pokecrystal-board/home/text.asm
Ben10do e6ea1889fb
Replace ‘jp [hl]’ with ‘jp hl’
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds.

This fix silences these deprecation warnings.
2017-06-09 22:01:10 +01:00

1168 lines
16 KiB
NASM

BORDER_WIDTH EQU 2
TEXTBOX_WIDTH EQU SCREEN_WIDTH
TEXTBOX_INNERW EQU TEXTBOX_WIDTH - BORDER_WIDTH
TEXTBOX_HEIGHT EQU 6
TEXTBOX_INNERH EQU TEXTBOX_HEIGHT - BORDER_WIDTH
TEXTBOX_X EQU 0
TEXTBOX_INNERX EQU TEXTBOX_X + 1
TEXTBOX_Y EQU SCREEN_HEIGHT - TEXTBOX_HEIGHT
TEXTBOX_INNERY EQU TEXTBOX_Y + 2
TEXTBOX_PAL EQU 7
ClearBox:: ; fb6
; Fill a c*b box at hl with blank tiles.
ld a, " "
FillBoxWithByte::
.row
push bc
push hl
.col
ld [hli], a
dec c
jr nz, .col
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec b
jr nz, .row
ret
; fc8
ClearTileMap:: ; fc8
; Fill TileMap with blank tiles.
hlcoord 0, 0
ld a, " "
ld bc, TileMapEnd - TileMap
call ByteFill
; Update the BG Map.
ld a, [rLCDC]
bit 7, a
ret z
jp WaitBGMap
; fdb
ClearScreen:: ; fdb
ld a, TEXTBOX_PAL
hlcoord 0, 0, AttrMap
ld bc, SCREEN_WIDTH * SCREEN_HEIGHT
call ByteFill
jr ClearTileMap
; fe8
TextBox:: ; fe8
; Draw a text box at hl with room for
; b lines of c characters each.
; Places a border around the textbox,
; then switches the palette to the
; text black-and-white scheme.
push bc
push hl
call TextBoxBorder
pop hl
pop bc
jr TextBoxPalette
; ff1
TextBoxBorder:: ; ff1
; Top
push hl
ld a, "┌"
ld [hli], a
inc a ; "─"
call .PlaceChars
inc a ; "┐"
ld [hl], a
pop hl
; Middle
ld de, SCREEN_WIDTH
add hl, de
.row
push hl
ld a, "│"
ld [hli], a
ld a, " "
call .PlaceChars
ld [hl], "│"
pop hl
ld de, SCREEN_WIDTH
add hl, de
dec b
jr nz, .row
; Bottom
ld a, "└"
ld [hli], a
ld a, "─"
call .PlaceChars
ld [hl], "┘"
ret
; 101e
.PlaceChars: ; 101e
; Place char a c times.
ld d, c
.loop
ld [hli], a
dec d
jr nz, .loop
ret
; 1024
TextBoxPalette:: ; 1024
; Fill text box width c height b at hl with pal 7
ld de, AttrMap - TileMap
add hl, de
inc b
inc b
inc c
inc c
ld a, TEXTBOX_PAL
.col
push bc
push hl
.row
ld [hli], a
dec c
jr nz, .row
pop hl
ld de, SCREEN_WIDTH
add hl, de
pop bc
dec b
jr nz, .col
ret
; 103e
SpeechTextBox:: ; 103e
; Standard textbox.
hlcoord TEXTBOX_X, TEXTBOX_Y
ld b, TEXTBOX_INNERH
ld c, TEXTBOX_INNERW
jp TextBox
; 1048
TestText:: ; 1048
text "ゲームフりーク!"
