mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
1271 lines
37 KiB
NASM
1271 lines
37 KiB
NASM
BattleAnimFrameData:
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; entries correspond to BATTLE_ANIM_FRAMESET_* constants
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table_width 2, BattleAnimFrameData
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dw .Frameset_HitBig ; BATTLE_ANIM_FRAMESET_HIT_BIG
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dw .Frameset_Hit ; BATTLE_ANIM_FRAMESET_HIT
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dw .Frameset_HitSmall ; BATTLE_ANIM_FRAMESET_HIT_SMALL
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dw .Frameset_Punch ; BATTLE_ANIM_FRAMESET_PUNCH
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dw .Frameset_Kick ; BATTLE_ANIM_FRAMESET_KICK
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dw .Frameset_Palm ; BATTLE_ANIM_FRAMESET_PALM
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dw .Frameset_Fang ; BATTLE_ANIM_FRAMESET_FANG
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dw .Frameset_PunchShake ; BATTLE_ANIM_FRAMESET_PUNCH_SHAKE
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dw .Frameset_BallPoof ; BATTLE_ANIM_FRAMESET_BALL_POOF
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dw .Frameset_PokeBall1 ; BATTLE_ANIM_FRAMESET_POKE_BALL_1
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dw .Frameset_PokeBall2 ; BATTLE_ANIM_FRAMESET_POKE_BALL_2
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dw .Frameset_PokeBall3 ; BATTLE_ANIM_FRAMESET_POKE_BALL_3
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dw .Frameset_PokeBall4 ; BATTLE_ANIM_FRAMESET_POKE_BALL_4
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dw .Frameset_PokeBall5 ; BATTLE_ANIM_FRAMESET_POKE_BALL_5
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dw .Frameset_DragonRage ; BATTLE_ANIM_FRAMESET_DRAGON_RAGE
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dw .Frameset_Flamethrower ; BATTLE_ANIM_FRAMESET_FLAMETHROWER
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dw .Frameset_Ember ; BATTLE_ANIM_FRAMESET_EMBER
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dw .Frameset_Burned ; BATTLE_ANIM_FRAMESET_BURNED
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dw .Frameset_Blizzard ; BATTLE_ANIM_FRAMESET_BLIZZARD
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dw .Frameset_Ice ; BATTLE_ANIM_FRAMESET_ICE
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dw .Frameset_IceBeam ; BATTLE_ANIM_FRAMESET_ICE_BEAM
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dw .Frameset_PowderSnow ; BATTLE_ANIM_FRAMESET_POWDER_SNOW
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dw .Frameset_RazorLeaf1 ; BATTLE_ANIM_FRAMESET_RAZOR_LEAF_1
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dw .Frameset_RazorLeaf2 ; BATTLE_ANIM_FRAMESET_RAZOR_LEAF_2
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dw .Frameset_Explosion ; BATTLE_ANIM_FRAMESET_EXPLOSION
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dw .Frameset_BigRock ; BATTLE_ANIM_FRAMESET_BIG_ROCK
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dw .Frameset_SmallRock ; BATTLE_ANIM_FRAMESET_SMALL_ROCK
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dw .Frameset_Strength ; BATTLE_ANIM_FRAMESET_STRENGTH
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dw .Frameset_SkullCrossbone ; BATTLE_ANIM_FRAMESET_SKULL_CROSSBONE
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dw .Frameset_Acid ; BATTLE_ANIM_FRAMESET_ACID
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dw .Frameset_PoisonDropletUnused ; BATTLE_ANIM_FRAMESET_POISON_DROPLET_UNUSED
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dw .Frameset_SludgeBubble ; BATTLE_ANIM_FRAMESET_SLUDGE_BUBBLE
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dw .Frameset_SludgeBubbleBurst ; BATTLE_ANIM_FRAMESET_SLUDGE_BUBBLE_BURST
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dw .Frameset_SmallBubble ; BATTLE_ANIM_FRAMESET_SMALL_BUBBLE
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dw .Frameset_PulsingBubble ; BATTLE_ANIM_FRAMESET_PULSING_BUBBLE
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dw .Frameset_Surf ; BATTLE_ANIM_FRAMESET_SURF
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dw .Frameset_MusicNote1 ; BATTLE_ANIM_FRAMESET_MUSIC_NOTE_1
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dw .Frameset_MusicNote2 ; BATTLE_ANIM_FRAMESET_MUSIC_NOTE_2
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dw .Frameset_MusicNote3 ; BATTLE_ANIM_FRAMESET_MUSIC_NOTE_3
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dw .Frameset_WaterGun1 ; BATTLE_ANIM_FRAMESET_WATER_GUN_1
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dw .Frameset_WaterGun2 ; BATTLE_ANIM_FRAMESET_WATER_GUN_2
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dw .Frameset_WaterGun3 ; BATTLE_ANIM_FRAMESET_WATER_GUN_3
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dw .Frameset_HydroPump ; BATTLE_ANIM_FRAMESET_HYDRO_PUMP
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dw .Frameset_Powder ; BATTLE_ANIM_FRAMESET_POWDER
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dw .Frameset_Beam ; BATTLE_ANIM_FRAMESET_BEAM
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dw .Frameset_BeamTip ; BATTLE_ANIM_FRAMESET_BEAM_TIP
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dw .Frameset_IceBuildup ; BATTLE_ANIM_FRAMESET_ICE_BUILDUP
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dw .Frameset_Frozen ; BATTLE_ANIM_FRAMESET_FROZEN
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dw .Frameset_CirclingSparkle ; BATTLE_ANIM_FRAMESET_CIRCLING_SPARKLE
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dw .Frameset_ThunderCenter ; BATTLE_ANIM_FRAMESET_THUNDER_CENTER
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dw .Frameset_ThunderLeft ; BATTLE_ANIM_FRAMESET_THUNDER_LEFT
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dw .Frameset_ThunderRight ; BATTLE_ANIM_FRAMESET_THUNDER_RIGHT
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dw .Frameset_ThunderWaveDisable ; BATTLE_ANIM_FRAMESET_THUNDER_WAVE_DISABLE
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dw .Frameset_ThunderWaveExtra ; BATTLE_ANIM_FRAMESET_THUNDER_WAVE_EXTRA
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dw .Frameset_ThunderBoltSparks ; BATTLE_ANIM_FRAMESET_THUNDERBOLT_SPARKS
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dw .Frameset_ThunderBoltCore ; BATTLE_ANIM_FRAMESET_THUNDERBOLT_CORE
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dw .Frameset_ThunderShockSparks ; BATTLE_ANIM_FRAMESET_THUNDERSHOCK_SPARKS
