX rb ; 00
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DEF BATTLEANIMSTRUCT_OAMFLAGS rb ; 01
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DEF BATTLEANIMSTRUCT_FIX_Y rb ; 02
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DEF BATTLEANIMSTRUCT_FRAMESET_ID rb ; 03
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DEF BATTLEANIMSTRUCT_FUNCTION rb ; 04
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DEF BATTLEANIMSTRUCT_PALETTE rb ; 05
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DEF BATTLEANIMSTRUCT_TILEID rb ; 06
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DEF BATTLEANIMOBJ_LENGTH EQU _RS - 1 ; discount BATTLEANIMSTRUCT_INDEX
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DEF BATTLEANIMSTRUCT_XCOORD rb ; 07
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DEF BATTLEANIMSTRUCT_YCOORD rb ; 08
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DEF BATTLEANIMSTRUCT_XOFFSET rb ; 09
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DEF BATTLEANIMSTRUCT_YOFFSET rb ; 0a
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DEF BATTLEANIMSTRUCT_PARAM rb ; 0b
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DEF BATTLEANIMSTRUCT_DURATION rb ; 0c
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DEF BATTLEANIMSTRUCT_FRAME rb ; 0d
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DEF BATTLEANIMSTRUCT_JUMPTABLE_INDEX rb ; 0e
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DEF BATTLEANIMSTRUCT_VAR1 rb ; 0f
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DEF BATTLEANIMSTRUCT_VAR2 rb ; 10
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rb_skip 7
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DEF BATTLEANIMSTRUCT_LENGTH EQU _RS
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DEF NUM_BATTLE_ANIM_STRUCTS EQU 10 ; see wActiveAnimObjects
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; wBattleAnimTileDict size (see wram.asm)
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DEF NUM_BATTLEANIMTILEDICT_ENTRIES EQU 5
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; Start tile for battle animation graphics
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DEF BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
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; BattleAnimObjects indexes (see data/battle_anims/objects.asm)
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const_def
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const BATTLE_ANIM_OBJ_HIT_BIG_YFIX
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const BATTLE_ANIM_OBJ_HIT_YFIX
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const BATTLE_ANIM_OBJ_HIT_SMALL_YFIX
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const BATTLE_ANIM_OBJ_HIT_BIG
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const BATTLE_ANIM_OBJ_HIT
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const BATTLE_ANIM_OBJ_HIT_SMALL
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const BATTLE_ANIM_OBJ_PUNCH
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const BATTLE_ANIM_OBJ_KICK
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const BATTLE_ANIM_OBJ_PALM
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const BATTLE_ANIM_OBJ_FANG
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const BATTLE_ANIM_OBJ_PUNCH_SHAKE
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const BATTLE_ANIM_OBJ_EMBER
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const BATTLE_ANIM_OBJ_DRAGON_RAGE
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const BATTLE_ANIM_OBJ_FLAMETHROWER
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const BATTLE_ANIM_OBJ_FIRE_SPIN
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const BATTLE_ANIM_OBJ_FIRE_BLAST
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const BATTLE_ANIM_OBJ_BURNED
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const BATTLE_ANIM_OBJ_BLIZZARD
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const BATTLE_ANIM_OBJ_ICE
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const BATTLE_ANIM_OBJ_ICE_BEAM
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const BATTLE_ANIM_OBJ_RAZOR_LEAF
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const BATTLE_ANIM_OBJ_POKE_BALL
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const BATTLE_ANIM_OBJ_POKE_BALL_BLOCKED
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const BATTLE_ANIM_OBJ_EXPLOSION1
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const BATTLE_ANIM_OBJ_EXPLOSION2
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const BATTLE_ANIM_OBJ_ACID
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const BATTLE_ANIM_OBJ_SLUDGE
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const BATTLE_ANIM_OBJ_BETA_BALL_POOF
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const BATTLE_ANIM_OBJ_BALL_POOF
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const BATTLE_ANIM_OBJ_BIG_ROCK
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const BATTLE_ANIM_OBJ_SMALL_ROCK
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const BATTLE_ANIM_OBJ_STRENGTH
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const BATTLE_ANIM_OBJ_SEISMIC_TOSS
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const BATTLE_ANIM_OBJ_BUBBLE
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const BATTLE_ANIM_OBJ_SURF
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const BATTLE_ANIM_OBJ_SING
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const BATTLE_ANIM_OBJ_WATER_GUN
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const BATTLE_ANIM_OBJ_HYDRO_PUMP
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const BATTLE_ANIM_OBJ_POWDER
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const BATTLE_ANIM_OBJ_BEAM
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const BATTLE_ANIM_OBJ_BEAM_TIP
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const BATTLE_ANIM_OBJ_ICE_BUILDUP
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const BATTLE_ANIM_OBJ_FROZEN
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const BATTLE_ANIM_OBJ_MASTER_BALL_SPARKLE
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const BATTLE_ANIM_OBJ_RECOVER
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const BATTLE_ANIM_OBJ_THUNDER_CENTER
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const BATTLE_ANIM_OBJ_THUNDER_LEFT
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const BATTLE_ANIM_OBJ_THUNDER_RIGHT
