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32ed487a47
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
52 lines
826 B
NASM
52 lines
826 B
NASM
BattleCommand_PsychUp: ; 37c55
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; psychup
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ld hl, wEnemyStatLevels
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ld de, wPlayerStatLevels
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ld a, [hBattleTurn]
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and a
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jr z, .pointers_correct
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; It's the enemy's turn, so swap the pointers.
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push hl
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ld h, d
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ld l, e
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pop de
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.pointers_correct
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push hl
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ld b, NUM_LEVEL_STATS
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; If any of the enemy's stats is modified from its base level,
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; the move succeeds. Otherwise, it fails.
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.loop
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ld a, [hli]
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cp BASE_STAT_LEVEL
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jr nz, .break
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dec b
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jr nz, .loop
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pop hl
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call AnimateFailedMove
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jp PrintButItFailed
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.break
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pop hl
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ld b, NUM_LEVEL_STATS
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.loop2
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ld a, [hli]
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ld [de], a
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inc de
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dec b
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jr nz, .loop2
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ld a, [hBattleTurn]
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and a
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jr nz, .calc_enemy_stats
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call CalcPlayerStats
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jr .merge
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.calc_enemy_stats
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call CalcEnemyStats
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.merge
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call AnimateCurrentMove
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ld hl, CopiedStatsText
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jp StdBattleTextBox
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; 37c95
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