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dw .Frameset_ThunderShockCore ; BATTLE_ANIM_FRAMESET_THUNDERSHOCK_CORE
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dw .Frameset_Clamp ; BATTLE_ANIM_FRAMESET_CLAMP
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dw .Frameset_ClampFlipped ; BATTLE_ANIM_FRAMESET_CLAMP_FLIPPED
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dw .Frameset_Bite1 ; BATTLE_ANIM_FRAMESET_BITE_1
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dw .Frameset_Bite2 ; BATTLE_ANIM_FRAMESET_BITE_2
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dw .Frameset_CutDownLeft ; BATTLE_ANIM_FRAMESET_CUT_DOWN_LEFT
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dw .Frameset_CutDownRight ; BATTLE_ANIM_FRAMESET_CUT_DOWN_RIGHT
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dw .Frameset_CutUpRight ; BATTLE_ANIM_FRAMESET_CUT_UP_RIGHT
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dw .Frameset_CutLongDownLeft ; BATTLE_ANIM_FRAMESET_CUT_LONG_DOWN_LEFT
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dw .Frameset_CutLongDownRight ; BATTLE_ANIM_FRAMESET_CUT_LONG_DOWN_RIGHT
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dw .Frameset_ChargeOrb1 ; BATTLE_ANIM_FRAMESET_CHARGE_ORB_1
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dw .Frameset_AbsorbCenter ; BATTLE_ANIM_FRAMESET_ABSORB_CENTER
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dw .Frameset_Gust ; BATTLE_ANIM_FRAMESET_GUST
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dw .Frameset_VineWhip1 ; BATTLE_ANIM_FRAMESET_VINE_WHIP_1
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dw .Frameset_VineWhip2 ; BATTLE_ANIM_FRAMESET_VINE_WHIP_2
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dw .Frameset_RazorWind1 ; BATTLE_ANIM_FRAMESET_RAZOR_WIND_1
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dw .Frameset_RazorWind2 ; BATTLE_ANIM_FRAMESET_RAZOR_WIND_2
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dw .Frameset_SonicboomJP ; BATTLE_ANIM_FRAMESET_SONICBOOM_JP
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dw .Frameset_Warp ; BATTLE_ANIM_FRAMESET_WARP
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dw .Frameset_ChargeOrb2 ; BATTLE_ANIM_FRAMESET_CHARGE_ORB_2
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dw .Frameset_Egg ; BATTLE_ANIM_FRAMESET_EGG
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dw .Frameset_EggWobble ; BATTLE_ANIM_FRAMESET_EGG_WOBBLE
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dw .Frameset_EggCrackedTop ; BATTLE_ANIM_FRAMESET_EGG_CRACKED_TOP
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dw .Frameset_EggCrackedBottom ; BATTLE_ANIM_FRAMESET_EGG_CRACKED_BOTTOM
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dw .Frameset_Focus ; BATTLE_ANIM_FRAMESET_FOCUS
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dw .Frameset_Bind1 ; BATTLE_ANIM_FRAMESET_BIND_1
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dw .Frameset_Bind2 ; BATTLE_ANIM_FRAMESET_BIND_2
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dw .Frameset_Bind3 ; BATTLE_ANIM_FRAMESET_BIND_3
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dw .Frameset_Bind4 ; BATTLE_ANIM_FRAMESET_BIND_4
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dw .Frameset_LeechSeed1 ; BATTLE_ANIM_FRAMESET_LEECH_SEED_1
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dw .Frameset_LeechSeed2 ; BATTLE_ANIM_FRAMESET_LEECH_SEED_2
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dw .Frameset_LeechSeed3 ; BATTLE_ANIM_FRAMESET_LEECH_SEED_3
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dw .Frameset_Sound1 ; BATTLE_ANIM_FRAMESET_SOUND_1
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dw .Frameset_Sound2 ; BATTLE_ANIM_FRAMESET_SOUND_2
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dw .Frameset_Sound3 ; BATTLE_ANIM_FRAMESET_SOUND_3
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dw .Frameset_Wave ; BATTLE_ANIM_FRAMESET_WAVE
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dw .Frameset_ConfuseRay1 ; BATTLE_ANIM_FRAMESET_CONFUSE_RAY_1
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dw .Frameset_ConfuseRay2 ; BATTLE_ANIM_FRAMESET_CONFUSE_RAY_2
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dw .Frameset_Leer ; BATTLE_ANIM_FRAMESET_LEER
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dw .Frameset_Reflect ; BATTLE_ANIM_FRAMESET_REFLECT
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dw .Frameset_Chick1 ; BATTLE_ANIM_FRAMESET_CHICK_1
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dw .Frameset_Chick2 ; BATTLE_ANIM_FRAMESET_CHICK_2
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dw .Frameset_Amnesia1 ; BATTLE_ANIM_FRAMESET_AMNESIA_1
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dw .Frameset_Amnesia2 ; BATTLE_ANIM_FRAMESET_AMNESIA_2
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dw .Frameset_Amnesia3 ; BATTLE_ANIM_FRAMESET_AMNESIA_3
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dw .Frameset_Asleep ; BATTLE_ANIM_FRAMESET_ASLEEP
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dw .Frameset_DigSand ; BATTLE_ANIM_FRAMESET_DIG_SAND
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dw .Frameset_DigPile ; BATTLE_ANIM_FRAMESET_DIG_PILE
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dw .Frameset_Sand ; BATTLE_ANIM_FRAMESET_SAND
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dw .Frameset_StringShot1 ; BATTLE_ANIM_FRAMESET_STRING_SHOT_1
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dw .Frameset_StringShot2 ; BATTLE_ANIM_FRAMESET_STRING_SHOT_2
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dw .Frameset_StringShot3 ; BATTLE_ANIM_FRAMESET_STRING_SHOT_3
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dw .Frameset_Paralyzed ; BATTLE_ANIM_FRAMESET_PARALYZED
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dw .Frameset_ParalyzedFlipped ; BATTLE_ANIM_FRAMESET_PARALYZED_FLIPPED
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dw .Frameset_Haze ; BATTLE_ANIM_FRAMESET_HAZE
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dw .Frameset_Mist ; BATTLE_ANIM_FRAMESET_MIST
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dw .Frameset_Horn ; BATTLE_ANIM_FRAMESET_HORN
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dw .Frameset_Needle ; BATTLE_ANIM_FRAMESET_NEEDLE
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dw .Frameset_Flower ; BATTLE_ANIM_FRAMESET_FLOWER
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dw .Frameset_BarrageBall ; BATTLE_ANIM_FRAMESET_BARRAGE_BALL
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dw .Frameset_PayDay ; BATTLE_ANIM_FRAMESET_PAY_DAY
