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595127ba65
For some reason I thought BattleAnim_Ret was never used, due to how the battle anim loop would be exited early from. It seems I was wrong. Removing commands before anim_ret without it being part of the `enum` seems to break things. |
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.. | ||
audio.asm | ||
battle_anims.asm | ||
battle_commands.asm | ||
events.asm | ||
gfx_anims.asm | ||
maps.asm | ||
movement.asm | ||
text.asm | ||
trade_anims.asm |