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const BATTLE_ANIM_OBJ_THUNDER_WAVE
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const BATTLE_ANIM_OBJ_SPARKS_CIRCLE_BIG
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const BATTLE_ANIM_OBJ_THUNDERBOLT_BALL
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const BATTLE_ANIM_OBJ_SPARKS_CIRCLE
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const BATTLE_ANIM_OBJ_THUNDERSHOCK_BALL
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const BATTLE_ANIM_OBJ_CLAMP
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const BATTLE_ANIM_OBJ_BITE
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const BATTLE_ANIM_OBJ_CUT_DOWN_LEFT
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const BATTLE_ANIM_OBJ_CUT_DOWN_RIGHT
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const BATTLE_ANIM_OBJ_CUT_UP_RIGHT
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const BATTLE_ANIM_OBJ_CUT_LONG_DOWN_LEFT
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const BATTLE_ANIM_OBJ_CUT_LONG_DOWN_RIGHT
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const BATTLE_ANIM_OBJ_SOLAR_BEAM_CHARGE
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const BATTLE_ANIM_OBJ_ABSORB_CENTER
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const BATTLE_ANIM_OBJ_GUST
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const BATTLE_ANIM_OBJ_VINE_WHIP1
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const BATTLE_ANIM_OBJ_VINE_WHIP2
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const BATTLE_ANIM_OBJ_RAZOR_WIND1
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const BATTLE_ANIM_OBJ_RAZOR_WIND2
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const BATTLE_ANIM_OBJ_SONICBOOM_JP
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const BATTLE_ANIM_OBJ_WARP
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const BATTLE_ANIM_OBJ_ABSORB
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const BATTLE_ANIM_OBJ_EGG
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const BATTLE_ANIM_OBJ_FOCUS
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const BATTLE_ANIM_OBJ_BIND1
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const BATTLE_ANIM_OBJ_BIND2
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const BATTLE_ANIM_OBJ_LEECH_SEED
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const BATTLE_ANIM_OBJ_SOUND
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const BATTLE_ANIM_OBJ_WAVE
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const BATTLE_ANIM_OBJ_CONFUSE_RAY
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const BATTLE_ANIM_OBJ_LEER
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const BATTLE_ANIM_OBJ_LEER_TIP
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const BATTLE_ANIM_OBJ_SCREEN
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const BATTLE_ANIM_OBJ_HARDEN
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const BATTLE_ANIM_OBJ_CHICK
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const BATTLE_ANIM_OBJ_AMNESIA
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const BATTLE_ANIM_OBJ_ASLEEP
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const BATTLE_ANIM_OBJ_SKULL
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const BATTLE_ANIM_OBJ_DIG_SAND
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const BATTLE_ANIM_OBJ_DIG_PILE
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const BATTLE_ANIM_OBJ_SAND
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const BATTLE_ANIM_OBJ_PARALYZED
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const BATTLE_ANIM_OBJ_STRING_SHOT
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const BATTLE_ANIM_OBJ_HAZE
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const BATTLE_ANIM_OBJ_MIST
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const BATTLE_ANIM_OBJ_SMOG
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const BATTLE_ANIM_OBJ_POISON_GAS
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const BATTLE_ANIM_OBJ_HORN
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const BATTLE_ANIM_OBJ_NEEDLE
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const BATTLE_ANIM_OBJ_PETAL_DANCE
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const BATTLE_ANIM_OBJ_SLUDGE_BOMB
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const BATTLE_ANIM_OBJ_PAY_DAY
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const BATTLE_ANIM_OBJ_SONICBOOM_JP_UNUSED
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const BATTLE_ANIM_OBJ_MIMIC
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const BATTLE_ANIM_OBJ_ATTRACT
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const BATTLE_ANIM_OBJ_BONEMERANG
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const BATTLE_ANIM_OBJ_BONE_CLUB
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const BATTLE_ANIM_OBJ_BONE_RUSH
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const BATTLE_ANIM_OBJ_SWIFT
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const BATTLE_ANIM_OBJ_KINESIS
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const BATTLE_ANIM_OBJ_FLASH
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const BATTLE_ANIM_OBJ_SHINY
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const BATTLE_ANIM_OBJ_SKY_ATTACK
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const BATTLE_ANIM_OBJ_LICK
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const BATTLE_ANIM_OBJ_WITHDRAW
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const BATTLE_ANIM_OBJ_DRAIN
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const BATTLE_ANIM_OBJ_GROWTH
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const BATTLE_ANIM_OBJ_CONVERSION2
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const BATTLE_ANIM_OBJ_SMOKE
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const BATTLE_ANIM_OBJ_SMOKESCREEN
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const BATTLE_ANIM_OBJ_SWORDS_DANCE
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const BATTLE_ANIM_OBJ_SPEED_LINE
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const BATTLE_ANIM_OBJ_SHARPEN
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const BATTLE_ANIM_OBJ_DEFENSE_CURL
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const BATTLE_ANIM_OBJ_METRONOME_HAND
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const BATTLE_ANIM_OBJ_METRONOME_SPARKLE