done
; 1052
RadioTerminator:: ; 1052
ld hl, .stop
ret
.stop db "@"
; 1057
PrintText:: ; 1057
call SetUpTextBox
BuenaPrintText:: ; 105a
push hl
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
lb bc, TEXTBOX_INNERH - 1, TEXTBOX_INNERW
call ClearBox
pop hl
PrintTextBoxText:: ; 1065
bccoord TEXTBOX_INNERX, TEXTBOX_INNERY
call PlaceHLTextAtBC
ret
; 106c
SetUpTextBox:: ; 106c
push hl
call SpeechTextBox
call UpdateSprites
call ApplyTilemap
pop hl
ret
; 1078
PlaceString:: ; 1078
push hl
PlaceNextChar:: ; 1079
ld a, [de]
cp "@"
jr nz, CheckDict
ld b, h
ld c, l
pop hl
ret
pop de
NextChar:: ; 1083
inc de
jp PlaceNextChar
CheckDict:: ; 1087
dict: macro
if \1 == 0
and a
else
cp \1
endc
jp z, \2
endm
dict2: macro
cp \1
jr nz, ._\@
ld a, \2
._\@:
endm
dict "<DAY>", Char15
dict "<LINE>", LineChar
dict "<NEXT>", NextLineChar
dict TX_FAR, TextFar
dict $00, NullChar
dict $4c, Char4C
dict $4b, Char4B
dict "<PARA>", Paragraph
dict "<MOM>", PrintMomsName
dict "<PLAYER>", PrintPlayerName
dict "<RIVAL>", PrintRivalName
dict $35, Char35
dict $36, Char36
dict $37, Char37
dict "<RED>", PrintRedsName
dict "<GREEN>", PrintGreensName
dict "#", PlacePOKe
dict "<PC>", PCChar
dict "<ROCKET>", RocketChar
dict "<TM>", TMChar
dict "<TRNER>", TrainerChar
dict $23, PlaceKougeki
dict "<LNBRK>", Char22
dict "<CONT>", ContText
dict "<......>", SixDotsChar
dict "<DONE>", DoneText
dict "<PROMPT>", PromptText
dict "<PKMN>", PlacePKMN
dict "<POKE>", PlacePOKE
dict $25, NextChar
dict2 $1f, " "
dict "<DEXEND>", PlaceDexEnd
dict "<TARGET>", PlaceMoveTargetsName
dict "<USER>", PlaceMoveUsersName
dict "<ENEMY>", PlaceEnemysName
dict "<PLAY_G>", PlaceGenderedPlayerName
cp "゚"
jr z, .place ; should be .diacritic
cp "゙"
jr z, .place ; should be .diacritic
jr .not_diacritic
.diacritic
ld b, a
call Diacritic
jp NextChar
.not_diacritic
cp $60 ; Regular characters
jr nc, .place
cp "パ"
jr nc, .handakuten
.dakuten
cp $20
jr nc, .daku1
add "カ" - "ガ"
jr .daku2
.daku1
add "か" - "が"
.daku2
ld b, "゙" ; dakuten
call Diacritic
jr .place
.handakuten
cp "ぱ"
jr nc, .han1
add "ハ" - "パ"
jr .han2
.han1
add "は" - "ぱ"
.han2
ld b, "゚" ; handakuten
call Diacritic
.place
ld [hli], a
call PrintLetterDelay
jp NextChar
; 0x117b
Char15:: ; 117b
ld c, l
ld b, h
callba Function17f036
jp PlaceNextChar
; 1186
print_name: macro
push de
ld de, \1
jp PlaceCommandCharacter
endm
PrintMomsName: print_name MomsName ; 1186
PrintPlayerName: print_name PlayerName ; 118d
PrintRivalName: print_name RivalName ; 1194
PrintRedsName: print_name RedsName ; 119b
PrintGreensName: print_name GreensName ; 11a2
TrainerChar: print_name TrainerCharText ; 11a9
