mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
32ed487a47
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
242 lines
3.7 KiB
NASM
242 lines
3.7 KiB
NASM
BattleCommand_BatonPass: ; 379c9
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; batonpass
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ld a, [hBattleTurn]
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and a
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jp nz, .Enemy
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; Need something to switch to
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call CheckAnyOtherAlivePartyMons
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jp z, FailedBatonPass
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call UpdateBattleMonInParty
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call AnimateCurrentMove
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ld c, 50
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call DelayFrames
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; Transition into switchmon menu
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call LoadStandardMenuHeader
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farcall SetUpBattlePartyMenu_NoLoop
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farcall ForcePickSwitchMonInBattle
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; Return to battle scene
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call ClearPalettes
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farcall _LoadBattleFontsHPBar
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call CloseWindow
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call ClearSprites
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hlcoord 1, 0
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lb bc, 4, 10
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call ClearBox
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ld b, SCGB_BATTLE_COLORS
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call GetSGBLayout
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call SetPalettes
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call BatonPass_LinkPlayerSwitch
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; Mobile link battles handle entrances differently
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farcall CheckMobileBattleError
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jp c, EndMoveEffect
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ld hl, PassedBattleMonEntrance
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call CallBattleCore
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call ResetBatonPassStatus
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ret
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.Enemy:
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; Wildmons don't have anything to switch to
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ld a, [wBattleMode]
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dec a ; WILDMON
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jp z, FailedBatonPass
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call CheckAnyOtherAliveEnemyMons
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jp z, FailedBatonPass
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call UpdateEnemyMonInParty
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call AnimateCurrentMove
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call BatonPass_LinkEnemySwitch
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; Mobile link battles handle entrances differently
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farcall CheckMobileBattleError
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jp c, EndMoveEffect
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; Passed enemy PartyMon entrance
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xor a
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ld [wEnemySwitchMonIndex], a
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ld hl, EnemySwitch_SetMode
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call CallBattleCore
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ld hl, ResetBattleParticipants
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call CallBattleCore
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ld a, 1
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ld [wTypeMatchup], a
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ld hl, ApplyStatLevelMultiplierOnAllStats
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call CallBattleCore
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ld hl, SpikesDamage
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call CallBattleCore
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jr ResetBatonPassStatus
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; 37a67
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BatonPass_LinkPlayerSwitch: ; 37a67
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ld a, [wLinkMode]
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and a
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ret z
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ld a, 1
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ld [wBattlePlayerAction], a
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call LoadStandardMenuHeader
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ld hl, LinkBattleSendReceiveAction
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call CallBattleCore
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call CloseWindow
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xor a
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ld [wBattlePlayerAction], a
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ret
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; 37a82
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BatonPass_LinkEnemySwitch: ; 37a82
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ld a, [wLinkMode]
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and a
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ret z
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call LoadStandardMenuHeader
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ld hl, LinkBattleSendReceiveAction
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call CallBattleCore
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ld a, [wOTPartyCount]
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add BATTLEACTION_SWITCH1
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ld b, a
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ld a, [wBattleAction]
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cp BATTLEACTION_SWITCH1
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jr c, .baton_pass
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cp b
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jr c, .switch
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.baton_pass
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ld a, [wCurOTMon]
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add BATTLEACTION_SWITCH1
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ld [wBattleAction], a
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.switch
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jp CloseWindow
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; 37aab
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FailedBatonPass: ; 37aab
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call AnimateFailedMove
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jp PrintButItFailed
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; 37ab1
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ResetBatonPassStatus: ; 37ab1
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; Reset status changes that aren't passed by Baton Pass.
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; Nightmare isn't passed.
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ld a, BATTLE_VARS_STATUS
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call GetBattleVar
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and SLP
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jr nz, .ok
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ld a, BATTLE_VARS_SUBSTATUS1
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call GetBattleVarAddr
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res SUBSTATUS_NIGHTMARE, [hl]
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.ok
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; Disable isn't passed.
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call ResetActorDisable
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; Attraction isn't passed.
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ld hl, wPlayerSubStatus1
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res SUBSTATUS_IN_LOVE, [hl]
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ld hl, wEnemySubStatus1
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res SUBSTATUS_IN_LOVE, [hl]
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ld hl, wPlayerSubStatus5
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ld a, BATTLE_VARS_SUBSTATUS5
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call GetBattleVarAddr
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res SUBSTATUS_TRANSFORMED, [hl]
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res SUBSTATUS_ENCORED, [hl]
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; New mon hasn't used a move yet.
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ld a, BATTLE_VARS_LAST_MOVE
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call GetBattleVarAddr
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ld [hl], 0
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xor a
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ld [wPlayerWrapCount], a
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ld [wEnemyWrapCount], a
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ret
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; 37ae9
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CheckAnyOtherAlivePartyMons: ; 37ae9
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ld hl, wPartyMon1HP
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ld a, [wPartyCount]
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ld d, a
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ld a, [wCurBattleMon]
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ld e, a
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jr CheckAnyOtherAliveMons
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; 37af6
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CheckAnyOtherAliveEnemyMons: ; 37af6
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ld hl, wOTPartyMon1HP
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ld a, [wOTPartyCount]
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ld d, a
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ld a, [wCurOTMon]
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ld e, a
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; fallthrough
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; 37b01
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CheckAnyOtherAliveMons: ; 37b01
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; Check for nonzero HP starting from partymon
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; HP at hl for d partymons, besides current mon e.
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; Return nz if any are alive.
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xor a
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ld b, a
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ld c, a
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.loop
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ld a, c
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cp d
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jr z, .done
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cp e
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jr z, .next
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ld a, [hli]
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or b
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ld b, a
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ld a, [hld]
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or b
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ld b, a
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.next
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push bc
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ld bc, PARTYMON_STRUCT_LENGTH
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add hl, bc
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pop bc
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inc c
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jr .loop
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.done
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ld a, b
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and a
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ret
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; 37b1d
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