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dw .Frameset_Heart ; BATTLE_ANIM_FRAMESET_HEART
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dw .Frameset_SpinningBone ; BATTLE_ANIM_FRAMESET_SPINNING_BONE
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dw .Frameset_Star ; BATTLE_ANIM_FRAMESET_STAR
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dw .Frameset_Spoon ; BATTLE_ANIM_FRAMESET_SPOON
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dw .Frameset_Sparkle ; BATTLE_ANIM_FRAMESET_SPARKLE
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dw .Frameset_SkyAttack ; BATTLE_ANIM_FRAMESET_SKY_ATTACK
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dw .Frameset_Lick ; BATTLE_ANIM_FRAMESET_LICK
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dw .Frameset_WithdrawShell ; BATTLE_ANIM_FRAMESET_WITHDRAW_SHELL
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dw .Frameset_ShrinkingChargeOrb ; BATTLE_ANIM_FRAMESET_SHRINKING_CHARGE_ORB
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dw .Frameset_Conversion ; BATTLE_ANIM_FRAMESET_CONVERSION
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dw .Frameset_Sword ; BATTLE_ANIM_FRAMESET_SWORD
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dw .Frameset_SpeedLine1 ; BATTLE_ANIM_FRAMESET_SPEED_LINE_1
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dw .Frameset_SpeedLine2 ; BATTLE_ANIM_FRAMESET_SPEED_LINE_2
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dw .Frameset_SpeedLine3 ; BATTLE_ANIM_FRAMESET_SPEED_LINE_3
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dw .Frameset_SeismicToss ; BATTLE_ANIM_FRAMESET_SEISMIC_TOSS
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dw .Frameset_Sharpen ; BATTLE_ANIM_FRAMESET_SHARPEN
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dw .Frameset_DefenseCurl ; BATTLE_ANIM_FRAMESET_DEFENSE_CURL
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dw .Frameset_MetronomeHand ; BATTLE_ANIM_FRAMESET_METRONOME_HAND
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dw .Frameset_Agility ; BATTLE_ANIM_FRAMESET_AGILITY
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dw .Frameset_Cotton ; BATTLE_ANIM_FRAMESET_COTTON
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dw .Frameset_MilkBottle ; BATTLE_ANIM_FRAMESET_MILK_BOTTLE
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dw .Frameset_Spike ; BATTLE_ANIM_FRAMESET_SPIKE
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dw .Frameset_AngerVein ; BATTLE_ANIM_FRAMESET_ANGER_VEIN
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dw .Frameset_HealBell ; BATTLE_ANIM_FRAMESET_HEAL_BELL
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dw .Frameset_BatonPass ; BATTLE_ANIM_FRAMESET_BATON_PASS
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dw .Frameset_LockOn1 ; BATTLE_ANIM_FRAMESET_LOCK_ON_1
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dw .Frameset_LockOn2 ; BATTLE_ANIM_FRAMESET_LOCK_ON_2
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dw .Frameset_LockOn3 ; BATTLE_ANIM_FRAMESET_LOCK_ON_3
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dw .Frameset_LockOn4 ; BATTLE_ANIM_FRAMESET_LOCK_ON_4
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dw .Frameset_MindReader1 ; BATTLE_ANIM_FRAMESET_MIND_READER_1
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dw .Frameset_MindReader2 ; BATTLE_ANIM_FRAMESET_MIND_READER_2
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dw .Frameset_MindReader3 ; BATTLE_ANIM_FRAMESET_MIND_READER_3
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dw .Frameset_MindReader4 ; BATTLE_ANIM_FRAMESET_MIND_READER_4
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dw .Frameset_Safeguard ; BATTLE_ANIM_FRAMESET_SAFEGUARD
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dw .Frameset_MegaphoneUnused ; BATTLE_ANIM_FRAMESET_MEGAPHONE_UNUSED
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dw .Frameset_ItemBag ; BATTLE_ANIM_FRAMESET_ITEM_BAG
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dw .Frameset_SpiderWeb ; BATTLE_ANIM_FRAMESET_SPIDER_WEB
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dw .Frameset_UnusedCake ; BATTLE_ANIM_FRAMESET_UNUSED_CAKE
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dw .Frameset_Imp ; BATTLE_ANIM_FRAMESET_IMP
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dw .Frameset_ImpFlipped ; BATTLE_ANIM_FRAMESET_IMP_FLIPPED
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dw .Frameset_Cherub ; BATTLE_ANIM_FRAMESET_CHERUB
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dw .Frameset_Pencil ; BATTLE_ANIM_FRAMESET_PENCIL
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dw .Frameset_EncoreHand ; BATTLE_ANIM_FRAMESET_ENCORE_HAND
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dw .Frameset_EncoreHandFlipped ; BATTLE_ANIM_FRAMESET_ENCORE_HAND_FLIPPED
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dw .Frameset_DestinyBond ; BATTLE_ANIM_FRAMESET_DESTINY_BOND
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dw .Frameset_MorningSun ; BATTLE_ANIM_FRAMESET_MORNING_SUN
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dw .Frameset_Glimmer ; BATTLE_ANIM_FRAMESET_GLIMMER
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dw .Frameset_Moonlight ; BATTLE_ANIM_FRAMESET_MOONLIGHT
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dw .Frameset_CrossChop1 ; BATTLE_ANIM_FRAMESET_CROSS_CHOP_1
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dw .Frameset_CrossChop2 ; BATTLE_ANIM_FRAMESET_CROSS_CHOP_2
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dw .Frameset_ZapCannon ; BATTLE_ANIM_FRAMESET_ZAP_CANNON
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dw .Frameset_CurseNail ; BATTLE_ANIM_FRAMESET_CURSE_NAIL
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dw .Frameset_ForesightShine ; BATTLE_ANIM_FRAMESET_FORESIGHT_SHINE
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dw .Frameset_RapidSpin ; BATTLE_ANIM_FRAMESET_RAPID_SPIN
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dw .Frameset_Swagger ; BATTLE_ANIM_FRAMESET_SWAGGER
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dw .Frameset_MeanLook ; BATTLE_ANIM_FRAMESET_MEAN_LOOK
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dw .Frameset_UpsideDownPunch ; BATTLE_ANIM_FRAMESET_UPSIDE_DOWN_PUNCH
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dw .Frameset_GrowingSparkle ; BATTLE_ANIM_FRAMESET_GROWING_SPARKLE
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dw .Frameset_Rain ; BATTLE_ANIM_FRAMESET_RAIN
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dw .Frameset_PsychUp ; BATTLE_ANIM_FRAMESET_PSYCH_UP
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dw .Frameset_SpiralUnused ; BATTLE_ANIM_FRAMESET_SPIRAL_UNUSED