TMChar: print_name TMCharText ; 11b0
PCChar: print_name PCCharText ; 11b7
RocketChar: print_name RocketCharText ; 11be
PlacePOKe: print_name PlacePOKeText ; 11c5
PlaceKougeki: print_name KougekiText ; 11cc
SixDotsChar: print_name SixDotsCharText ; 11d3
PlacePKMN: print_name PlacePKMNText ; 11da
PlacePOKE: print_name PlacePOKEText ; 11e1
Char35: print_name Char35Text ; 11e8
Char36: print_name Char36Text ; 11ef
Char37: print_name Char37Text ; 11f6
PlaceMoveTargetsName:: ; 11fd
ld a, [hBattleTurn]
xor 1
jr PlaceMoveTargetsName_5A
PlaceMoveUsersName:: ; 1203
ld a, [hBattleTurn]
PlaceMoveTargetsName_5A: ; 1205
push de
and a
jr nz, .enemy
ld de, BattleMonNick
jr PlaceCommandCharacter
.enemy
ld de, EnemyText ; Enemy
call PlaceString
ld h, b
ld l, c
ld de, EnemyMonNick
jr PlaceCommandCharacter
PlaceEnemysName:: ; 121b
push de
ld a, [wLinkMode]
and a
jr nz, .linkbattle
ld a, [TrainerClass]
cp RIVAL1
jr z, .rival
cp RIVAL2
jr z, .rival
ld de, OTClassName
call PlaceString
ld h, b
ld l, c
ld de, String12a2
call PlaceString
push bc
callab Battle_GetTrainerName
pop hl
ld de, StringBuffer1
jr PlaceCommandCharacter
.rival
ld de, RivalName
jr PlaceCommandCharacter
.linkbattle
ld de, OTClassName
jr PlaceCommandCharacter
PlaceGenderedPlayerName:: ; 1252
push de
ld de, PlayerName
call PlaceString
ld h, b
ld l, c
ld a, [PlayerGender]
bit 0, a
ld de, String_kun
jr z, PlaceCommandCharacter
ld de, String_chan
jr PlaceCommandCharacter
PlaceCommandCharacter:: ; 126a
call PlaceString
ld h, b
ld l, c
pop de
jp NextChar
; 0x1273
TMCharText:: db "TM@" ; 1273
TrainerCharText:: db "TRAINER@" ; 1276
PCCharText:: db "PC@" ; 127e
RocketCharText:: db "ROCKET@" ; 1281
PlacePOKeText:: db "POKé@" ; 1288
KougekiText:: db "こうげき@" ; 128d
SixDotsCharText:: db "……@" ; 1292
EnemyText:: db "Enemy @" ; 1295
PlacePKMNText:: db "<PK><MN>@" ; PK MN ; 129c
PlacePOKEText:: db "<PO><KE>@" ; PO KE ; 129f
String12a2:: db " @" ; 12a2
Char35Text::
Char36Text::
Char37Text:: db "@" ; 12a4
String_kun:: db "@" ; 12a5
String_chan:: db "@" ; 12a6
; 12a7
NextLineChar:: ; 12a7
pop hl
ld bc, SCREEN_WIDTH * 2
add hl, bc
push hl
jp NextChar
; 12b0
Char22:: ; 12b0
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
push hl
jp NextChar
; 12b9
TextFar:: ; 12b9
pop hl
push de
ld bc, -TileMap + $10000
add hl, bc
ld de, -SCREEN_WIDTH
ld c, 1
.loop
ld a, h
and a
jr nz, .next
ld a, l
cp SCREEN_WIDTH
jr c, .done
.next
add hl, de
inc c
jr .loop
.done
hlcoord 0, 0
ld de, SCREEN_WIDTH
ld a, c
.loop2
and a
jr z, .done2
add hl, de
dec a
jr .loop2
.done2
pop de
inc de
ld a, [de]
ld c, a
ld b, 0
add hl, bc
push hl
jp NextChar
; 12ea
LineChar:: ; 12ea
pop hl