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const BATTLE_ANIM_OBJ_DISABLE
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const BATTLE_ANIM_OBJ_AGILITY
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const BATTLE_ANIM_OBJ_HEART
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const BATTLE_ANIM_OBJ_FLAME_WHEEL
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const BATTLE_ANIM_OBJ_SACRED_FIRE
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const BATTLE_ANIM_OBJ_COTTON_SPORE
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const BATTLE_ANIM_OBJ_MILK_DRINK
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const BATTLE_ANIM_OBJ_ANGER
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const BATTLE_ANIM_OBJ_HEAL_BELL
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const BATTLE_ANIM_OBJ_HEAL_BELL_NOTE
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const BATTLE_ANIM_OBJ_BATON_PASS
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const BATTLE_ANIM_OBJ_LOCK_ON
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const BATTLE_ANIM_OBJ_MIND_READER
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const BATTLE_ANIM_OBJ_SAFEGUARD
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const BATTLE_ANIM_OBJ_PROTECT
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const BATTLE_ANIM_OBJ_THIEF
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const BATTLE_ANIM_OBJ_OCTAZOOKA
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const BATTLE_ANIM_OBJ_PRESENT
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const BATTLE_ANIM_OBJ_SPIKES
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const BATTLE_ANIM_OBJ_POWDER_SNOW
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const BATTLE_ANIM_OBJ_DRAGONBREATH
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const BATTLE_ANIM_OBJ_CONVERSION
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const BATTLE_ANIM_OBJ_SPIDER_WEB
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const BATTLE_ANIM_OBJ_CAKE_UNUSED
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const BATTLE_ANIM_OBJ_NIGHTMARE
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const BATTLE_ANIM_OBJ_IN_NIGHTMARE
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const BATTLE_ANIM_OBJ_LOVELY_KISS
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const BATTLE_ANIM_OBJ_SWEET_KISS
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const BATTLE_ANIM_OBJ_SKETCH
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const BATTLE_ANIM_OBJ_ENCORE_HAND
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const BATTLE_ANIM_OBJ_ENCORE_STAR
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const BATTLE_ANIM_OBJ_DESTINY_BOND
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const BATTLE_ANIM_OBJ_MORNING_SUN
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const BATTLE_ANIM_OBJ_GLIMMER
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const BATTLE_ANIM_OBJ_MOONLIGHT
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const BATTLE_ANIM_OBJ_HIDDEN_POWER
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const BATTLE_ANIM_OBJ_CROSS_CHOP1
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const BATTLE_ANIM_OBJ_CROSS_CHOP2
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const BATTLE_ANIM_OBJ_SANDSTORM
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const BATTLE_ANIM_OBJ_ZAP_CANNON
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const BATTLE_ANIM_OBJ_SPITE
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const BATTLE_ANIM_OBJ_CURSE
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const BATTLE_ANIM_OBJ_PERISH_SONG
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const BATTLE_ANIM_OBJ_FORESIGHT
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const BATTLE_ANIM_OBJ_RAPID_SPIN
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const BATTLE_ANIM_OBJ_SWAGGER
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const BATTLE_ANIM_OBJ_BELLY_DRUM_HAND
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const BATTLE_ANIM_OBJ_BELLY_DRUM_NOTE
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const BATTLE_ANIM_OBJ_MEAN_LOOK
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const BATTLE_ANIM_OBJ_BETA_PURSUIT
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const BATTLE_ANIM_OBJ_SHOOTING_SPARKLE
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const BATTLE_ANIM_OBJ_RAIN
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const BATTLE_ANIM_OBJ_B0
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const BATTLE_ANIM_OBJ_PSYCH_UP
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const BATTLE_ANIM_OBJ_ANCIENTPOWER
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const BATTLE_ANIM_OBJ_AEROBLAST
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const BATTLE_ANIM_OBJ_SHADOW_BALL
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const BATTLE_ANIM_OBJ_ROCK_SMASH
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const BATTLE_ANIM_OBJ_FLOWER
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const BATTLE_ANIM_OBJ_COTTON
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const BATTLE_ANIM_OBJ_ENEMYFEET_1ROW
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const BATTLE_ANIM_OBJ_PLAYERHEAD_1ROW
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const BATTLE_ANIM_OBJ_ENEMYFEET_2ROW
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const BATTLE_ANIM_OBJ_PLAYERHEAD_2ROW
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DEF NUM_BATTLE_ANIM_OBJS EQU const_value
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; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
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const_def
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const BATTLE_ANIM_FUNC_NULL
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const BATTLE_ANIM_FUNC_USER_TO_TARGET
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const BATTLE_ANIM_FUNC_USER_TO_TARGET_DISAPPEAR
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const BATTLE_ANIM_FUNC_MOVE_IN_CIRCLE
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const BATTLE_ANIM_FUNC_WAVE_TO_TARGET
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const BATTLE_ANIM_FUNC_THROW_TO_TARGET
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const BATTLE_ANIM_FUNC_THROW_TO_TARGET_DISAPPEAR
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const BATTLE_ANIM_FUNC_DROP