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dw .Frameset_Aeroblast ; BATTLE_ANIM_FRAMESET_AEROBLAST
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dw .Frameset_Sandstorm ; BATTLE_ANIM_FRAMESET_SANDSTORM
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dw .Frameset_EnemyFeet1Row ; BATTLE_ANIM_FRAMESET_ENEMYFEET_1ROW
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dw .Frameset_PlayerHead1Row ; BATTLE_ANIM_FRAMESET_PLAYERHEAD_1ROW
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dw .Frameset_EnemyFeet2Row ; BATTLE_ANIM_FRAMESET_ENEMYFEET_2ROW
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dw .Frameset_PlayerHead2Row ; BATTLE_ANIM_FRAMESET_PLAYERHEAD_2ROW
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assert_table_length NUM_BATTLE_ANIM_FRAMESETS
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.Frameset_HitBig:
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oamframe BATTLE_ANIM_OAMSET_00, 6
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oamdelete
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.Frameset_Hit:
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oamframe BATTLE_ANIM_OAMSET_01, 6
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oamdelete
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.Frameset_HitSmall:
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oamframe BATTLE_ANIM_OAMSET_02, 6
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oamdelete
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.Frameset_Punch:
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oamframe BATTLE_ANIM_OAMSET_03, 6
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oamdelete
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.Frameset_Kick:
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oamframe BATTLE_ANIM_OAMSET_04, 6
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oamdelete
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.Frameset_Palm:
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oamframe BATTLE_ANIM_OAMSET_05, 6
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oamdelete
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.Frameset_Fang:
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oamframe BATTLE_ANIM_OAMSET_06, 6
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oamdelete
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.Frameset_PunchShake:
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oamframe BATTLE_ANIM_OAMSET_03, 4
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oamframe BATTLE_ANIM_OAMSET_01, 1
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oamframe BATTLE_ANIM_OAMSET_03, 4
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oamframe BATTLE_ANIM_OAMSET_01, 1
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oamframe BATTLE_ANIM_OAMSET_03, 4
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oamframe BATTLE_ANIM_OAMSET_01, 1
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oamframe BATTLE_ANIM_OAMSET_03, 4
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oamframe BATTLE_ANIM_OAMSET_01, 1
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oamdelete
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.Frameset_CutDownLeft:
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oamframe BATTLE_ANIM_OAMSET_4B, 2
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oamframe BATTLE_ANIM_OAMSET_4C, 2
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oamframe BATTLE_ANIM_OAMSET_4D, 4
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oamframe BATTLE_ANIM_OAMSET_4E, 2
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oamwait 2
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oamframe BATTLE_ANIM_OAMSET_4E, 2
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oamwait 2
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oamframe BATTLE_ANIM_OAMSET_4E, 2
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oamwait 2
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oamframe BATTLE_ANIM_OAMSET_4E, 2
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oamdelete
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.Frameset_CutDownRight:
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oamframe BATTLE_ANIM_OAMSET_4B, 2, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_4C, 2, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_4D, 4, OAM_X_FLIP
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oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP
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oamwait 2
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oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP
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oamwait 2
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oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP
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oamwait 2
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oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP
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oamdelete
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.Frameset_CutUpRight:
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oamframe BATTLE_ANIM_OAMSET_4B, 2, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_4C, 2, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_4D, 4, OAM_X_FLIP, OAM_Y_FLIP
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oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
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oamwait 2
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oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
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oamwait 2
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oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
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oamwait 2
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oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
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oamdelete
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.Frameset_CutLongDownLeft:
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oamframe BATTLE_ANIM_OAMSET_4B, 1
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oamframe BATTLE_ANIM_OAMSET_4C, 1
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oamframe BATTLE_ANIM_OAMSET_4D, 1
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oamframe BATTLE_ANIM_OAMSET_4F, 1
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oamframe BATTLE_ANIM_OAMSET_50, 1