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
push hl
jp NextChar
; 0x12f2
Paragraph:: ; 12f2
push de
ld a, [wLinkMode]
cp LINK_COLOSSEUM
jr z, .linkbattle
cp LINK_MOBILE
jr z, .linkbattle
call LoadBlinkingCursor
.linkbattle
call Text_WaitBGMap
call ButtonSound
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
lb bc, TEXTBOX_INNERH - 1, TEXTBOX_INNERW
call ClearBox
call UnloadBlinkingCursor
ld c, 20
call DelayFrames
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
pop de
jp NextChar
; 131f
Char4B:: ; 131f
ld a, [wLinkMode]
or a
jr nz, .communication
call LoadBlinkingCursor
.communication
call Text_WaitBGMap
push de
call ButtonSound
pop de
ld a, [wLinkMode]
or a
call z, UnloadBlinkingCursor
Char4C:: ; 1337
push de
call TextScroll
call TextScroll
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
pop de
jp NextChar
; 1345
ContText:: ; 1345
push de
ld de, .cont
ld b, h
ld c, l
call PlaceString
ld h, b
ld l, c
pop de
jp NextChar
.cont db $4b, "@"
; 1356
PlaceDexEnd:: ; 1356
; Legacy: ends a Pokédex entry (Red).
; Dex entries are now regular strings.
ld [hl], "."
pop hl
ret
; 135a
PromptText:: ; 135a
ld a, [wLinkMode]
cp LINK_COLOSSEUM
jr z, .ok
cp LINK_MOBILE
jr z, .ok
call LoadBlinkingCursor
.ok
call Text_WaitBGMap
call ButtonSound
ld a, [wLinkMode]
cp LINK_COLOSSEUM
jr z, DoneText
cp LINK_MOBILE
jr z, DoneText
call UnloadBlinkingCursor
DoneText:: ; 137c
pop hl
ld de, .stop
dec de
ret
.stop db "@"
; 1383
NullChar:: ; 1383
ld a, "?"
ld [hli], a
call PrintLetterDelay
jp NextChar
; 138c
TextScroll:: ; 138c
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY
decoord TEXTBOX_INNERX, TEXTBOX_INNERY - 1
ld a, TEXTBOX_INNERH - 1
.col
push af
ld c, TEXTBOX_INNERW
.row
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .row
inc de
inc de
inc hl
inc hl
pop af
dec a
jr nz, .col
hlcoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
ld a, " "
ld bc, TEXTBOX_INNERW
call ByteFill
ld c, 5
call DelayFrames
ret
; 13b6
Text_WaitBGMap:: ; 13b6
push bc
ld a, [hOAMUpdate]
push af
ld a, 1
ld [hOAMUpdate], a
call WaitBGMap
pop af
ld [hOAMUpdate], a
pop bc
ret
; 13c6
Diacritic:: ; 13c6
ret
; 13c7
LoadBlinkingCursor:: ; 13c7
ld a, "▼"
ldcoord_a 18, 17
ret
; 13cd
UnloadBlinkingCursor:: ; 13cd
lda_coord 17, 17
ldcoord_a 18, 17
ret
; 13d4
FarString:: ; 13d4
ld b, a
ld a, [hROMBank]
push af
ld a, b
rst Bankswitch
call PlaceString
pop af
rst Bankswitch
ret
; 13e0
PokeFluteTerminatorCharacter:: ; 13e0
ld hl, .stop
ret
.stop db "@"
; 13e5
PlaceHLTextAtBC:: ; 13e5
ld a, [TextBoxFlags]
push af
set 1, a
ld [TextBoxFlags], a
call DoTextUntilTerminator
pop af
ld [TextBoxFlags], a
ret
; 13f6