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const BATTLE_ANIM_FUNC_USER_TO_TARGET_SPIN
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const BATTLE_ANIM_FUNC_SHAKE
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const BATTLE_ANIM_FUNC_FIRE_BLAST
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const BATTLE_ANIM_FUNC_RAZOR_LEAF
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const BATTLE_ANIM_FUNC_BUBBLE
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const BATTLE_ANIM_FUNC_SURF
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const BATTLE_ANIM_FUNC_SING
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const BATTLE_ANIM_FUNC_WATER_GUN
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const BATTLE_ANIM_FUNC_EMBER
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const BATTLE_ANIM_FUNC_POWDER
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const BATTLE_ANIM_FUNC_POKEBALL
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const BATTLE_ANIM_FUNC_POKEBALL_BLOCKED
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const BATTLE_ANIM_FUNC_RECOVER
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const BATTLE_ANIM_FUNC_THUNDER_WAVE
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const BATTLE_ANIM_FUNC_CLAMP_ENCORE
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const BATTLE_ANIM_FUNC_BITE
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const BATTLE_ANIM_FUNC_SOLAR_BEAM
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const BATTLE_ANIM_FUNC_GUST
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const BATTLE_ANIM_FUNC_RAZOR_WIND
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const BATTLE_ANIM_FUNC_KICK
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const BATTLE_ANIM_FUNC_ABSORB
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const BATTLE_ANIM_FUNC_EGG
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const BATTLE_ANIM_FUNC_MOVE_UP
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const BATTLE_ANIM_FUNC_WRAP
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const BATTLE_ANIM_FUNC_LEECH_SEED
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const BATTLE_ANIM_FUNC_SOUND
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const BATTLE_ANIM_FUNC_CONFUSE_RAY
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const BATTLE_ANIM_FUNC_DIZZY
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const BATTLE_ANIM_FUNC_AMNESIA
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const BATTLE_ANIM_FUNC_FLOAT_UP
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const BATTLE_ANIM_FUNC_DIG
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const BATTLE_ANIM_FUNC_STRING
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const BATTLE_ANIM_FUNC_PARALYZED
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const BATTLE_ANIM_FUNC_SPIRAL_DESCENT
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const BATTLE_ANIM_FUNC_POISON_GAS
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const BATTLE_ANIM_FUNC_HORN
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const BATTLE_ANIM_FUNC_NEEDLE
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const BATTLE_ANIM_FUNC_PETAL_DANCE
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const BATTLE_ANIM_FUNC_THIEF_PAYDAY
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const BATTLE_ANIM_FUNC_ABSORB_CIRCLE
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const BATTLE_ANIM_FUNC_BONEMERANG
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const BATTLE_ANIM_FUNC_SHINY
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const BATTLE_ANIM_FUNC_SKY_ATTACK
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const BATTLE_ANIM_FUNC_GROWTH_SWORDS_DANCE
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const BATTLE_ANIM_FUNC_SMOKE_FLAME_WHEEL
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const BATTLE_ANIM_FUNC_PRESENT_SMOKESCREEN
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const BATTLE_ANIM_FUNC_STRENGTH_SEISMIC_TOSS
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const BATTLE_ANIM_FUNC_SPEED_LINE
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const BATTLE_ANIM_FUNC_SLUDGE
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const BATTLE_ANIM_FUNC_METRONOME_HAND
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const BATTLE_ANIM_FUNC_METRONOME_SPARKLE_SKETCH
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const BATTLE_ANIM_FUNC_AGILITY
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const BATTLE_ANIM_FUNC_SACRED_FIRE
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const BATTLE_ANIM_FUNC_SAFEGUARD_PROTECT
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const BATTLE_ANIM_FUNC_LOCK_ON_MIND_READER
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const BATTLE_ANIM_FUNC_SPIKES
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const BATTLE_ANIM_FUNC_HEAL_BELL_NOTES
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const BATTLE_ANIM_FUNC_BATON_PASS
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const BATTLE_ANIM_FUNC_CONVERSION
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const BATTLE_ANIM_FUNC_ENCORE_BELLY_DRUM
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const BATTLE_ANIM_FUNC_SWAGGER_MORNING_SUN
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const BATTLE_ANIM_FUNC_HIDDEN_POWER
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const BATTLE_ANIM_FUNC_CURSE
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const BATTLE_ANIM_FUNC_PERISH_SONG
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const BATTLE_ANIM_FUNC_RAPID_SPIN
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const BATTLE_ANIM_FUNC_BETA_PURSUIT
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const BATTLE_ANIM_FUNC_RAIN_SANDSTORM
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const BATTLE_ANIM_FUNC_BATTLE_ANIM_OBJ_B0
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const BATTLE_ANIM_FUNC_PSYCH_UP
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const BATTLE_ANIM_FUNC_ANCIENT_POWER
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const BATTLE_ANIM_FUNC_ROCK_SMASH
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const BATTLE_ANIM_FUNC_COTTON
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DEF NUM_BATTLE_ANIM_FUNCS EQU const_value
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; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm)