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oamframe BATTLE_ANIM_OAMSET_51, 1
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oamframe BATTLE_ANIM_OAMSET_52, 2
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oamwait 2
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oamframe BATTLE_ANIM_OAMSET_52, 2
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oamwait 2
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oamframe BATTLE_ANIM_OAMSET_52, 2
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oamwait 2
|
|
oamframe BATTLE_ANIM_OAMSET_52, 2
|
|
oamdelete
|
|
|
|
.Frameset_CutLongDownRight:
|
|
oamframe BATTLE_ANIM_OAMSET_4B, 1, OAM_X_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_4C, 1, OAM_X_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_4D, 1, OAM_X_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_4F, 1, OAM_X_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_50, 1, OAM_X_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_51, 1, OAM_X_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP
|
|
oamwait 2
|
|
oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP
|
|
oamwait 2
|
|
oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP
|
|
oamwait 2
|
|
oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP
|
|
oamdelete
|
|
|
|
.Frameset_BallPoof:
|
|
oamframe BATTLE_ANIM_OAMSET_00, 3
|
|
oamframe BATTLE_ANIM_OAMSET_07, 3
|
|
oamframe BATTLE_ANIM_OAMSET_08, 3
|
|
oamframe BATTLE_ANIM_OAMSET_09, 3
|
|
oamdelete
|
|
|
|
.Frameset_PokeBall1:
|
|
oamframe BATTLE_ANIM_OAMSET_0A, 7
|
|
oamframe BATTLE_ANIM_OAMSET_0B, 7
|
|
oamframe BATTLE_ANIM_OAMSET_0A, 7
|
|
oamframe BATTLE_ANIM_OAMSET_0B, 7, OAM_X_FLIP
|
|
oamrestart
|
|
|
|
.Frameset_PokeBall2:
|
|
oamframe BATTLE_ANIM_OAMSET_0C, 8
|
|
oamend
|
|
|
|
.Frameset_PokeBall3:
|
|
oamframe BATTLE_ANIM_OAMSET_0D, 8
|
|
oamend
|
|
|
|
.Frameset_PokeBall4:
|
|
oamframe BATTLE_ANIM_OAMSET_0A, 8
|
|
oamend
|
|
|
|
.Frameset_PokeBall5:
|
|
oamframe BATTLE_ANIM_OAMSET_0A, 7
|
|
oamframe BATTLE_ANIM_OAMSET_0B, 7
|
|
oamframe BATTLE_ANIM_OAMSET_0A, 7
|
|
oamframe BATTLE_ANIM_OAMSET_0B, 7, OAM_X_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_0A, 7
|
|
oamend
|
|
|
|
.Frameset_DragonRage:
|
|
oamframe BATTLE_ANIM_OAMSET_0A, 8
|
|
oamend
|
|
|
|
.Frameset_Flamethrower:
|
|
oamframe BATTLE_ANIM_OAMSET_0A, 4
|
|
oamframe BATTLE_ANIM_OAMSET_0E, 4
|
|
oamrestart
|
|
|
|
.Frameset_Ember:
|
|
oamframe BATTLE_ANIM_OAMSET_0F, 4
|
|
oamframe BATTLE_ANIM_OAMSET_10, 4
|
|
oamrestart
|
|
|
|
.Frameset_Burned:
|
|
oamframe BATTLE_ANIM_OAMSET_10, 4
|
|
oamframe BATTLE_ANIM_OAMSET_0F, 4
|
|
oamframe BATTLE_ANIM_OAMSET_0E, 4
|
|
oamframe BATTLE_ANIM_OAMSET_0A, 4
|
|
oamframe BATTLE_ANIM_OAMSET_0E, 4
|
|
oamframe BATTLE_ANIM_OAMSET_0A, 4
|
|
oamframe BATTLE_ANIM_OAMSET_0E, 4
|
|
oamframe BATTLE_ANIM_OAMSET_0A, 4
|
|
oamdelete
|
|
|
|
.Frameset_Blizzard:
|
|
oamframe BATTLE_ANIM_OAMSET_10, 1
|
|
oamframe BATTLE_ANIM_OAMSET_0F, 1
|
|
oamframe BATTLE_ANIM_OAMSET_12, 1
|
|
oamframe BATTLE_ANIM_OAMSET_11, 1
|
|
oamframe BATTLE_ANIM_OAMSET_12, 1
|
|
oamframe BATTLE_ANIM_OAMSET_0F, 1
|
|
oamrestart
|
|
|
|
.Frameset_Ice:
|
|
oamframe BATTLE_ANIM_OAMSET_10, 3
|
|
oamframe BATTLE_ANIM_OAMSET_0F, 3
|
|
oamframe BATTLE_ANIM_OAMSET_12, 1
|
|
oamwait 1
|
|
oamframe BATTLE_ANIM_OAMSET_12, 1
|
|
oamwait 1
|
|
oamframe BATTLE_ANIM_OAMSET_12, 1
|
|
oamwait 1
|
|
oamframe BATTLE_ANIM_OAMSET_12, 1
|
|
oamwait 1
|
|
oamframe BATTLE_ANIM_OAMSET_12, 3
|
|
oamdelete
|
|
|
|
.Frameset_IceBeam:
|
|
oamframe BATTLE_ANIM_OAMSET_13, 20
|
|
oamdelete
|
|
|
|
.Frameset_PowderSnow:
|
|
oamframe BATTLE_ANIM_OAMSET_10, 1
|
|
oamframe BATTLE_ANIM_OAMSET_0F, 1
|
|
oamrestart
|
|
|
|
.Frameset_RazorLeaf1:
|
|
oamframe BATTLE_ANIM_OAMSET_14, 8
|
|
oamend
|
|
|
|
.Frameset_RazorLeaf2:
|
|
oamframe BATTLE_ANIM_OAMSET_17, 4
|
|
oamframe BATTLE_ANIM_OAMSET_16, 8
|
|
oamframe BATTLE_ANIM_OAMSET_15, 8
|
|
oamframe BATTLE_ANIM_OAMSET_16, 8
|
|
oamframe BATTLE_ANIM_OAMSET_17, 4
|
|
oamframe BATTLE_ANIM_OAMSET_17, 4
|
|
oamframe BATTLE_ANIM_OAMSET_16, 8, OAM_X_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_15, 8, OAM_X_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_16, 8, OAM_X_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_17, 4
|
|
oamrestart
|
|
|
|
.Frameset_LeechSeed1:
|
|
oamframe BATTLE_ANIM_OAMSET_69, 8
|
|
oamend
|
|
|
|
.Frameset_LeechSeed2:
|
|
oamframe BATTLE_ANIM_OAMSET_69, 32
|
|
oamframe BATTLE_ANIM_OAMSET_6A, 4
|
|
oamframe BATTLE_ANIM_OAMSET_6B, 4
|
|
oamframe BATTLE_ANIM_OAMSET_6D, 4
|
|
oamframe BATTLE_ANIM_OAMSET_6C, 4
|
|
oamend
|
|
|
|
.Frameset_LeechSeed3:
|
|
oamframe BATTLE_ANIM_OAMSET_6C, 8
|
|
oamframe BATTLE_ANIM_OAMSET_6D, 8
|
|
oamrestart
|
|
|
|
.Frameset_Explosion:
|
|
oamframe BATTLE_ANIM_OAMSET_18, 4
|
|
oamframe BATTLE_ANIM_OAMSET_19, 4
|
|
oamframe BATTLE_ANIM_OAMSET_1A, 4
|
|
oamdelete
|
|
|
|
.Frameset_BigRock:
|
|
oamframe BATTLE_ANIM_OAMSET_1B, 8
|
|
oamend
|
|
|
|
.Frameset_SmallRock:
|
|
oamframe BATTLE_ANIM_OAMSET_0F, 8
|
|
oamend
|
|
|
|
.Frameset_Strength:
|
|
oamframe BATTLE_ANIM_OAMSET_1C, 8
|
|
oamend
|
|
|
|
.Frameset_SkullCrossbone:
|
|
oamframe BATTLE_ANIM_OAMSET_0A, 8
|
|
oamdelete
|
|
|
|
.Frameset_Acid:
|
|
oamframe BATTLE_ANIM_OAMSET_1D, 8
|
|
oamend
|
|
|
|
.Frameset_PoisonDropletUnused:
|
|
oamframe BATTLE_ANIM_OAMSET_17, 8
|
|
oamend
|
|
|
|
.Frameset_SludgeBubble:
|
|
oamframe BATTLE_ANIM_OAMSET_0F, 3
|
|
oamframe BATTLE_ANIM_OAMSET_10, 3
|
|
oamframe BATTLE_ANIM_OAMSET_1E, 3
|
|
oamend
|
|
|
|
.Frameset_SludgeBubbleBurst:
|
|
oamframe BATTLE_ANIM_OAMSET_1F, 16
|
|
oamframe BATTLE_ANIM_OAMSET_20, 3
|
|
oamdelete
|
|
|
|
.Frameset_SmallBubble:
|
|
oamframe BATTLE_ANIM_OAMSET_20, 8
|
|
oamend
|
|
|
|
.Frameset_PulsingBubble:
|
|
oamframe BATTLE_ANIM_OAMSET_20, 8
|
|
oamframe BATTLE_ANIM_OAMSET_21, 8
|
|
oamframe BATTLE_ANIM_OAMSET_1B, 8
|
|
oamframe BATTLE_ANIM_OAMSET_21, 8
|
|
oamrestart
|
|
|
|
.Frameset_Surf:
|
|
oamframe BATTLE_ANIM_OAMSET_22, 8
|
|
oamend
|
|
|
|
.Frameset_MusicNote1:
|
|
oamframe BATTLE_ANIM_OAMSET_1B, 8
|
|
oamend
|
|
|
|
.Frameset_MusicNote2:
|
|
oamframe BATTLE_ANIM_OAMSET_23, 8
|
|
oamend
|
|
|
|
.Frameset_MusicNote3:
|
|
oamframe BATTLE_ANIM_OAMSET_24, 8
|
|
oamend
|
|
|
|
.Frameset_WaterGun1:
|
|
oamframe BATTLE_ANIM_OAMSET_25, 8
|
|
oamend
|
|
|
|
.Frameset_WaterGun2:
|
|
oamframe BATTLE_ANIM_OAMSET_26, 8
|
|
oamframe BATTLE_ANIM_OAMSET_27, 8
|
|
oamend
|
|
|
|
.Frameset_WaterGun3:
|
|
oamframe BATTLE_ANIM_OAMSET_28, 8
|
|
oamframe BATTLE_ANIM_OAMSET_29, 8
|
|
oamdelete
|
|
|
|
.Frameset_HydroPump:
|
|
oamframe BATTLE_ANIM_OAMSET_2A, 1
|
|
oamframe BATTLE_ANIM_OAMSET_2B, 1
|
|
oamframe BATTLE_ANIM_OAMSET_2C, 1
|
|