DoTextUntilTerminator:: ; 13f6
ld a, [hli]
cp "@"
ret z
call .TextCommand
jr DoTextUntilTerminator
.TextCommand:
push hl
push bc
ld c, a
ld b, 0
ld hl, TextCommands
add hl, bc
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
pop bc
pop hl
; jp de
push de
ret
; 1410
TextCommands:: ; 1410
dw Text_TX
dw Text_TX_RAM
dw Text_TX_BCD
dw Text_TX_MOVE
dw Text_TX_BOX
dw Text_TX_LOW
dw Text_WAIT_BUTTON
dw Text_TX_SCROLL
dw Text_START_ASM
dw Text_TX_NUM
dw Text_TX_EXIT
dw Text_PlaySound ; $0b
dw Text_TX_DOTS
dw Text_0D
dw Text_PlaySound ; $0e
dw Text_PlaySound ; $0f
dw Text_PlaySound ; $10
dw Text_PlaySound ; $11
dw Text_PlaySound ; $12
dw Text_PlaySound ; $13
dw Text_TX_STRINGBUFFER
dw Text_TX_DAY
dw Text_TX_FAR
; 143e
Text_TX:: ; 143e
; TX
; write text until "@"
; [$00]["...@"]
ld d, h
ld e, l
ld h, b
ld l, c
call PlaceString
ld h, d
ld l, e
inc hl
ret
; 1449
Text_TX_RAM:: ; 1449
; text_from_ram
; write text from a ram address
; little endian
; [$01][addr]
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
push hl
ld h, b
ld l, c
call PlaceString
pop hl
ret
; 1455
Text_TX_FAR:: ; 1455
; text_jump
; write text from a different bank
; little endian
; [$16][addr][bank]
ld a, [hROMBank]
push af
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld [hROMBank], a
ld [MBC3RomBank], a
push hl
ld h, d
ld l, e
call DoTextUntilTerminator
pop hl
pop af
ld [hROMBank], a
ld [MBC3RomBank], a
ret
; 1470
Text_TX_BCD:: ; 1470
; TX_BCD
; write bcd from address, typically ram
; [$02][addr][flags]
; flags: see PrintBCDNumber
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
push hl
ld h, b
ld l, c
ld c, a
call PrintBCDNumber
ld b, h
ld c, l
pop hl
ret
; 1480
Text_TX_MOVE:: ; 1480
; TX_MOVE
; move to a new tile
; [$03][addr]
ld a, [hli]
ld [wMenuScrollPosition + 2], a
ld c, a
ld a, [hli]
ld [wMenuScrollPosition + 2 + 1], a
ld b, a
ret
; 148b
Text_TX_BOX:: ; 148b
; TX_BOX
; draw a box
; little endian
; [$04][addr][height][width]
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld b, a
ld a, [hli]
ld c, a
push hl
ld h, d
ld l, e
call TextBox
pop hl
ret
; 149b
Text_TX_LOW:: ; 149b
; TX_LOW
; write text at (1,16)
; [$05]
bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
ret
; 149f
Text_WAIT_BUTTON:: ; 149f
; TX_WAITBUTTON
; wait for button press
; show arrow
; [06]
ld a, [wLinkMode]
cp LINK_COLOSSEUM
jp z, Text_0D
cp LINK_MOBILE
jp z, Text_0D
push hl
call LoadBlinkingCursor
push bc
call ButtonSound
pop bc
call UnloadBlinkingCursor
pop hl
ret
; 14ba
Text_TX_SCROLL:: ; 14ba
; pushes text up two lines and sets the BC cursor to the border tile
; below the first character column of the text box.