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const_def
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const BATTLE_ANIM_FRAMESET_HIT_BIG
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const BATTLE_ANIM_FRAMESET_HIT
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const BATTLE_ANIM_FRAMESET_HIT_SMALL
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const BATTLE_ANIM_FRAMESET_PUNCH
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const BATTLE_ANIM_FRAMESET_KICK
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const BATTLE_ANIM_FRAMESET_PALM
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const BATTLE_ANIM_FRAMESET_FANG
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const BATTLE_ANIM_FRAMESET_PUNCH_SHAKE
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const BATTLE_ANIM_FRAMESET_BALL_POOF
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const BATTLE_ANIM_FRAMESET_POKE_BALL_1
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const BATTLE_ANIM_FRAMESET_POKE_BALL_2
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const BATTLE_ANIM_FRAMESET_POKE_BALL_3
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const BATTLE_ANIM_FRAMESET_POKE_BALL_4
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const BATTLE_ANIM_FRAMESET_POKE_BALL_5
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const BATTLE_ANIM_FRAMESET_DRAGON_RAGE
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const BATTLE_ANIM_FRAMESET_FLAMETHROWER
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const BATTLE_ANIM_FRAMESET_EMBER
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const BATTLE_ANIM_FRAMESET_BURNED
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const BATTLE_ANIM_FRAMESET_BLIZZARD
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const BATTLE_ANIM_FRAMESET_ICE
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const BATTLE_ANIM_FRAMESET_ICE_BEAM
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const BATTLE_ANIM_FRAMESET_POWDER_SNOW
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const BATTLE_ANIM_FRAMESET_RAZOR_LEAF_1
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const BATTLE_ANIM_FRAMESET_RAZOR_LEAF_2
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const BATTLE_ANIM_FRAMESET_EXPLOSION
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const BATTLE_ANIM_FRAMESET_BIG_ROCK
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const BATTLE_ANIM_FRAMESET_SMALL_ROCK
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const BATTLE_ANIM_FRAMESET_STRENGTH
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const BATTLE_ANIM_FRAMESET_SKULL_CROSSBONE
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const BATTLE_ANIM_FRAMESET_ACID
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const BATTLE_ANIM_FRAMESET_POISON_DROPLET_UNUSED
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const BATTLE_ANIM_FRAMESET_SLUDGE_BUBBLE
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const BATTLE_ANIM_FRAMESET_SLUDGE_BUBBLE_BURST
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const BATTLE_ANIM_FRAMESET_SMALL_BUBBLE
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const BATTLE_ANIM_FRAMESET_PULSING_BUBBLE
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const BATTLE_ANIM_FRAMESET_SURF
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const BATTLE_ANIM_FRAMESET_MUSIC_NOTE_1
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const BATTLE_ANIM_FRAMESET_MUSIC_NOTE_2
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const BATTLE_ANIM_FRAMESET_MUSIC_NOTE_3
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const BATTLE_ANIM_FRAMESET_WATER_GUN_1
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const BATTLE_ANIM_FRAMESET_WATER_GUN_2
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const BATTLE_ANIM_FRAMESET_WATER_GUN_3
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const BATTLE_ANIM_FRAMESET_HYDRO_PUMP
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const BATTLE_ANIM_FRAMESET_POWDER
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const BATTLE_ANIM_FRAMESET_BEAM
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const BATTLE_ANIM_FRAMESET_BEAM_TIP
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const BATTLE_ANIM_FRAMESET_ICE_BUILDUP
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const BATTLE_ANIM_FRAMESET_FROZEN
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const BATTLE_ANIM_FRAMESET_CIRCLING_SPARKLE
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const BATTLE_ANIM_FRAMESET_THUNDER_CENTER
|
|
const BATTLE_ANIM_FRAMESET_THUNDER_LEFT
|
|
const BATTLE_ANIM_FRAMESET_THUNDER_RIGHT
|
|
const BATTLE_ANIM_FRAMESET_THUNDER_WAVE_DISABLE
|
|
const BATTLE_ANIM_FRAMESET_THUNDER_WAVE_EXTRA
|
|
const BATTLE_ANIM_FRAMESET_THUNDERBOLT_SPARKS
|
|
const BATTLE_ANIM_FRAMESET_THUNDERBOLT_CORE
|
|
const BATTLE_ANIM_FRAMESET_THUNDERSHOCK_SPARKS
|
|
const BATTLE_ANIM_FRAMESET_THUNDERSHOCK_CORE
|
|
const BATTLE_ANIM_FRAMESET_CLAMP
|
|
const BATTLE_ANIM_FRAMESET_CLAMP_FLIPPED
|
|
const BATTLE_ANIM_FRAMESET_BITE_1
|
|
const BATTLE_ANIM_FRAMESET_BITE_2
|
|
const BATTLE_ANIM_FRAMESET_CUT_DOWN_LEFT
|
|
const BATTLE_ANIM_FRAMESET_CUT_DOWN_RIGHT
|
|
const BATTLE_ANIM_FRAMESET_CUT_UP_RIGHT
|
|
const BATTLE_ANIM_FRAMESET_CUT_LONG_DOWN_LEFT
|
|
const BATTLE_ANIM_FRAMESET_CUT_LONG_DOWN_RIGHT
|
|
const BATTLE_ANIM_FRAMESET_CHARGE_ORB_1
|
|
const BATTLE_ANIM_FRAMESET_ABSORB_CENTER
|
|
const BATTLE_ANIM_FRAMESET_GUST
|
|
const BATTLE_ANIM_FRAMESET_VINE_WHIP_1
|
|
const BATTLE_ANIM_FRAMESET_VINE_WHIP_2
|
|
const BATTLE_ANIM_FRAMESET_RAZOR_WIND_1
|
|
const BATTLE_ANIM_FRAMESET_RAZOR_WIND_2
|
|
const BATTLE_ANIM_FRAMESET_SONICBOOM_JP
|
|
const BATTLE_ANIM_FRAMESET_WARP
|
|
const BATTLE_ANIM_FRAMESET_CHARGE_ORB_2
|
|
const BATTLE_ANIM_FRAMESET_EGG
|
|
const BATTLE_ANIM_FRAMESET_EGG_WOBBLE
|
|
const BATTLE_ANIM_FRAMESET_EGG_CRACKED_TOP
|
|
const BATTLE_ANIM_FRAMESET_EGG_CRACKED_BOTTOM
|
|
const BATTLE_ANIM_FRAMESET_FOCUS
|
|
const BATTLE_ANIM_FRAMESET_BIND_1
|
|
const BATTLE_ANIM_FRAMESET_BIND_2
|
|
const BATTLE_ANIM_FRAMESET_BIND_3
|
|
const BATTLE_ANIM_FRAMESET_BIND_4
|
|
const BATTLE_ANIM_FRAMESET_LEECH_SEED_1
|
|
const BATTLE_ANIM_FRAMESET_LEECH_SEED_2
|
|
const BATTLE_ANIM_FRAMESET_LEECH_SEED_3
|
|
const BATTLE_ANIM_FRAMESET_SOUND_1
|
|
const BATTLE_ANIM_FRAMESET_SOUND_2
|
|
const BATTLE_ANIM_FRAMESET_SOUND_3
|
|
const BATTLE_ANIM_FRAMESET_WAVE
|
|
const BATTLE_ANIM_FRAMESET_CONFUSE_RAY_1
|
|
