mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
79 lines
2.0 KiB
Markdown
79 lines
2.0 KiB
Markdown
# Getting Started
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Compiling requires a certain Pokemon Crystal ROM:
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```
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Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
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md5: 9f2922b235a5eeb78d65594e82ef5dde
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```
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Save it as `baserom.gbc` in the repository.
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Feel free to ask us on nucleus.kafuka.org #skeetendo if something goes wrong (remember to tell where)!
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Don't know how to use IRC? Try [mibbit](http://chat.mibbit.com/?server=nucleus.kafuka.org&channel=#skeetendo).
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## Linux
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```bash
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sudo apt-get install make gcc bison git python python-setuptools
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# unittest2 is required if using python2.6
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sudo easy_install unittest2
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sudo easy_install pip
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# download rgbds source code
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git clone git://github.com/bentley/rgbds.git
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# compile rgbds
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cd rgbds
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make
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sudo make install
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# check if rgbasm is installed now
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which rgbasm
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# download pokecrystal
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git clone git://github.com/kanzure/pokecrystal.git
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cd pokecrystal
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# install python requirements
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pip install -r requirements.txt
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```
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To compile the ROM from ASM source:
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```
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make clean && make
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```
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That will take between 3 and 15 seconds, depending on your computer. If you see
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`cmp baserom.gbc pokecrystal.gbc` as the last line, the build was successful! Rejoice!
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## Windows
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Set up [GitHub for Windows](http://windows.github.com/) and clone this repository.
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If you haven't already, get [Python 2.7](http://www.python.org/ftp/python/2.7.3/python-2.7.3.msi) ([64-bit](http://www.python.org/ftp/python/2.7.3/python-2.7.3.amd64.msi)).
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Extract the following files from the [RGBDS](https://github.com/downloads/bentley/rgbds/rgbds-0.0.1.zip) package into the repository:
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`rgbasm.exe`
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`rgbds.exe`
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`rgbfix.exe`
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`rgblink.exe`
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Install [make](http://gnuwin32.sourceforge.net/downlinks/make.php) for Windows.
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To compile the ROM from ASM source, run `pokecrystal.bat`.
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That will take between 3 and 15 seconds, depending on your computer. If you see
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`FC: no differences encountered`, the build was successful! Rejoice!
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Now you may try messing around with `main.asm`, or just do whatever you wanted to.
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# Contributions are welcome!
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