mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
c05b7f41dd
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event
171 lines
3.4 KiB
NASM
171 lines
3.4 KiB
NASM
const_value set 2
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const CELADONPOKECENTER1F_NURSE
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const CELADONPOKECENTER1F_GENTLEMAN
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const CELADONPOKECENTER1F_PHARMACIST
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const CELADONPOKECENTER1F_COOLTRAINER_F
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const CELADONPOKECENTER1F_EUSINE
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CeladonPokecenter1F_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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NurseScript_0x71e22:
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jumpstd pokecenternurse
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GentlemanScript_0x71e25:
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jumpstd happinesschecknpc
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CeladonPokecenter1FCooltrainerFScript:
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jumptextfaceplayer CeladonPokecenter1FCooltrainerFText
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CeladonPokecenter1FPharmacistScript:
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jumptextfaceplayer CeladonPokecenter1FPharmacistText
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CeladonEusine:
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faceplayer
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opentext
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writetext CeladonEusineText1
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buttonsound
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writebyte SUICUNE
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special SpecialMonCheck
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iffalse .NoSuicune
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special SpecialBeastsCheck
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iftrue .HoOh
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writetext NoBeastsText
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waitbutton
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.NoSuicune:
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closetext
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end
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.HoOh:
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writetext EusineLeavesCeladonText
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waitbutton
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closetext
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checkcode VAR_FACING
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if_equal $1, .Location1
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applymovement CELADONPOKECENTER1F_EUSINE, .Movement1
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jump .Continue
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.Location1:
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applymovement CELADONPOKECENTER1F_EUSINE, .Movement2
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.Continue:
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disappear CELADONPOKECENTER1F_EUSINE
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playsound SFX_EXIT_BUILDING
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waitsfx
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end
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.Movement2:
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step LEFT
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step_end
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.Movement1:
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step_end
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CeladonPokecenter1FCooltrainerFText:
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text "ERIKA is a master"
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line "of grass #MON."
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para "She'll make you"
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line "pay if you don't"
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cont "watch yourself."
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done
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CeladonPokecenter1FPharmacistText:
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text "TEAM ROCKET's"
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line "hideout is in the"
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para "basement of the"
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line "GAME CORNER."
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para "Oh, wait. That was"
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line "three years ago."
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done
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CeladonEusineText1:
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text "EUSINE: Hi!"
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para "I'm back visiting"
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line "my hometown."
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para "It's been quite a"
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line "while."
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done
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EusineLeavesCeladonText:
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text "<PLAYER>, have you"
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line "heard?"
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para "There have been"
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line "fresh rumors of a"
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para "rainbow-colored"
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line "#MON appearing"
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cont "at TIN TOWER."
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para "I've just had my"
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line "party healed, so"
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para "now I'm headed to"
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line "ECRUTEAK."
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para "I'll be seeing"
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line "you, <PLAYER>!"
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done
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NoBeastsText:
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text "Oh, by the way,"
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line "<PLAYER>."
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para "Have you caught"
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line "the legendary"
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para "#MON RAIKOU and"
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line "ENTEI?"
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para $56, $56, $56
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para "Okay…"
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para "If you catch even"
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line "one, I hope that"
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cont "you'll inform me."
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para "I'm counting on"
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line "you, <PLAYER>!"
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done
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CeladonPokecenter1F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 3
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warp_def $7, $3, 5, CELADON_CITY
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warp_def $7, $4, 5, CELADON_CITY
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warp_def $7, $0, 1, POKECENTER_2F
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.CoordEvents:
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db 0
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.BGEvents:
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db 0
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.ObjectEvents:
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db 5
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object_event SPRITE_NURSE, 1, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NurseScript_0x71e22, -1
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object_event SPRITE_GENTLEMAN, 5, 1, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GentlemanScript_0x71e25, -1
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object_event SPRITE_PHARMACIST, 3, 0, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonPokecenter1FPharmacistScript, -1
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object_event SPRITE_COOLTRAINER_F, 6, 8, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonPokecenter1FCooltrainerFScript, -1
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object_event SPRITE_SUPER_NERD, 3, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonEusine, EVENT_SET_WHEN_FOUGHT_HO_OH
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