const BATTLE_ANIM_FRAMESET_CONFUSE_RAY_2
|
|
const BATTLE_ANIM_FRAMESET_LEER
|
|
const BATTLE_ANIM_FRAMESET_REFLECT
|
|
const BATTLE_ANIM_FRAMESET_CHICK_1
|
|
const BATTLE_ANIM_FRAMESET_CHICK_2
|
|
const BATTLE_ANIM_FRAMESET_AMNESIA_1
|
|
const BATTLE_ANIM_FRAMESET_AMNESIA_2
|
|
const BATTLE_ANIM_FRAMESET_AMNESIA_3
|
|
const BATTLE_ANIM_FRAMESET_ASLEEP
|
|
const BATTLE_ANIM_FRAMESET_DIG_SAND
|
|
const BATTLE_ANIM_FRAMESET_DIG_PILE
|
|
const BATTLE_ANIM_FRAMESET_SAND
|
|
const BATTLE_ANIM_FRAMESET_STRING_SHOT_1
|
|
const BATTLE_ANIM_FRAMESET_STRING_SHOT_2
|
|
const BATTLE_ANIM_FRAMESET_STRING_SHOT_3
|
|
const BATTLE_ANIM_FRAMESET_PARALYZED
|
|
const BATTLE_ANIM_FRAMESET_PARALYZED_FLIPPED
|
|
const BATTLE_ANIM_FRAMESET_HAZE
|
|
const BATTLE_ANIM_FRAMESET_MIST
|
|
const BATTLE_ANIM_FRAMESET_HORN
|
|
const BATTLE_ANIM_FRAMESET_NEEDLE
|
|
const BATTLE_ANIM_FRAMESET_FLOWER
|
|
const BATTLE_ANIM_FRAMESET_BARRAGE_BALL
|
|
const BATTLE_ANIM_FRAMESET_PAY_DAY
|
|
const BATTLE_ANIM_FRAMESET_HEART
|
|
const BATTLE_ANIM_FRAMESET_SPINNING_BONE
|
|
const BATTLE_ANIM_FRAMESET_STAR
|
|
const BATTLE_ANIM_FRAMESET_SPOON
|
|
const BATTLE_ANIM_FRAMESET_SPARKLE
|
|
const BATTLE_ANIM_FRAMESET_SKY_ATTACK
|
|
const BATTLE_ANIM_FRAMESET_LICK
|
|
const BATTLE_ANIM_FRAMESET_WITHDRAW_SHELL
|
|
const BATTLE_ANIM_FRAMESET_SHRINKING_CHARGE_ORB
|
|
const BATTLE_ANIM_FRAMESET_CONVERSION
|
|
const BATTLE_ANIM_FRAMESET_SWORD
|
|
const BATTLE_ANIM_FRAMESET_SPEED_LINE_1
|
|
const BATTLE_ANIM_FRAMESET_SPEED_LINE_2
|
|
const BATTLE_ANIM_FRAMESET_SPEED_LINE_3
|
|
const BATTLE_ANIM_FRAMESET_SEISMIC_TOSS
|
|
const BATTLE_ANIM_FRAMESET_SHARPEN
|
|
const BATTLE_ANIM_FRAMESET_DEFENSE_CURL
|
|
const BATTLE_ANIM_FRAMESET_METRONOME_HAND
|
|
const BATTLE_ANIM_FRAMESET_AGILITY
|
|
const BATTLE_ANIM_FRAMESET_COTTON
|
|
const BATTLE_ANIM_FRAMESET_MILK_BOTTLE
|
|
const BATTLE_ANIM_FRAMESET_SPIKE
|
|
const BATTLE_ANIM_FRAMESET_ANGER_VEIN
|
|
const BATTLE_ANIM_FRAMESET_HEAL_BELL
|
|
const BATTLE_ANIM_FRAMESET_BATON_PASS
|
|
const BATTLE_ANIM_FRAMESET_LOCK_ON_1
|
|
const BATTLE_ANIM_FRAMESET_LOCK_ON_2
|
|
const BATTLE_ANIM_FRAMESET_LOCK_ON_3
|
|
const BATTLE_ANIM_FRAMESET_LOCK_ON_4
|
|
const BATTLE_ANIM_FRAMESET_MIND_READER_1
|
|
const BATTLE_ANIM_FRAMESET_MIND_READER_2
|
|
const BATTLE_ANIM_FRAMESET_MIND_READER_3
|
|
const BATTLE_ANIM_FRAMESET_MIND_READER_4
|
|
const BATTLE_ANIM_FRAMESET_SAFEGUARD
|
|
const BATTLE_ANIM_FRAMESET_MEGAPHONE_UNUSED
|
|
const BATTLE_ANIM_FRAMESET_ITEM_BAG
|
|
const BATTLE_ANIM_FRAMESET_SPIDER_WEB
|
|
const BATTLE_ANIM_FRAMESET_UNUSED_CAKE
|
|
const BATTLE_ANIM_FRAMESET_IMP
|
|
const BATTLE_ANIM_FRAMESET_IMP_FLIPPED
|
|
const BATTLE_ANIM_FRAMESET_CHERUB
|
|
const BATTLE_ANIM_FRAMESET_PENCIL
|
|
const BATTLE_ANIM_FRAMESET_ENCORE_HAND
|
|
const BATTLE_ANIM_FRAMESET_ENCORE_HAND_FLIPPED
|
|
const BATTLE_ANIM_FRAMESET_DESTINY_BOND
|
|
const BATTLE_ANIM_FRAMESET_MORNING_SUN
|
|
const BATTLE_ANIM_FRAMESET_GLIMMER
|
|
const BATTLE_ANIM_FRAMESET_MOONLIGHT
|
|
const BATTLE_ANIM_FRAMESET_CROSS_CHOP_1
|
|
const BATTLE_ANIM_FRAMESET_CROSS_CHOP_2
|
|
const BATTLE_ANIM_FRAMESET_ZAP_CANNON
|
|
const BATTLE_ANIM_FRAMESET_CURSE_NAIL
|
|
const BATTLE_ANIM_FRAMESET_FORESIGHT_SHINE
|
|
const BATTLE_ANIM_FRAMESET_RAPID_SPIN
|
|
const BATTLE_ANIM_FRAMESET_SWAGGER
|
|
const BATTLE_ANIM_FRAMESET_MEAN_LOOK
|
|
const BATTLE_ANIM_FRAMESET_UPSIDE_DOWN_PUNCH
|
|
const BATTLE_ANIM_FRAMESET_GROWING_SPARKLE
|
|
const BATTLE_ANIM_FRAMESET_RAIN
|
|
const BATTLE_ANIM_FRAMESET_PSYCH_UP
|
|
const BATTLE_ANIM_FRAMESET_SPIRAL_UNUSED
|
|
const BATTLE_ANIM_FRAMESET_AEROBLAST
|
|
const BATTLE_ANIM_FRAMESET_SANDSTORM
|
|
const BATTLE_ANIM_FRAMESET_ENEMYFEET_1ROW
|
|
const BATTLE_ANIM_FRAMESET_PLAYERHEAD_1ROW
|
|
const BATTLE_ANIM_FRAMESET_ENEMYFEET_2ROW
|
|
const BATTLE_ANIM_FRAMESET_PLAYERHEAD_2ROW
|
|
DEF NUM_BATTLE_ANIM_FRAMESETS EQU const_value
|
|
|
|
; BattleAnimOAMData indexes (see data/battle_anims/oam.asm)
|
|
const_def
|
|
const BATTLE_ANIM_OAMSET_00
|
|
const BATTLE_ANIM_OAMSET_01
|
|
const BATTLE_ANIM_OAMSET_02
|
|
const BATTLE_ANIM_OAMSET_03
|
|
const BATTLE_ANIM_OAMSET_04
|
|
const BATTLE_ANIM_OAMSET_05
|
|
const BATTLE_ANIM_OAMSET_06
|
|
const BATTLE_ANIM_OAMSET_07
|
|
const BATTLE_ANIM_OAMSET_08
|
|
const BATTLE_ANIM_OAMSET_09
|
|
const BATTLE_ANIM_OAMSET_0A
|
|
const BATTLE_ANIM_OAMSET_0B
|
|
const BATTLE_ANIM_OAMSET_0C
|
|
const BATTLE_ANIM_OAMSET_0D
|
|
const BATTLE_ANIM_OAMSET_0E
|
|
const BATTLE_ANIM_OAMSET_0F
|
|
const BATTLE_ANIM_OAMSET_10
|
|
const BATTLE_ANIM_OAMSET_11
|
|
const BATTLE_ANIM_OAMSET_12
|
|
const BATTLE_ANIM_OAMSET_13
|
|
const BATTLE_ANIM_OAMSET_14
|
|
const BATTLE_ANIM_OAMSET_15
|
|
const BATTLE_ANIM_OAMSET_16
|
|
const BATTLE_ANIM_OAMSET_17
|
|
const BATTLE_ANIM_OAMSET_18
|
|
const BATTLE_ANIM_OAMSET_19
|
|
const BATTLE_ANIM_OAMSET_1A
|
|
const BATTLE_ANIM_OAMSET_1B
|
|
const BATTLE_ANIM_OAMSET_1C
|
|
const BATTLE_ANIM_OAMSET_1D
|
|
const BATTLE_ANIM_OAMSET_1E
|
|
const BATTLE_ANIM_OAMSET_1F
|
|
const BATTLE_ANIM_OAMSET_20
|
|
const BATTLE_ANIM_OAMSET_21
|
|
const BATTLE_ANIM_OAMSET_22
|
|
const BATTLE_ANIM_OAMSET_23
|
|
const BATTLE_ANIM_OAMSET_24
|
|
const BATTLE_ANIM_OAMSET_25
|
|
const BATTLE_ANIM_OAMSET_26
|
|
const BATTLE_ANIM_OAMSET_27
|
|
const BATTLE_ANIM_OAMSET_28
|
|
const BATTLE_ANIM_OAMSET_29
|
|
const BATTLE_ANIM_OAMSET_2A
|
|
const BATTLE_ANIM_OAMSET_2B
|
|
const BATTLE_ANIM_OAMSET_2C
|
|
const BATTLE_ANIM_OAMSET_2D
|
|
const BATTLE_ANIM_OAMSET_2E
|
|
const BATTLE_ANIM_OAMSET_2F
|
|
const BATTLE_ANIM_OAMSET_30
|
|
const BATTLE_ANIM_OAMSET_31
|
|
const BATTLE_ANIM_OAMSET_32
|
|
const BATTLE_ANIM_OAMSET_33
|
|
const BATTLE_ANIM_OAMSET_34
|
|
const BATTLE_ANIM_OAMSET_35
|
|
const BATTLE_ANIM_OAMSET_36
|
|
const BATTLE_ANIM_OAMSET_37
|
|
const BATTLE_ANIM_OAMSET_38
|
|
const BATTLE_ANIM_OAMSET_39
|
|
const BATTLE_ANIM_OAMSET_3A
|
|
const BATTLE_ANIM_OAMSET_3B
|
|
const BATTLE_ANIM_OAMSET_3C
|
|
const BATTLE_ANIM_OAMSET_3D
|
|
const BATTLE_ANIM_OAMSET_3E
|
|
const BATTLE_ANIM_OAMSET_3F
|
|
const BATTLE_ANIM_OAMSET_40
|
|
const BATTLE_ANIM_OAMSET_41
|
|
const BATTLE_ANIM_OAMSET_42
|
|
const BATTLE_ANIM_OAMSET_43
|
|
const BATTLE_ANIM_OAMSET_44
|
|
const BATTLE_ANIM_OAMSET_45
|
|
const BATTLE_ANIM_OAMSET_46
|
|
const BATTLE_ANIM_OAMSET_47
|
|
const BATTLE_ANIM_OAMSET_48
|
|
const BATTLE_ANIM_OAMSET_49
|
|
const BATTLE_ANIM_OAMSET_4A
|
|
const BATTLE_ANIM_OAMSET_4B
|
|
const BATTLE_ANIM_OAMSET_4C
|
|
const BATTLE_ANIM_OAMSET_4D
|
|
const BATTLE_ANIM_OAMSET_4E
|
|
const BATTLE_ANIM_OAMSET_4F