push hl
call UnloadBlinkingCursor
call TextScroll
call TextScroll
pop hl
bccoord TEXTBOX_INNERX, TEXTBOX_INNERY + 2
ret
; 14c9
Text_START_ASM:: ; 14c9
; TX_ASM
bit 7, h
jr nz, .not_rom
jp hl
.not_rom
ld a, "@"
ld [hl], a
ret
; 14d2
Text_TX_NUM:: ; 14d2
; TX_NUM
; [$09][addr][hi:bytes lo:digits]
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
push hl
ld h, b
ld l, c
ld b, a
and $f
ld c, a
ld a, b
and $f0
swap a
set PRINTNUM_RIGHTALIGN_F, a
ld b, a
call PrintNum
ld b, h
ld c, l
pop hl
ret
; 14ed
Text_TX_EXIT:: ; 14ed
push hl
push bc
call GetJoypad
ld a, [hJoyDown]
and A_BUTTON | B_BUTTON
jr nz, .done
ld c, 30
call DelayFrames
.done
pop bc
pop hl
ret
; 1500
Text_PlaySound:: ; 1500
; chars:
; $0b, $0e, $0f, $10, $11, $12, $13
; see TextSFX
push bc
dec hl
ld a, [hli]
ld b, a
push hl
ld hl, TextSFX
.loop
ld a, [hli]
cp -1
jr z, .done
cp b
jr z, .play
inc hl
inc hl
jr .loop
.play
push de
ld e, [hl]
inc hl
ld d, [hl]
call PlaySFX
call WaitSFX
pop de
.done
pop hl
pop bc
ret
; 1522
Function1522:: ; 1522
; XXX
; TX_CRY
push de
ld e, [hl]
inc hl
ld d, [hl]
call PlayCry
pop de
pop hl
pop bc
ret
; 152d
TextSFX:: ; 152d
dbw TX_SOUND_0B, SFX_DEX_FANFARE_50_79
dbw TX_SOUND_12, SFX_FANFARE
dbw TX_SOUND_0E, SFX_DEX_FANFARE_20_49
dbw TX_SOUND_0F, SFX_ITEM
dbw TX_SOUND_10, SFX_CAUGHT_MON
dbw TX_SOUND_11, SFX_DEX_FANFARE_80_109
dbw TX_SOUND_13, SFX_SLOT_MACHINE_START
db -1
; 1543
Text_TX_DOTS:: ; 1543
; [$0C][num]
ld a, [hli]
ld d, a
push hl
ld h, b
ld l, c
.loop
push de
ld a, "…"
ld [hli], a
call GetJoypad
ld a, [hJoyDown]
and A_BUTTON | B_BUTTON
jr nz, .next
ld c, 10
call DelayFrames
.next
pop de
dec d
jr nz, .loop
ld b, h
ld c, l
pop hl
ret
; 1562
Text_0D:: ; 1562
; wait for key down
; display arrow
push hl
push bc
call ButtonSound
pop bc
pop hl
ret
; 156a
Text_TX_STRINGBUFFER:: ; 156a
; Print a string from one of the following:
; 0: StringBuffer3
; 1: StringBuffer4
; 2: StringBuffer5
; 3: StringBuffer2
; 4: StringBuffer1
; 5: EnemyMonNick
; 6: BattleMonNick
; [$14][id]
ld a, [hli]
push hl
ld e, a
ld d, 0
ld hl, StringBufferPointers
add hl, de
add hl, de
ld a, BANK(StringBufferPointers)
call GetFarHalfword
ld d, h
ld e, l
ld h, b
ld l, c
call PlaceString
pop hl
ret
; 1582
Text_TX_DAY:: ; 1582
; TX_DAY
call GetWeekday
push hl
push bc
ld c, a
ld b, 0
ld hl, .Days
add hl, bc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld d, h
ld e, l
pop hl
call PlaceString
ld h, b
ld l, c
ld de, .Day
call PlaceString
pop hl
ret
.Days: ; 15a2
dw .Sun
dw .Mon
dw .Tues
dw .Wednes
dw .Thurs
dw .Fri
dw .Satur
.Sun: db "SUN@"
.Mon: db "MON@"
.Tues: db "TUES@"
.Wednes: db "WEDNES@"
.Thurs: db "THURS@"
.Fri: db "FRI@"
.Satur: db "SATUR@"
.Day: db "DAY@"
; 15d8