mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
c3331eb7b1
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
254 lines
5.2 KiB
NASM
254 lines
5.2 KiB
NASM
object_const_def
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const ROUTE19_SWIMMER_GIRL
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const ROUTE19_SWIMMER_GUY1
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const ROUTE19_SWIMMER_GUY2
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const ROUTE19_SWIMMER_GUY3
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const ROUTE19_FISHER1
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const ROUTE19_FISHER2
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Route19_MapScripts:
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_TILES, Route19ClearRocksCallback
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Route19ClearRocksCallback:
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checkevent EVENT_CINNABAR_ROCKS_CLEARED
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iftrue .Done
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changeblock 6, 6, $7a ; rock
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changeblock 8, 6, $7a ; rock
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changeblock 10, 6, $7a ; rock
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changeblock 12, 8, $7a ; rock
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changeblock 4, 8, $7a ; rock
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changeblock 10, 10, $7a ; rock
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.Done:
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endcallback
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TrainerSwimmerfDawn:
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trainer SWIMMERF, DAWN, EVENT_BEAT_SWIMMERF_DAWN, SwimmerfDawnSeenText, SwimmerfDawnBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SwimmerfDawnAfterBattleText
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waitbutton
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closetext
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end
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TrainerSwimmermHarold:
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trainer SWIMMERM, HAROLD, EVENT_BEAT_SWIMMERM_HAROLD, SwimmermHaroldSeenText, SwimmermHaroldBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SwimmermHaroldAfterBattleText
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waitbutton
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closetext
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end
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TrainerSwimmermJerome:
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trainer SWIMMERM, JEROME, EVENT_BEAT_SWIMMERM_JEROME, SwimmermJeromeSeenText, SwimmermJeromeBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SwimmermJeromeAfterBattleText
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waitbutton
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closetext
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end
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TrainerSwimmermTucker:
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trainer SWIMMERM, TUCKER, EVENT_BEAT_SWIMMERM_TUCKER, SwimmermTuckerSeenText, SwimmermTuckerBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext SwimmermTuckerAfterBattleText
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waitbutton
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closetext
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end
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Route19Fisher1Script:
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faceplayer
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opentext
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checkevent EVENT_CINNABAR_ROCKS_CLEARED
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iftrue .RocksCleared
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writetext Route19Fisher1Text
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waitbutton
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closetext
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end
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.RocksCleared:
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writetext Route19Fisher1Text_RocksCleared
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waitbutton
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closetext
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end
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Route19Fisher2Script:
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faceplayer
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opentext
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checkevent EVENT_CINNABAR_ROCKS_CLEARED
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iftrue .RocksCleared
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writetext Route19Fisher2Text
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waitbutton
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closetext
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end
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.RocksCleared:
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writetext Route19Fisher2Text_RocksCleared
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waitbutton
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closetext
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end
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Route19Sign:
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jumptext Route19SignText
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CarefulSwimmingSign:
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jumptext CarefulSwimmingSignText
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SwimmermHaroldSeenText:
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text "Have you ever gone"
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line "swimming in the"
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cont "sea at night?"
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done
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SwimmermHaroldBeatenText:
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text "Glub…"
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done
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SwimmermHaroldAfterBattleText:
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text "At night, the sea"
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line "turns black. It"
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para "feels like it will"
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line "swallow you up."
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done
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SwimmermTuckerSeenText:
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text "Pant, pant…"
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line "Just… a little…"
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para "farther… to…"
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line "FUCHSIA…"
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done
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SwimmermTuckerBeatenText:
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text "I'm drowning!"
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done
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SwimmermTuckerAfterBattleText:
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text "I… asked my girl-"
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line "friend to swim to"
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cont "FUCHSIA… Gasp…"
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done
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SwimmerfDawnSeenText:
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text "I'm disgusted by"
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line "wimpy people!"
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done
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SwimmerfDawnBeatenText:
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text "I could beat you"
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line "at swimming…"
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done
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SwimmerfDawnAfterBattleText:
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text "It's a quick swim"
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line "between FUCHSIA"
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para "and SEAFOAM IS-"
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line "LANDS…"
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para "Sheesh, some big"
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line "man my boyfriend"
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para "is! What a wimp!"
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done
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SwimmermJeromeSeenText:
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text "Swimming?"
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line "I'm lousy at it."
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para "I'm just splashing"
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line "around in these"
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cont "shallow waters."
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done
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SwimmermJeromeBeatenText:
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text "I thought I could"
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line "win."
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done
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SwimmermJeromeAfterBattleText:
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text "I might be bad at"
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line "swimming, but I"
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cont "love the sea."
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done
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Route19Fisher1Text:
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text "Sorry. This road"
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line "is closed for"
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cont "construction."
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para "If you want to get"
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line "to CINNABAR, you'd"
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para "better go south"
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line "from PALLET TOWN."
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done
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Route19Fisher1Text_RocksCleared:
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text "I'm all sweaty."
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line "Time for a swim!"
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done
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Route19Fisher2Text:
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text "Who knows how long"
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line "it would take to"
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cont "move this boulder…"
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done
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Route19Fisher2Text_RocksCleared:
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text "The roadwork is"
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line "finally finished."
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para "Now I can go"
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line "fishing again."
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done
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Route19SignText:
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text "ROUTE 19"
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para "FUCHSIA CITY -"
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line "SEAFOAM ISLANDS"
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done
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CarefulSwimmingSignText:
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text "Please be careful"
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line "if you are swim-"
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cont "ming to SEAFOAM"
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cont "ISLANDS."
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para "FUCHSIA POLICE"
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done
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Route19_MapEvents:
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db 0, 0 ; filler
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def_warp_events
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warp_event 7, 3, ROUTE_19_FUCHSIA_GATE, 3
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def_coord_events
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def_bg_events
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bg_event 11, 13, BGEVENT_READ, Route19Sign
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bg_event 11, 1, BGEVENT_READ, CarefulSwimmingSign
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def_object_events
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object_event 9, 23, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 0, TrainerSwimmerfDawn, -1
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object_event 13, 28, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermHarold, -1
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object_event 11, 17, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermJerome, -1
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object_event 8, 23, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 0, TrainerSwimmermTucker, -1
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object_event 9, 5, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 1, Route19Fisher1Script, -1
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object_event 11, 5, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, Route19Fisher2Script, -1
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