|
|
const BATTLE_ANIM_OAMSET_50
|
|
const BATTLE_ANIM_OAMSET_51
|
|
const BATTLE_ANIM_OAMSET_52
|
|
const BATTLE_ANIM_OAMSET_53
|
|
const BATTLE_ANIM_OAMSET_54
|
|
const BATTLE_ANIM_OAMSET_55
|
|
const BATTLE_ANIM_OAMSET_56
|
|
const BATTLE_ANIM_OAMSET_57
|
|
const BATTLE_ANIM_OAMSET_58
|
|
const BATTLE_ANIM_OAMSET_59
|
|
const BATTLE_ANIM_OAMSET_5A
|
|
const BATTLE_ANIM_OAMSET_5B
|
|
const BATTLE_ANIM_OAMSET_5C
|
|
const BATTLE_ANIM_OAMSET_5D
|
|
const BATTLE_ANIM_OAMSET_5E
|
|
const BATTLE_ANIM_OAMSET_5F
|
|
const BATTLE_ANIM_OAMSET_60
|
|
const BATTLE_ANIM_OAMSET_61
|
|
const BATTLE_ANIM_OAMSET_62
|
|
const BATTLE_ANIM_OAMSET_63
|
|
const BATTLE_ANIM_OAMSET_64
|
|
const BATTLE_ANIM_OAMSET_65
|
|
const BATTLE_ANIM_OAMSET_66
|
|
const BATTLE_ANIM_OAMSET_67
|
|
const BATTLE_ANIM_OAMSET_68
|
|
const BATTLE_ANIM_OAMSET_69
|
|
const BATTLE_ANIM_OAMSET_6A
|
|
const BATTLE_ANIM_OAMSET_6B
|
|
const BATTLE_ANIM_OAMSET_6C
|
|
const BATTLE_ANIM_OAMSET_6D
|
|
const BATTLE_ANIM_OAMSET_6E
|
|
const BATTLE_ANIM_OAMSET_6F
|
|
const BATTLE_ANIM_OAMSET_70
|
|
const BATTLE_ANIM_OAMSET_71
|
|
const BATTLE_ANIM_OAMSET_72
|
|
const BATTLE_ANIM_OAMSET_73
|
|
const BATTLE_ANIM_OAMSET_74
|
|
const BATTLE_ANIM_OAMSET_75
|
|
const BATTLE_ANIM_OAMSET_76
|
|
const BATTLE_ANIM_OAMSET_77
|
|
const BATTLE_ANIM_OAMSET_78
|
|
const BATTLE_ANIM_OAMSET_79
|
|
const BATTLE_ANIM_OAMSET_7A
|
|
const BATTLE_ANIM_OAMSET_7B
|
|
const BATTLE_ANIM_OAMSET_7C
|
|
const BATTLE_ANIM_OAMSET_7D
|
|
const BATTLE_ANIM_OAMSET_7E
|
|
const BATTLE_ANIM_OAMSET_7F
|
|
const BATTLE_ANIM_OAMSET_80
|
|
const BATTLE_ANIM_OAMSET_81
|
|
const BATTLE_ANIM_OAMSET_82
|
|
const BATTLE_ANIM_OAMSET_83
|
|
const BATTLE_ANIM_OAMSET_84
|
|
const BATTLE_ANIM_OAMSET_85
|
|
const BATTLE_ANIM_OAMSET_86
|
|
const BATTLE_ANIM_OAMSET_87
|
|
const BATTLE_ANIM_OAMSET_88
|
|
const BATTLE_ANIM_OAMSET_89
|
|
const BATTLE_ANIM_OAMSET_8A
|
|
const BATTLE_ANIM_OAMSET_8B
|
|
const BATTLE_ANIM_OAMSET_8C
|
|
const BATTLE_ANIM_OAMSET_8D
|
|
const BATTLE_ANIM_OAMSET_8E
|
|
const BATTLE_ANIM_OAMSET_8F
|
|
const BATTLE_ANIM_OAMSET_90
|
|
const BATTLE_ANIM_OAMSET_91
|
|
const BATTLE_ANIM_OAMSET_92
|
|
const BATTLE_ANIM_OAMSET_93
|
|
const BATTLE_ANIM_OAMSET_94
|
|
const BATTLE_ANIM_OAMSET_95
|
|
const BATTLE_ANIM_OAMSET_96
|
|
const BATTLE_ANIM_OAMSET_97
|
|
const BATTLE_ANIM_OAMSET_98
|
|
const BATTLE_ANIM_OAMSET_99
|
|
const BATTLE_ANIM_OAMSET_9A
|
|
const BATTLE_ANIM_OAMSET_9B
|
|
const BATTLE_ANIM_OAMSET_9C
|
|
const BATTLE_ANIM_OAMSET_9D
|
|
const BATTLE_ANIM_OAMSET_9E
|
|
const BATTLE_ANIM_OAMSET_9F
|
|
const BATTLE_ANIM_OAMSET_A0
|
|
const BATTLE_ANIM_OAMSET_A1
|
|
const BATTLE_ANIM_OAMSET_A2
|
|
const BATTLE_ANIM_OAMSET_A3
|
|
const BATTLE_ANIM_OAMSET_A4
|
|
const BATTLE_ANIM_OAMSET_A5
|
|
const BATTLE_ANIM_OAMSET_A6
|
|
const BATTLE_ANIM_OAMSET_A7
|
|
const BATTLE_ANIM_OAMSET_A8
|
|
const BATTLE_ANIM_OAMSET_A9
|
|
const BATTLE_ANIM_OAMSET_AA
|
|
const BATTLE_ANIM_OAMSET_AB
|
|
const BATTLE_ANIM_OAMSET_AC
|
|
const BATTLE_ANIM_OAMSET_AD
|
|
const BATTLE_ANIM_OAMSET_AE
|
|
const BATTLE_ANIM_OAMSET_AF
|
|
const BATTLE_ANIM_OAMSET_B0
|
|
const BATTLE_ANIM_OAMSET_B1
|
|
const BATTLE_ANIM_OAMSET_B2
|
|
const BATTLE_ANIM_OAMSET_B3
|
|
const BATTLE_ANIM_OAMSET_B4
|
|
const BATTLE_ANIM_OAMSET_B5
|
|
const BATTLE_ANIM_OAMSET_B6
|
|
const BATTLE_ANIM_OAMSET_B7
|
|
const BATTLE_ANIM_OAMSET_B8
|
|
const BATTLE_ANIM_OAMSET_B9
|
|
const BATTLE_ANIM_OAMSET_BA
|
|
const BATTLE_ANIM_OAMSET_BB
|
|
const BATTLE_ANIM_OAMSET_BC
|
|
const BATTLE_ANIM_OAMSET_BD
|
|
const BATTLE_ANIM_OAMSET_BE
|
|
const BATTLE_ANIM_OAMSET_BF
|
|
const BATTLE_ANIM_OAMSET_C0
|
|
const BATTLE_ANIM_OAMSET_C1
|
|
const BATTLE_ANIM_OAMSET_C2
|
|
const BATTLE_ANIM_OAMSET_C3
|
|
const BATTLE_ANIM_OAMSET_C4
|
|
const BATTLE_ANIM_OAMSET_C5
|
|
const BATTLE_ANIM_OAMSET_C6
|
|
const BATTLE_ANIM_OAMSET_C7
|
|
const BATTLE_ANIM_OAMSET_C8
|
|
const BATTLE_ANIM_OAMSET_C9
|
|
const BATTLE_ANIM_OAMSET_CA
|
|
const BATTLE_ANIM_OAMSET_CB
|
|
const BATTLE_ANIM_OAMSET_CC
|
|
const BATTLE_ANIM_OAMSET_CD
|
|
const BATTLE_ANIM_OAMSET_CE
|
|
const BATTLE_ANIM_OAMSET_CF
|
|
const BATTLE_ANIM_OAMSET_D0
|
|
const BATTLE_ANIM_OAMSET_D1
|
|
const BATTLE_ANIM_OAMSET_D2
|
|
const BATTLE_ANIM_OAMSET_D3
|
|
const BATTLE_ANIM_OAMSET_D4
|
|
const BATTLE_ANIM_OAMSET_D5
|
|
const BATTLE_ANIM_OAMSET_D6
|
|
const BATTLE_ANIM_OAMSET_D7
|
|
DEF NUM_BATTLE_ANIM_OAMSETS EQU const_value
|
|
|
|
assert NUM_BATTLE_ANIM_OAMSETS <= FIRST_OAM_CMD, \
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"BATTLE_ANIM_OAMSET_* constants overlap oam*_command constants"
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; BattleBGEffects indexes (see engine/battle_anims/bg_effects.asm)
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const_def 1
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const BATTLE_BG_EFFECT_FLASH_INVERTED
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const BATTLE_BG_EFFECT_FLASH_WHITE
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const BATTLE_BG_EFFECT_WHITE_HUES
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const BATTLE_BG_EFFECT_BLACK_HUES
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const BATTLE_BG_EFFECT_ALTERNATE_HUES
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const BATTLE_BG_EFFECT_CYCLE_OBPALS_GRAY_AND_YELLOW
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const BATTLE_BG_EFFECT_CYCLE_MID_OBPALS_GRAY_AND_YELLOW
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const BATTLE_BG_EFFECT_CYCLE_BGPALS_INVERTED
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const BATTLE_BG_EFFECT_HIDE_MON
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const BATTLE_BG_EFFECT_SHOW_MON
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const BATTLE_BG_EFFECT_ENTER_MON
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const BATTLE_BG_EFFECT_RETURN_MON
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const BATTLE_BG_EFFECT_SURF
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const BATTLE_BG_EFFECT_WHIRLPOOL
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const BATTLE_BG_EFFECT_TELEPORT
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const BATTLE_BG_EFFECT_NIGHT_SHADE
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const BATTLE_BG_EFFECT_BATTLEROBJ_1ROW
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const BATTLE_BG_EFFECT_BATTLEROBJ_2ROW
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const BATTLE_BG_EFFECT_DOUBLE_TEAM