oamframe BATTLE_ANIM_OAMSET_2D, 1
|
|
oamframe BATTLE_ANIM_OAMSET_2E, 1
|
|
oamframe BATTLE_ANIM_OAMSET_2D, 1
|
|
oamframe BATTLE_ANIM_OAMSET_2C, 1
|
|
oamframe BATTLE_ANIM_OAMSET_2B, 1
|
|
oamframe BATTLE_ANIM_OAMSET_2A, 1
|
|
oamdelete
|
|
|
|
.Frameset_Powder:
|
|
oamframe BATTLE_ANIM_OAMSET_14, 1
|
|
oamframe BATTLE_ANIM_OAMSET_15, 1
|
|
oamrestart
|
|
|
|
.Frameset_Beam:
|
|
oamframe BATTLE_ANIM_OAMSET_2F, 4
|
|
oamframe BATTLE_ANIM_OAMSET_30, 40
|
|
oamdelete
|
|
|
|
.Frameset_BeamTip:
|
|
oamframe BATTLE_ANIM_OAMSET_31, 8
|
|
oamend
|
|
|
|
.Frameset_IceBuildup:
|
|
oamframe BATTLE_ANIM_OAMSET_32, 32
|
|
oamframe BATTLE_ANIM_OAMSET_33, 32
|
|
oamframe BATTLE_ANIM_OAMSET_34, 32
|
|
oamframe BATTLE_ANIM_OAMSET_35, 32 ; fallthrough
|
|
.Frameset_Frozen:
|
|
oamwait 2
|
|
oamframe BATTLE_ANIM_OAMSET_35, 4
|
|
oamwait 2
|
|
oamframe BATTLE_ANIM_OAMSET_35, 4
|
|
oamwait 2
|
|
oamframe BATTLE_ANIM_OAMSET_35, 4
|
|
oamwait 2
|
|
oamframe BATTLE_ANIM_OAMSET_35, 4
|
|
oamdelete
|
|
|
|
.Frameset_CirclingSparkle:
|
|
oamframe BATTLE_ANIM_OAMSET_14, 4
|
|
oamframe BATTLE_ANIM_OAMSET_15, 4
|
|
oamrestart
|
|
|
|
.Frameset_ThunderCenter:
|
|
oamframe BATTLE_ANIM_OAMSET_36, 2
|
|
oamframe BATTLE_ANIM_OAMSET_37, 2
|
|
oamframe BATTLE_ANIM_OAMSET_38, 2
|
|
oamframe BATTLE_ANIM_OAMSET_39, 32
|
|
oamdelete
|
|
|
|
.Frameset_ThunderLeft:
|
|
oamframe BATTLE_ANIM_OAMSET_3A, 2
|
|
oamframe BATTLE_ANIM_OAMSET_3B, 2
|
|
oamframe BATTLE_ANIM_OAMSET_3C, 2
|
|
oamframe BATTLE_ANIM_OAMSET_3D, 32
|
|
oamdelete
|
|
|
|
.Frameset_ThunderRight:
|
|
oamframe BATTLE_ANIM_OAMSET_3A, 2, OAM_X_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_3B, 2, OAM_X_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_3C, 2, OAM_X_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_3D, 32, OAM_X_FLIP
|
|
oamdelete
|
|
|
|
.Frameset_ThunderWaveDisable:
|
|
oamframe BATTLE_ANIM_OAMSET_3E, 8
|
|
oamframe BATTLE_ANIM_OAMSET_3F, 8
|
|
oamframe BATTLE_ANIM_OAMSET_40, 8
|
|
oamend
|
|
|
|
.Frameset_ThunderWaveExtra:
|
|
oamframe BATTLE_ANIM_OAMSET_40, 2
|
|
oamwait 2
|
|
oamframe BATTLE_ANIM_OAMSET_40, 2
|
|
oamwait 2
|
|
oamframe BATTLE_ANIM_OAMSET_41, 2
|
|
oamwait 2
|
|
oamframe BATTLE_ANIM_OAMSET_41, 2
|
|
oamwait 2
|
|
oamrestart
|
|
|
|
.Frameset_ThunderBoltSparks:
|
|
oamframe BATTLE_ANIM_OAMSET_42, 2
|
|
oamframe BATTLE_ANIM_OAMSET_43, 2
|
|
oamframe BATTLE_ANIM_OAMSET_44, 2
|
|
oamframe BATTLE_ANIM_OAMSET_45, 2
|
|
oamrestart
|
|
|
|
.Frameset_ThunderBoltCore:
|
|
oamframe BATTLE_ANIM_OAMSET_19, 2
|
|
oamwait 2
|
|
oamrestart
|
|
|
|
.Frameset_ThunderShockSparks:
|
|
oamframe BATTLE_ANIM_OAMSET_46, 4
|
|
oamframe BATTLE_ANIM_OAMSET_47, 4
|
|
oamrestart
|
|
|
|
.Frameset_ThunderShockCore:
|
|
oamframe BATTLE_ANIM_OAMSET_18, 2
|
|
oamwait 2
|
|
oamrestart
|
|
|
|
.Frameset_Clamp:
|
|
oamframe BATTLE_ANIM_OAMSET_48, 8
|
|
oamend
|
|
|
|
.Frameset_ClampFlipped:
|
|
oamframe BATTLE_ANIM_OAMSET_48, 8, OAM_X_FLIP
|
|
oamend
|
|
|
|
.Frameset_Bite1:
|
|
oamframe BATTLE_ANIM_OAMSET_49, 8
|
|
oamend
|
|
|
|
.Frameset_Bite2:
|
|
oamframe BATTLE_ANIM_OAMSET_4A, 8
|
|
oamend
|
|
|
|
.Frameset_ChargeOrb1:
|
|
oamframe BATTLE_ANIM_OAMSET_20, 16
|
|
oamframe BATTLE_ANIM_OAMSET_1F, 16
|
|
oamframe BATTLE_ANIM_OAMSET_1E, 16
|
|
oamend
|
|
|
|
.Frameset_ChargeOrb2:
|
|
oamframe BATTLE_ANIM_OAMSET_20, 8
|
|
oamframe BATTLE_ANIM_OAMSET_1F, 8
|
|
oamframe BATTLE_ANIM_OAMSET_1E, 8
|
|
oamend
|
|
|
|
.Frameset_AbsorbCenter:
|
|
oamwait 20
|
|
oamframe BATTLE_ANIM_OAMSET_55, 40
|
|
oamframe BATTLE_ANIM_OAMSET_54, 40
|
|
oamframe BATTLE_ANIM_OAMSET_53, 20
|
|
oamwait 4
|
|
oamframe BATTLE_ANIM_OAMSET_53, 4
|
|
oamwait 4
|
|
oamframe BATTLE_ANIM_OAMSET_53, 4
|
|
oamwait 4
|
|
oamframe BATTLE_ANIM_OAMSET_53, 4
|
|
oamdelete
|
|
|
|
.Frameset_ShrinkingChargeOrb:
|
|
oamframe BATTLE_ANIM_OAMSET_1E, 8
|
|
oamframe BATTLE_ANIM_OAMSET_1F, 8
|
|
oamframe BATTLE_ANIM_OAMSET_20, 8
|
|
oamdelete
|
|
|
|
.Frameset_Gust:
|
|
oamwait 0
|
|
oamframe BATTLE_ANIM_OAMSET_14, 0
|
|
oamframe BATTLE_ANIM_OAMSET_15, 0
|
|
oamframe BATTLE_ANIM_OAMSET_14, 0, OAM_X_FLIP
|
|
oamwait 0
|
|
oamframe BATTLE_ANIM_OAMSET_16, 0, OAM_X_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_15, 0
|
|
oamframe BATTLE_ANIM_OAMSET_16, 0
|
|
oamrestart
|
|
|
|
.Frameset_VineWhip1:
|
|
oamframe BATTLE_ANIM_OAMSET_56, 2
|
|
oamframe BATTLE_ANIM_OAMSET_57, 4
|
|
oamdelete
|
|
|
|
.Frameset_VineWhip2:
|
|
oamframe BATTLE_ANIM_OAMSET_56, 2, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_57, 4, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamdelete
|
|
|
|
.Frameset_RazorWind1:
|
|
oamframe BATTLE_ANIM_OAMSET_56, 1
|
|
oamframe BATTLE_ANIM_OAMSET_57, 1
|
|
oamframe BATTLE_ANIM_OAMSET_58, 1
|
|
oamframe BATTLE_ANIM_OAMSET_57, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_58, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_57, 2
|
|
oamdelete
|
|
|
|
.Frameset_RazorWind2:
|
|
oamframe BATTLE_ANIM_OAMSET_56, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_57, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_58, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_57, 1
|
|
oamframe BATTLE_ANIM_OAMSET_58, 1
|
|
oamframe BATTLE_ANIM_OAMSET_57, 2, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamdelete
|
|
|
|
.Frameset_SonicboomJP:
|
|
oamframe BATTLE_ANIM_OAMSET_57, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_58, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_57, 1
|
|
oamframe BATTLE_ANIM_OAMSET_58, 1
|
|
oamrestart
|
|
|
|
.Frameset_Warp:
|
|
oamframe BATTLE_ANIM_OAMSET_59, 1
|
|
oamframe BATTLE_ANIM_OAMSET_5A, 1
|
|
oamframe BATTLE_ANIM_OAMSET_5B, 1
|
|
oamframe BATTLE_ANIM_OAMSET_5C, 2
|
|
oamdelete
|
|
|
|
.Frameset_Egg:
|
|
oamframe BATTLE_ANIM_OAMSET_0A, 10
|
|
oamframe BATTLE_ANIM_OAMSET_0B, 3, OAM_X_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_5D, 3, OAM_X_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_0B, 3, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_0A, 2, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_0B, 1, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_5D, 1
|
|
oamframe BATTLE_ANIM_OAMSET_0B, 1
|
|
oamrestart
|
|
|
|
.Frameset_EggWobble:
|
|
oamframe BATTLE_ANIM_OAMSET_0A, 3
|
|
oamframe BATTLE_ANIM_OAMSET_0B, 7, OAM_X_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_0A, 7
|
|
oamframe BATTLE_ANIM_OAMSET_0B, 7
|
|
oamframe BATTLE_ANIM_OAMSET_0A, 3
|
|
oamrestart
|
|
|
|
.Frameset_EggCrackedTop:
|
|
oamframe BATTLE_ANIM_OAMSET_5E, 32
|
|
oamframe BATTLE_ANIM_OAMSET_5E, 32
|
|
oamdelete
|
|
|
|
.Frameset_EggCrackedBottom:
|
|
oamframe BATTLE_ANIM_OAMSET_5F, 32
|
|
oamframe BATTLE_ANIM_OAMSET_5F, 32
|
|
oamdelete
|
|
|
|
.Frameset_Focus:
|
|
