pokecrystal-board/engine/events/pokerus/pokerus.asm
Rangi 32ed487a47 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	audio/engine.asm
#	constants/gfx_constants.asm
#	constants/map_data_constants.asm
#	constants/pokemon_data_constants.asm
#	constants/sprite_constants.asm
#	constants/wram_constants.asm
#	data/maps/data.asm
#	engine/battle/ai/scoring.asm
#	engine/battle/core.asm
#	engine/battle/effect_commands.asm
#	engine/battle/misc.asm
#	engine/battle_anims/getpokeballwobble.asm
#	engine/breeding.asm
#	engine/buy_sell_toss.asm
#	engine/decorations.asm
#	engine/events/battle_tower/battle_tower.asm
#	engine/events/battle_tower/rules.asm
#	engine/events/buena.asm
#	engine/events/bug_contest/contest_2.asm
#	engine/events/daycare.asm
#	engine/events/dratini.asm
#	engine/events/halloffame.asm
#	engine/events/happiness_egg.asm
#	engine/events/kurt.asm
#	engine/events/lucky_number.asm
#	engine/events/magnet_train.asm
#	engine/events/overworld.asm
#	engine/events/pokerus/pokerus.asm
#	engine/events/print_unown.asm
#	engine/events/print_unown_2.asm
#	engine/events/unown_walls.asm
#	engine/item_effects.asm
#	engine/link.asm
#	engine/mon_menu.asm
#	engine/player_object.asm
#	engine/routines/playslowcry.asm
#	engine/scripting.asm
#	engine/search.asm
#	engine/search2.asm
#	engine/specials.asm
#	engine/start_menu.asm
#	engine/timeset.asm
#	home/battle_vars.asm
#	home/map.asm
#	maps/GoldenrodUndergroundSwitchRoomEntrances.asm
#	maps/IlexForest.asm
#	maps/KrissHouse2F.asm
#	maps/Route39Barn.asm
#	mobile/mobile_12_2.asm
#	mobile/mobile_40.asm
#	mobile/mobile_5f.asm
#	wram.asm
2018-02-03 19:42:56 -05:00

162 lines
2.9 KiB
NASM

GivePokerusAndConvertBerries: ; 2ed44
call ConvertBerriesToBerryJuice
ld hl, wPartyMon1PokerusStatus
ld a, [wPartyCount]
ld b, a
ld de, PARTYMON_STRUCT_LENGTH
; Check to see if any of your Pokemon already has Pokerus.
; If so, sample its spread through your party.
; This means that you cannot get Pokerus de novo while
; a party member has an active infection.
.loopMons
ld a, [hl]
and $f
jr nz, .TrySpreadPokerus
add hl, de
dec b
jr nz, .loopMons
; If we haven't been to Goldenrod City at least once,
; prevent the contraction of Pokerus.
ld hl, wStatusFlags2
bit STATUSFLAGS2_REACHED_GOLDENROD_F, [hl]
ret z
call Random
ld a, [hRandomAdd]
and a
ret nz
ld a, [hRandomSub]
cp $3
ret nc ; 3/65536 chance (00 00, 00 01 or 00 02)
ld a, [wPartyCount]
ld b, a
.randomMonSelectLoop
call Random
and $7
cp b
jr nc, .randomMonSelectLoop
ld hl, wPartyMon1PokerusStatus
call GetPartyLocation ; get pokerus byte of random mon
ld a, [hl]
and $f0
ret nz ; if it already has pokerus, do nothing
.randomPokerusLoop ; Simultaneously sample the strain and duration
call Random
and a
jr z, .randomPokerusLoop
ld b, a
and $f0
jr z, .load_pkrs
ld a, b
and $7
inc a
.load_pkrs
ld b, a ; this should come before the label
swap b
and $3
inc a
add b
ld [hl], a
ret
.TrySpreadPokerus:
call Random
cp 33 percent + 1
ret nc ; 1/3 chance
ld a, [wPartyCount]
cp 1
ret z ; only one mon, nothing to do
ld c, [hl]
ld a, b
cp 2
jr c, .checkPreviousMonsLoop ; no more mons after this one, go backwards
call Random
cp 50 percent + 1
jr c, .checkPreviousMonsLoop ; 1/2 chance, go backwards
.checkFollowingMonsLoop
add hl, de
ld a, [hl]
and a
jr z, .infectMon
ld c, a
and $3
ret z ; if mon has cured pokerus, stop searching
dec b ; go on to next mon
ld a, b
cp 1
jr nz, .checkFollowingMonsLoop ; no more mons left
ret
.checkPreviousMonsLoop
ld a, [wPartyCount]
cp b
ret z ; no more mons
ld a, l
sub e
ld l, a
ld a, h
sbc d
ld h, a
ld a, [hl]
and a
jr z, .infectMon
ld c, a
and $3
ret z ; if mon has cured pokerus, stop searching
inc b ; go on to next mon
jr .checkPreviousMonsLoop
.infectMon
ld a, c
and $f0
ld b, a
ld a, c
swap a
and $3
inc a
add b
ld [hl], a
ret
ConvertBerriesToBerryJuice: ; 2ede6
; If we haven't been to Goldenrod City at least once,
; prevent Shuckle from turning held Berry into Berry Juice.
ld hl, wStatusFlags2
bit STATUSFLAGS2_REACHED_GOLDENROD_F, [hl]
ret z
call Random
cp 6 percent + 1 ; 1/16 chance
ret nc
ld hl, wPartyMons
ld a, [wPartyCount]
.partyMonLoop
push af
push hl
ld a, [hl]
cp SHUCKLE
jr nz, .loopMon
ld bc, MON_ITEM
add hl, bc
ld a, [hl]
cp BERRY
jr z, .convertToJuice
.loopMon
pop hl
ld bc, PARTYMON_STRUCT_LENGTH
add hl, bc
pop af
dec a
jr nz, .partyMonLoop
ret
.convertToJuice
ld a, BERRY_JUICE
ld [hl], a
pop hl
pop af
ret