pokecrystal-board/engine/battle/move_effects/beat_up.asm
Rangi 32ed487a47 Merge branch 'master' of https://github.com/pret/pokecrystal
# Conflicts:
#	audio/engine.asm
#	constants/gfx_constants.asm
#	constants/map_data_constants.asm
#	constants/pokemon_data_constants.asm
#	constants/sprite_constants.asm
#	constants/wram_constants.asm
#	data/maps/data.asm
#	engine/battle/ai/scoring.asm
#	engine/battle/core.asm
#	engine/battle/effect_commands.asm
#	engine/battle/misc.asm
#	engine/battle_anims/getpokeballwobble.asm
#	engine/breeding.asm
#	engine/buy_sell_toss.asm
#	engine/decorations.asm
#	engine/events/battle_tower/battle_tower.asm
#	engine/events/battle_tower/rules.asm
#	engine/events/buena.asm
#	engine/events/bug_contest/contest_2.asm
#	engine/events/daycare.asm
#	engine/events/dratini.asm
#	engine/events/halloffame.asm
#	engine/events/happiness_egg.asm
#	engine/events/kurt.asm
#	engine/events/lucky_number.asm
#	engine/events/magnet_train.asm
#	engine/events/overworld.asm
#	engine/events/pokerus/pokerus.asm
#	engine/events/print_unown.asm
#	engine/events/print_unown_2.asm
#	engine/events/unown_walls.asm
#	engine/item_effects.asm
#	engine/link.asm
#	engine/mon_menu.asm
#	engine/player_object.asm
#	engine/routines/playslowcry.asm
#	engine/scripting.asm
#	engine/search.asm
#	engine/search2.asm
#	engine/specials.asm
#	engine/start_menu.asm
#	engine/timeset.asm
#	home/battle_vars.asm
#	home/map.asm
#	maps/GoldenrodUndergroundSwitchRoomEntrances.asm
#	maps/IlexForest.asm
#	maps/KrissHouse2F.asm
#	maps/Route39Barn.asm
#	mobile/mobile_12_2.asm
#	mobile/mobile_40.asm
#	mobile/mobile_5f.asm
#	wram.asm
2018-02-03 19:42:56 -05:00

220 lines
3.4 KiB
NASM

BattleCommand_BeatUp: ; 35461
; beatup
call ResetDamage
ld a, [hBattleTurn]
and a
jp nz, .enemy_beats_up
ld a, [wPlayerSubStatus3]
bit SUBSTATUS_IN_LOOP, a
jr nz, .next_mon
ld c, 20
call DelayFrames
xor a
ld [wPlayerRolloutCount], a
ld [wd002], a
ld [wBeatUpHitAtLeastOnce], a
jr .got_mon
.next_mon
ld a, [wPlayerRolloutCount]
ld b, a
ld a, [wPartyCount]
sub b
ld [wd002], a
.got_mon
ld a, [wd002]
ld hl, wPartyMonNicknames
call GetNick
ld a, MON_HP
call GetBeatupMonLocation
ld a, [hli]
or [hl]
jp z, .beatup_fail ; fainted
ld a, [wd002]
ld c, a
ld a, [wCurBattleMon]
; BUG: this can desynchronize link battles
; Change "cp [hl]" to "cp c" to fix
cp [hl]
ld hl, wBattleMonStatus
jr z, .active_mon
ld a, MON_STATUS
call GetBeatupMonLocation
.active_mon
ld a, [hl]
and a
jp nz, .beatup_fail
ld a, $1
ld [wBeatUpHitAtLeastOnce], a
ld hl, BeatUpAttackText
call StdBattleTextBox
ld a, [wEnemyMonSpecies]
ld [wCurSpecies], a
call GetBaseData
ld a, [wBaseDefense]
ld c, a
push bc
ld a, MON_SPECIES
call GetBeatupMonLocation
ld a, [hl]
ld [wCurSpecies], a
call GetBaseData
ld a, [wBaseAttack]
pop bc
ld b, a
push bc
ld a, MON_LEVEL
call GetBeatupMonLocation
ld a, [hl]
ld e, a
pop bc
ld a, [wPlayerMoveStructPower]
ld d, a
ret
.enemy_beats_up
ld a, [wEnemySubStatus3]
bit SUBSTATUS_IN_LOOP, a
jr nz, .not_first_enemy_beatup
xor a
ld [wEnemyRolloutCount], a
ld [wd002], a
ld [wBeatUpHitAtLeastOnce], a
jr .enemy_continue
.not_first_enemy_beatup
ld a, [wEnemyRolloutCount]
ld b, a
ld a, [wOTPartyCount]
sub b
ld [wd002], a
.enemy_continue
ld a, [wBattleMode]
dec a
jr z, .wild
ld a, [wLinkMode]
and a
jr nz, .link_or_tower
ld a, [wInBattleTowerBattle]
and a
jr nz, .link_or_tower
ld a, [wd002]
ld c, a
ld b, 0
ld hl, wOTPartySpecies
add hl, bc
ld a, [hl]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
jr .got_enemy_nick
.link_or_tower
ld a, [wd002]
ld hl, wOTPartyMonNicknames
ld bc, NAME_LENGTH
call AddNTimes
ld de, wStringBuffer1
call CopyBytes
.got_enemy_nick
ld a, MON_HP
call GetBeatupMonLocation
ld a, [hli]
or [hl]
jp z, .beatup_fail
ld a, [wd002]
ld b, a
ld a, [wCurOTMon]
cp b
ld hl, wEnemyMonStatus
jr z, .active_enemy
ld a, MON_STATUS
call GetBeatupMonLocation
.active_enemy
ld a, [hl]
and a
jr nz, .beatup_fail
ld a, $1
ld [wBeatUpHitAtLeastOnce], a
jr .finish_beatup
.wild
ld a, [wEnemyMonSpecies]
ld [wNamedObjectIndexBuffer], a
call GetPokemonName
ld hl, BeatUpAttackText
call StdBattleTextBox
jp EnemyAttackDamage
.finish_beatup
ld hl, BeatUpAttackText
call StdBattleTextBox
ld a, [wBattleMonSpecies]
ld [wCurSpecies], a
call GetBaseData
ld a, [wBaseDefense]
ld c, a
push bc
ld a, MON_SPECIES
call GetBeatupMonLocation
ld a, [hl]
ld [wCurSpecies], a
call GetBaseData
ld a, [wBaseAttack]
pop bc
ld b, a
push bc
ld a, MON_LEVEL
call GetBeatupMonLocation
ld a, [hl]
ld e, a
pop bc
ld a, [wEnemyMoveStructPower]
ld d, a
ret
; 355b0
.beatup_fail ; 355b0
ld b, buildopponentrage_command
jp SkipToBattleCommand
; 355b5
BattleCommanda8: ; 355b5
ld a, [wBeatUpHitAtLeastOnce]
and a
ret nz
jp PrintButItFailed
; 355bd
GetBeatupMonLocation: ; 355bd
push bc
ld c, a
ld b, 0
ld a, [hBattleTurn]
and a
ld hl, wPartyMon1Species
jr z, .got_species
ld hl, wOTPartyMon1Species
.got_species
ld a, [wd002]
add hl, bc
call GetPartyLocation
pop bc
ret