oamframe BATTLE_ANIM_OAMSET_60, 8
|
|
oamend
|
|
|
|
.Frameset_Bind1:
|
|
oamframe BATTLE_ANIM_OAMSET_61, 1
|
|
oamframe BATTLE_ANIM_OAMSET_62, 1
|
|
oamframe BATTLE_ANIM_OAMSET_63, 1
|
|
oamend
|
|
|
|
.Frameset_Bind2:
|
|
oamframe BATTLE_ANIM_OAMSET_63, 7
|
|
oamframe BATTLE_ANIM_OAMSET_64, 7
|
|
oamrestart
|
|
|
|
.Frameset_Bind3:
|
|
oamframe BATTLE_ANIM_OAMSET_65, 1
|
|
oamframe BATTLE_ANIM_OAMSET_66, 1
|
|
oamframe BATTLE_ANIM_OAMSET_67, 1
|
|
oamend
|
|
|
|
.Frameset_Bind4:
|
|
oamframe BATTLE_ANIM_OAMSET_67, 7
|
|
oamframe BATTLE_ANIM_OAMSET_68, 7
|
|
oamrestart
|
|
|
|
.Frameset_Sound1:
|
|
oamframe BATTLE_ANIM_OAMSET_6E, 8
|
|
oamend
|
|
|
|
.Frameset_Sound2:
|
|
oamframe BATTLE_ANIM_OAMSET_6F, 8
|
|
oamend
|
|
|
|
.Frameset_Sound3:
|
|
oamframe BATTLE_ANIM_OAMSET_6E, 8, OAM_Y_FLIP
|
|
oamend
|
|
|
|
.Frameset_Wave:
|
|
oamframe BATTLE_ANIM_OAMSET_18, 4
|
|
oamframe BATTLE_ANIM_OAMSET_70, 4
|
|
oamframe BATTLE_ANIM_OAMSET_71, 4
|
|
oamframe BATTLE_ANIM_OAMSET_72, 4
|
|
oamframe BATTLE_ANIM_OAMSET_73, 4
|
|
oamdelete
|
|
|
|
.Frameset_ConfuseRay1:
|
|
oamframe BATTLE_ANIM_OAMSET_74, 4
|
|
oamframe BATTLE_ANIM_OAMSET_75, 4
|
|
oamrestart
|
|
|
|
.Frameset_ConfuseRay2:
|
|
oamframe BATTLE_ANIM_OAMSET_14, 8
|
|
oamend
|
|
|
|
.Frameset_Sparkle:
|
|
oamframe BATTLE_ANIM_OAMSET_74, 3
|
|
oamframe BATTLE_ANIM_OAMSET_14, 3
|
|
oamframe BATTLE_ANIM_OAMSET_15, 3
|
|
oamframe BATTLE_ANIM_OAMSET_14, 3
|
|
oamframe BATTLE_ANIM_OAMSET_15, 3
|
|
oamdelete
|
|
|
|
.Frameset_GrowingSparkle:
|
|
oamframe BATTLE_ANIM_OAMSET_14, 0
|
|
oamframe BATTLE_ANIM_OAMSET_15, 0
|
|
oamframe BATTLE_ANIM_OAMSET_14, 0
|
|
oamframe BATTLE_ANIM_OAMSET_15, 0
|
|
oamframe BATTLE_ANIM_OAMSET_74, 12
|
|
oamdelete
|
|
|
|
.Frameset_Leer:
|
|
oamframe BATTLE_ANIM_OAMSET_76, 8
|
|
oamend
|
|
|
|
.Frameset_Reflect:
|
|
oamframe BATTLE_ANIM_OAMSET_77, 1
|
|
oamframe BATTLE_ANIM_OAMSET_78, 1
|
|
oamframe BATTLE_ANIM_OAMSET_79, 1
|
|
oamframe BATTLE_ANIM_OAMSET_7A, 1
|
|
oamframe BATTLE_ANIM_OAMSET_7B, 1
|
|
oamframe BATTLE_ANIM_OAMSET_7C, 1
|
|
oamframe BATTLE_ANIM_OAMSET_7D, 1
|
|
oamframe BATTLE_ANIM_OAMSET_7C, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_7B, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_7A, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_79, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_78, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_77, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamdelete
|
|
|
|
.Frameset_Chick1:
|
|
oamframe BATTLE_ANIM_OAMSET_1B, 4
|
|
oamframe BATTLE_ANIM_OAMSET_7E, 4
|
|
oamrestart
|
|
|
|
.Frameset_Chick2:
|
|
oamframe BATTLE_ANIM_OAMSET_1B, 4, OAM_X_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_7E, 4, OAM_X_FLIP
|
|
oamrestart
|
|
|
|
.Frameset_Amnesia1:
|
|
oamframe BATTLE_ANIM_OAMSET_7F, 8
|
|
oamend
|
|
|
|
.Frameset_Amnesia2:
|
|
oamframe BATTLE_ANIM_OAMSET_25, 8
|
|
oamend
|
|
|
|
.Frameset_Amnesia3:
|
|
oamframe BATTLE_ANIM_OAMSET_80, 8
|
|
oamend
|
|
|
|
.Frameset_Asleep:
|
|
oamframe BATTLE_ANIM_OAMSET_83, 7
|
|
oamframe BATTLE_ANIM_OAMSET_82, 7
|
|
oamframe BATTLE_ANIM_OAMSET_81, 7
|
|
oamframe BATTLE_ANIM_OAMSET_82, 7
|
|
oamframe BATTLE_ANIM_OAMSET_83, 7
|
|
oamframe BATTLE_ANIM_OAMSET_82, 7
|
|
oamframe BATTLE_ANIM_OAMSET_81, 7
|
|
oamdelete
|
|
|
|
.Frameset_DigSand:
|
|
oamframe BATTLE_ANIM_OAMSET_1B, 16
|
|
oamdelete
|
|
|
|
.Frameset_DigPile:
|
|
oamwait 15
|
|
oamframe BATTLE_ANIM_OAMSET_84, 15
|
|
oamframe BATTLE_ANIM_OAMSET_85, 15
|
|
oamframe BATTLE_ANIM_OAMSET_29, 15
|
|
oamframe BATTLE_ANIM_OAMSET_28, 15
|
|
oamframe BATTLE_ANIM_OAMSET_86, 32
|
|
oamdelete
|
|
|
|
.Frameset_Sand:
|
|
oamframe BATTLE_ANIM_OAMSET_1B, 3
|
|
oamframe BATTLE_ANIM_OAMSET_87, 3
|
|
oamframe BATTLE_ANIM_OAMSET_88, 3
|
|
oamframe BATTLE_ANIM_OAMSET_89, 3
|
|
oamdelete
|
|
|
|
.Frameset_StringShot1:
|
|
oamframe BATTLE_ANIM_OAMSET_8A, 2
|
|
oamframe BATTLE_ANIM_OAMSET_8B, 2
|
|
oamframe BATTLE_ANIM_OAMSET_8C, 2
|
|
oamframe BATTLE_ANIM_OAMSET_8D, 2
|
|
oamdelete
|
|
|
|
.Frameset_StringShot2:
|
|
oamframe BATTLE_ANIM_OAMSET_61, 2
|
|
oamframe BATTLE_ANIM_OAMSET_62, 2
|
|
oamframe BATTLE_ANIM_OAMSET_63, 2
|
|
oamend
|
|
|
|
.Frameset_StringShot3:
|
|
oamframe BATTLE_ANIM_OAMSET_65, 2
|
|
oamframe BATTLE_ANIM_OAMSET_66, 2
|
|
oamframe BATTLE_ANIM_OAMSET_67, 2
|
|
oamend
|
|
|
|
.Frameset_Paralyzed:
|
|
oamframe BATTLE_ANIM_OAMSET_8E, 8
|
|
oamend
|
|
|
|
.Frameset_ParalyzedFlipped:
|
|
oamframe BATTLE_ANIM_OAMSET_8E, 8, OAM_X_FLIP
|
|
oamend
|
|
|
|
.Frameset_Haze:
|
|
oamframe BATTLE_ANIM_OAMSET_8F, 16
|
|
oamframe BATTLE_ANIM_OAMSET_90, 16
|
|
oamrestart
|
|
|
|
.Frameset_Mist:
|
|
oamframe BATTLE_ANIM_OAMSET_91, 16
|
|
oamframe BATTLE_ANIM_OAMSET_92, 16
|
|
oamrestart
|
|
|
|
.Frameset_Horn:
|
|
oamframe BATTLE_ANIM_OAMSET_93, 8
|
|
oamend
|
|
|
|
.Frameset_Needle:
|
|
oamframe BATTLE_ANIM_OAMSET_1E, 8
|
|
oamend
|
|
|
|
.Frameset_Flower:
|
|
oamframe BATTLE_ANIM_OAMSET_1B, 7
|
|
oamframe BATTLE_ANIM_OAMSET_94, 7
|
|
oamrestart
|
|
|
|
.Frameset_BarrageBall:
|
|
oamframe BATTLE_ANIM_OAMSET_95, 8
|
|
oamend
|
|
|
|
.Frameset_PayDay:
|
|
oamframe BATTLE_ANIM_OAMSET_96, 8
|
|
oamend
|
|
|
|
.Frameset_Heart:
|
|
oamframe BATTLE_ANIM_OAMSET_95, 8
|
|
oamend
|
|
|
|
.Frameset_SpinningBone:
|
|
oamframe BATTLE_ANIM_OAMSET_97, 1
|
|
oamframe BATTLE_ANIM_OAMSET_97, 1, OAM_X_FLIP
|
|
oamrestart
|
|
|
|
.Frameset_Star:
|
|
oamframe BATTLE_ANIM_OAMSET_98, 8
|
|
oamend
|
|
|
|
.Frameset_Spoon:
|
|
oamframe BATTLE_ANIM_OAMSET_99, 32
|
|
oamframe BATTLE_ANIM_OAMSET_99, 32
|
|
oamframe BATTLE_ANIM_OAMSET_99, 32
|
|
oamframe BATTLE_ANIM_OAMSET_99, 32
|
|
oamframe BATTLE_ANIM_OAMSET_99, 32
|
|
oamframe BATTLE_ANIM_OAMSET_9A, 8
|
|
oamend
|
|
|
|
.Frameset_SkyAttack:
|
|
oamframe BATTLE_ANIM_OAMSET_9B, 8
|
|
oamend
|
|
|
|
.Frameset_Lick:
|
|
oamframe BATTLE_ANIM_OAMSET_9C, 2
|
|
oamframe BATTLE_ANIM_OAMSET_9D, 2
|
|
oamframe BATTLE_ANIM_OAMSET_9E, 8
|
|
oamwait 2
|
|
oamframe BATTLE_ANIM_OAMSET_9E, 2
|
|
oamwait 2
|
|
oamframe BATTLE_ANIM_OAMSET_9E, 2
|
|
oamwait 2
|
|
oamframe BATTLE_ANIM_OAMSET_9E, 2
|
|
oamdelete
|
|
|
|
.Frameset_WithdrawShell:
|
|
oamframe BATTLE_ANIM_OAMSET_9F, 8
|
|
oamend
|
|
|
|
.Frameset_Conversion:
|
|
oamframe BATTLE_ANIM_OAMSET_0F, 8
|
|
oamend
|
|
|
|
.Frameset_Sword:
|
|
oamframe BATTLE_ANIM_OAMSET_6B, 24
|
|
oamdelete
|
|
|
|
.Frameset_SpeedLine1:
|
|
oamframe BATTLE_ANIM_OAMSET_A0, 1 ; fallthrough
|
|
.Frameset_SpeedLine2:
|
|
oamframe BATTLE_ANIM_OAMSET_A1, 1 ; fallthrough
|
|
.Frameset_SpeedLine3:
|
|
oamframe BATTLE_ANIM_OAMSET_A2, 1
|
|
oamdelete
|
|
|
|
.Frameset_SeismicToss:
|
|
oamframe BATTLE_ANIM_OAMSET_A3, 8
|
|
oamend
|
|
|
|
.Frameset_Sharpen:
|