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const BATTLE_BG_EFFECT_ACID_ARMOR
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const BATTLE_BG_EFFECT_RAPID_FLASH
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const BATTLE_BG_EFFECT_FADE_MON_TO_LIGHT
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const BATTLE_BG_EFFECT_FADE_MON_TO_BLACK
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const BATTLE_BG_EFFECT_FADE_MON_TO_LIGHT_REPEATING
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const BATTLE_BG_EFFECT_FADE_MON_TO_BLACK_REPEATING
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const BATTLE_BG_EFFECT_CYCLE_MON_LIGHT_DARK_REPEATING
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const BATTLE_BG_EFFECT_FLASH_MON_REPEATING
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const BATTLE_BG_EFFECT_FADE_MONS_TO_BLACK_REPEATING
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const BATTLE_BG_EFFECT_FADE_MON_TO_WHITE_WAIT_FADE_BACK
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const BATTLE_BG_EFFECT_FADE_MON_FROM_WHITE
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const BATTLE_BG_EFFECT_SHAKE_SCREEN_X
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const BATTLE_BG_EFFECT_SHAKE_SCREEN_Y
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const BATTLE_BG_EFFECT_WITHDRAW
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const BATTLE_BG_EFFECT_BOUNCE_DOWN
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const BATTLE_BG_EFFECT_DIG
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const BATTLE_BG_EFFECT_TACKLE
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const BATTLE_BG_EFFECT_BODY_SLAM
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const BATTLE_BG_EFFECT_WOBBLE_MON
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const BATTLE_BG_EFFECT_REMOVE_MON
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const BATTLE_BG_EFFECT_WAVE_DEFORM_MON
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const BATTLE_BG_EFFECT_PSYCHIC
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const BATTLE_BG_EFFECT_BETA_SEND_OUT_MON1
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const BATTLE_BG_EFFECT_BETA_SEND_OUT_MON2
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const BATTLE_BG_EFFECT_FLAIL
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const BATTLE_BG_EFFECT_BETA_PURSUIT
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const BATTLE_BG_EFFECT_ROLLOUT
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const BATTLE_BG_EFFECT_VITAL_THROW
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const BATTLE_BG_EFFECT_START_WATER
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const BATTLE_BG_EFFECT_WATER
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const BATTLE_BG_EFFECT_END_WATER
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const BATTLE_BG_EFFECT_VIBRATE_MON
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const BATTLE_BG_EFFECT_WOBBLE_PLAYER
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const BATTLE_BG_EFFECT_WOBBLE_SCREEN
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DEF NUM_ANIM_BGS EQU const_value - 1
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|
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; wBattleAnimTileDict keys (see wram.asm)
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; AnimObjGFX indexes (see data/battle_anims/object_gfx.asm)
|
|
const_def 1
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const BATTLE_ANIM_GFX_HIT
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const BATTLE_ANIM_GFX_CUT
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const BATTLE_ANIM_GFX_FIRE
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const BATTLE_ANIM_GFX_WATER
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const BATTLE_ANIM_GFX_LIGHTNING
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const BATTLE_ANIM_GFX_PLANT
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const BATTLE_ANIM_GFX_SMOKE
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|
const BATTLE_ANIM_GFX_EXPLOSION
|
|
const BATTLE_ANIM_GFX_ROCKS
|
|
const BATTLE_ANIM_GFX_ICE
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|
const BATTLE_ANIM_GFX_POKE_BALL
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|
const BATTLE_ANIM_GFX_POISON
|
|
const BATTLE_ANIM_GFX_BUBBLE
|
|
const BATTLE_ANIM_GFX_NOISE
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|
const BATTLE_ANIM_GFX_POWDER
|
|
const BATTLE_ANIM_GFX_BEAM
|
|
const BATTLE_ANIM_GFX_SPEED
|
|
const BATTLE_ANIM_GFX_CHARGE
|
|
const BATTLE_ANIM_GFX_WIND
|
|
const BATTLE_ANIM_GFX_WHIP
|
|
const BATTLE_ANIM_GFX_EGG
|
|
const BATTLE_ANIM_GFX_ROPE
|
|
const BATTLE_ANIM_GFX_PSYCHIC
|
|
const BATTLE_ANIM_GFX_REFLECT
|
|
const BATTLE_ANIM_GFX_STATUS
|
|
const BATTLE_ANIM_GFX_SAND
|
|
const BATTLE_ANIM_GFX_WEB
|
|
const BATTLE_ANIM_GFX_HAZE
|
|
const BATTLE_ANIM_GFX_HORN
|
|
const BATTLE_ANIM_GFX_FLOWER
|
|
const BATTLE_ANIM_GFX_MISC
|
|
const BATTLE_ANIM_GFX_SKY_ATTACK
|
|
const BATTLE_ANIM_GFX_GLOBE
|
|
const BATTLE_ANIM_GFX_SHAPES
|
|
const BATTLE_ANIM_GFX_OBJECTS
|
|
const BATTLE_ANIM_GFX_SHINE
|
|
const BATTLE_ANIM_GFX_ANGELS
|
|
const BATTLE_ANIM_GFX_WAVE
|
|
const BATTLE_ANIM_GFX_AEROBLAST
|
|
const BATTLE_ANIM_GFX_PLAYERHEAD
|
|
const BATTLE_ANIM_GFX_ENEMYFEET
|
|
DEF NUM_ANIM_GFX EQU const_value - 1
|
|
|
|
; battle_bg_effect struct members (see macros/ram.asm)
|
|
rsreset
|
|
DEF BG_EFFECT_STRUCT_FUNCTION rb
|
|
DEF BG_EFFECT_STRUCT_JT_INDEX rb
|
|
DEF BG_EFFECT_STRUCT_BATTLE_TURN rb
|
|
DEF BG_EFFECT_STRUCT_PARAM rb
|
|
DEF BG_EFFECT_STRUCT_LENGTH EQU _RS
|
|
DEF NUM_BG_EFFECTS EQU 5 ; see wActiveBGEffects
|
|
|
|
; anim_bgeffect battle turn values for some effects
|
|
const_def
|
|
const BG_EFFECT_TARGET ; 0
|
|
const BG_EFFECT_USER ; 1
|
|
|
|
; battle palettes
|
|
const_def
|
|
const PAL_BATTLE_BG_PLAYER ; 0
|
|
const PAL_BATTLE_BG_ENEMY ; 1
|
|
const PAL_BATTLE_BG_ENEMY_HP ; 2
|
|
const PAL_BATTLE_BG_PLAYER_HP ; 3
|
|
const PAL_BATTLE_BG_EXP ; 4
|
|
const PAL_BATTLE_BG_5 ; 5
|
|
const PAL_BATTLE_BG_6 ; 6
|
|
const PAL_BATTLE_BG_TEXT ; 7
|
|
|
|
; animation object palettes
|
|
const_def
|
|
const PAL_BATTLE_OB_ENEMY ; 0
|
|
const PAL_BATTLE_OB_PLAYER ; 1
|
|
const PAL_BATTLE_OB_GRAY ; 2
|
|
const PAL_BATTLE_OB_YELLOW ; 3
|
|
const PAL_BATTLE_OB_RED ; 4
|
|
const PAL_BATTLE_OB_GREEN ; 5
|
|
const PAL_BATTLE_OB_BLUE ; 6
|
|
const PAL_BATTLE_OB_BROWN ; 7
|