|
oamframe BATTLE_ANIM_OAMSET_A4, 4
|
|
oamframe BATTLE_ANIM_OAMSET_A5, 4
|
|
oamframe BATTLE_ANIM_OAMSET_A6, 4
|
|
oamframe BATTLE_ANIM_OAMSET_A7, 4
|
|
oamframe BATTLE_ANIM_OAMSET_A6, 4, OAM_X_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_A5, 4, OAM_X_FLIP
|
|
oamrestart
|
|
|
|
.Frameset_DefenseCurl:
|
|
oamframe BATTLE_ANIM_OAMSET_A8, 4
|
|
oamframe BATTLE_ANIM_OAMSET_A9, 4
|
|
oamframe BATTLE_ANIM_OAMSET_AA, 4
|
|
oamframe BATTLE_ANIM_OAMSET_AB, 4
|
|
oamframe BATTLE_ANIM_OAMSET_AA, 4, OAM_X_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_A9, 4, OAM_X_FLIP
|
|
oamrestart
|
|
|
|
.Frameset_MetronomeHand:
|
|
oamframe BATTLE_ANIM_OAMSET_1B, 8
|
|
oamend
|
|
|
|
.Frameset_Agility:
|
|
oamframe BATTLE_ANIM_OAMSET_AC, 8
|
|
oamend
|
|
|
|
.Frameset_Cotton:
|
|
oamframe BATTLE_ANIM_OAMSET_AD, 8
|
|
oamend
|
|
|
|
.Frameset_MilkBottle:
|
|
oamframe BATTLE_ANIM_OAMSET_AE, 8
|
|
oamend
|
|
|
|
.Frameset_Spike:
|
|
oamframe BATTLE_ANIM_OAMSET_AF, 8
|
|
oamend
|
|
|
|
.Frameset_AngerVein:
|
|
oamframe BATTLE_ANIM_OAMSET_B0, 32
|
|
oamdelete
|
|
|
|
.Frameset_HealBell:
|
|
oamframe BATTLE_ANIM_OAMSET_B1, 7
|
|
oamframe BATTLE_ANIM_OAMSET_B1, 7, OAM_X_FLIP
|
|
oamrestart
|
|
|
|
.Frameset_BatonPass:
|
|
oamframe BATTLE_ANIM_OAMSET_B2, 8
|
|
oamend
|
|
|
|
.Frameset_LockOn1:
|
|
oamframe BATTLE_ANIM_OAMSET_B3, 8
|
|
oamend
|
|
|
|
.Frameset_LockOn2:
|
|
oamframe BATTLE_ANIM_OAMSET_B3, 8, OAM_X_FLIP
|
|
oamend
|
|
|
|
.Frameset_LockOn3:
|
|
oamframe BATTLE_ANIM_OAMSET_B3, 8, OAM_Y_FLIP
|
|
oamend
|
|
|
|
.Frameset_LockOn4:
|
|
oamframe BATTLE_ANIM_OAMSET_B3, 8, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamend
|
|
|
|
.Frameset_MindReader1:
|
|
oamframe BATTLE_ANIM_OAMSET_B5, 8
|
|
oamend
|
|
|
|
.Frameset_MindReader2:
|
|
oamframe BATTLE_ANIM_OAMSET_B5, 8, OAM_X_FLIP
|
|
oamend
|
|
|
|
.Frameset_MindReader3:
|
|
oamframe BATTLE_ANIM_OAMSET_B5, 8, OAM_Y_FLIP
|
|
oamend
|
|
|
|
.Frameset_MindReader4:
|
|
oamframe BATTLE_ANIM_OAMSET_B5, 8, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamend
|
|
|
|
.Frameset_Safeguard:
|
|
oamframe BATTLE_ANIM_OAMSET_B4, 8
|
|
oamend
|
|
|
|
.Frameset_MegaphoneUnused:
|
|
oamframe BATTLE_ANIM_OAMSET_6B, 8
|
|
oamend
|
|
|
|
.Frameset_ItemBag:
|
|
oamframe BATTLE_ANIM_OAMSET_B6, 8
|
|
oamend
|
|
|
|
.Frameset_SpiderWeb:
|
|
oamframe BATTLE_ANIM_OAMSET_B7, 32
|
|
oamend
|
|
|
|
.Frameset_UnusedCake:
|
|
oamframe BATTLE_ANIM_OAMSET_1B, 32
|
|
oamend
|
|
|
|
.Frameset_Imp:
|
|
oamframe BATTLE_ANIM_OAMSET_B8, 32
|
|
oamend
|
|
|
|
.Frameset_ImpFlipped:
|
|
oamframe BATTLE_ANIM_OAMSET_B8, 32, OAM_X_FLIP
|
|
oamend
|
|
|
|
.Frameset_Cherub:
|
|
oamframe BATTLE_ANIM_OAMSET_B9, 32
|
|
oamend
|
|
|
|
.Frameset_Pencil:
|
|
oamframe BATTLE_ANIM_OAMSET_BA, 32
|
|
oamend
|
|
|
|
.Frameset_EncoreHand:
|
|
oamframe BATTLE_ANIM_OAMSET_BB, 32, OAM_X_FLIP
|
|
oamend
|
|
|
|
.Frameset_EncoreHandFlipped:
|
|
oamframe BATTLE_ANIM_OAMSET_BB, 32
|
|
oamend
|
|
|
|
.Frameset_DestinyBond:
|
|
oamframe BATTLE_ANIM_OAMSET_BC, 32
|
|
oamend
|
|
|
|
.Frameset_MorningSun:
|
|
oamframe BATTLE_ANIM_OAMSET_BD, 11
|
|
oamframe BATTLE_ANIM_OAMSET_BE, 11
|
|
oamframe BATTLE_ANIM_OAMSET_1B, 11
|
|
oamdelete
|
|
|
|
.Frameset_Glimmer:
|
|
oamframe BATTLE_ANIM_OAMSET_BF, 4
|
|
oamframe BATTLE_ANIM_OAMSET_C0, 4
|
|
oamframe BATTLE_ANIM_OAMSET_C1, 4
|
|
oamdelete
|
|
|
|
.Frameset_Moonlight:
|
|
oamframe BATTLE_ANIM_OAMSET_C2, 32
|
|
oamframe BATTLE_ANIM_OAMSET_C2, 32
|
|
oamdelete
|
|
|
|
.Frameset_CrossChop1:
|
|
oamframe BATTLE_ANIM_OAMSET_4B, 2
|
|
oamframe BATTLE_ANIM_OAMSET_4C, 2
|
|
oamframe BATTLE_ANIM_OAMSET_4D, 32
|
|
oamframe BATTLE_ANIM_OAMSET_4D, 32
|
|
oamframe BATTLE_ANIM_OAMSET_4D, 32
|
|
oamframe BATTLE_ANIM_OAMSET_4F, 1
|
|
oamframe BATTLE_ANIM_OAMSET_50, 1
|
|
oamframe BATTLE_ANIM_OAMSET_51, 1
|
|
oamframe BATTLE_ANIM_OAMSET_52, 2
|
|
oamwait 2
|
|
oamframe BATTLE_ANIM_OAMSET_52, 2
|
|
oamwait 2
|
|
oamframe BATTLE_ANIM_OAMSET_52, 2
|
|
oamwait 2
|
|
oamframe BATTLE_ANIM_OAMSET_52, 2
|
|
oamdelete
|
|
|
|
.Frameset_CrossChop2:
|
|
oamframe BATTLE_ANIM_OAMSET_4B, 2, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_4C, 2, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_4F, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_50, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_51, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamwait 2
|
|
oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamwait 2
|
|
oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamwait 2
|
|
oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamdelete
|
|
|
|
.Frameset_ZapCannon:
|
|
oamframe BATTLE_ANIM_OAMSET_C3, 1
|
|
oamframe BATTLE_ANIM_OAMSET_C3, 1, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamrestart
|
|
|
|
.Frameset_CurseNail:
|
|
oamframe BATTLE_ANIM_OAMSET_C4, 32
|
|
oamend
|
|
|
|
.Frameset_ForesightShine:
|
|
oamframe BATTLE_ANIM_OAMSET_C5, 4
|
|
oamframe BATTLE_ANIM_OAMSET_C6, 4
|
|
oamframe BATTLE_ANIM_OAMSET_C7, 4
|
|
oamdelete
|
|
|
|
.Frameset_RapidSpin:
|
|
oamframe BATTLE_ANIM_OAMSET_C8, 1
|
|
oamframe BATTLE_ANIM_OAMSET_C8, 1, OAM_X_FLIP
|
|
oamrestart
|
|
|
|
.Frameset_Swagger:
|
|
oamframe BATTLE_ANIM_OAMSET_C9, 3
|
|
oamframe BATTLE_ANIM_OAMSET_05, 3
|
|
oamdelete
|
|
|
|
.Frameset_MeanLook:
|
|
oamframe BATTLE_ANIM_OAMSET_CA, 32
|
|
oamframe BATTLE_ANIM_OAMSET_CB, 3
|
|
oamframe BATTLE_ANIM_OAMSET_CA, 3
|
|
oamframe BATTLE_ANIM_OAMSET_CB, 3
|
|
oamrestart
|
|
|
|
.Frameset_UpsideDownPunch:
|
|
oamframe BATTLE_ANIM_OAMSET_03, 32, OAM_Y_FLIP
|
|
oamend
|
|
|
|
.Frameset_Rain:
|
|
oamframe BATTLE_ANIM_OAMSET_CC, 32
|
|
oamend
|
|
|
|
.Frameset_PsychUp:
|
|
oamframe BATTLE_ANIM_OAMSET_7F, 2
|
|
oamframe BATTLE_ANIM_OAMSET_25, 2
|
|
oamframe BATTLE_ANIM_OAMSET_80, 2
|
|
oamframe BATTLE_ANIM_OAMSET_25, 2
|
|
oamrestart
|
|
|
|
.Frameset_SpiralUnused:
|
|
oamframe BATTLE_ANIM_OAMSET_CD, 4
|
|
oamframe BATTLE_ANIM_OAMSET_CE, 4
|
|
oamframe BATTLE_ANIM_OAMSET_CD, 4, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamframe BATTLE_ANIM_OAMSET_CE, 4, OAM_X_FLIP, OAM_Y_FLIP
|
|
oamrestart
|
|
|
|
.Frameset_Aeroblast:
|
|
oamframe BATTLE_ANIM_OAMSET_CF, 4
|
|
oamframe BATTLE_ANIM_OAMSET_D0, 4
|
|
oamframe BATTLE_ANIM_OAMSET_D1, 4
|
|
oamframe BATTLE_ANIM_OAMSET_D2, 4
|
|
oamdelete
|
|
|
|
.Frameset_Sandstorm:
|
|
oamframe BATTLE_ANIM_OAMSET_D3, 32
|
|
oamend
|
|
|
|
.Frameset_EnemyFeet1Row:
|
|
oamframe BATTLE_ANIM_OAMSET_D4, 8
|
|
oamend
|
|
|
|
.Frameset_PlayerHead1Row:
|
|
oamframe BATTLE_ANIM_OAMSET_D5, 8
|
|
oamend
|
|
|
|
.Frameset_EnemyFeet2Row:
|
|
oamframe BATTLE_ANIM_OAMSET_D6, 8
|
|
oamend
|
|
|
|
.Frameset_PlayerHead2Row:
|
|
oamframe BATTLE_ANIM_OAMSET_D7, 8
|
|
oamend
|