mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
c3331eb7b1
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
701 lines
15 KiB
NASM
701 lines
15 KiB
NASM
object_const_def
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const KURTSHOUSE_KURT1
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const KURTSHOUSE_TWIN1
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const KURTSHOUSE_SLOWPOKE
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const KURTSHOUSE_KURT2
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const KURTSHOUSE_TWIN2
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KurtsHouse_MapScripts:
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def_scene_scripts
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def_callbacks
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callback MAPCALLBACK_OBJECTS, KurtsHouseKurtCallback
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KurtsHouseKurtCallback:
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checkevent EVENT_CLEARED_SLOWPOKE_WELL
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iffalse .Done
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checkevent EVENT_FOREST_IS_RESTLESS
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iftrue .Done
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checkflag ENGINE_KURT_MAKING_BALLS
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iftrue .MakingBalls
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disappear KURTSHOUSE_KURT2
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appear KURTSHOUSE_KURT1
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disappear KURTSHOUSE_TWIN2
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appear KURTSHOUSE_TWIN1
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endcallback
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.MakingBalls:
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disappear KURTSHOUSE_KURT1
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appear KURTSHOUSE_KURT2
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disappear KURTSHOUSE_TWIN1
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appear KURTSHOUSE_TWIN2
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.Done:
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endcallback
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Kurt1:
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faceplayer
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opentext
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checkevent EVENT_KURT_GAVE_YOU_LURE_BALL
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iftrue .GotLureBall
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checkevent EVENT_CLEARED_SLOWPOKE_WELL
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iftrue .ClearedSlowpokeWell
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writetext KurtsHouseKurtMakingBallsMustWaitText
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waitbutton
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closetext
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special FadeOutMusic
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setevent EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET
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readvar VAR_FACING
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ifequal UP, .RunAround
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turnobject PLAYER, DOWN
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playsound SFX_FLY
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applymovement KURTSHOUSE_KURT1, KurtsHouseKurtExitHouseMovement
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playsound SFX_EXIT_BUILDING
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disappear KURTSHOUSE_KURT1
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waitsfx
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special RestartMapMusic
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end
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.RunAround:
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turnobject PLAYER, DOWN
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playsound SFX_FLY
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applymovement KURTSHOUSE_KURT1, KurtsHouseKurtGoAroundPlayerThenExitHouseMovement
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playsound SFX_EXIT_BUILDING
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disappear KURTSHOUSE_KURT1
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waitsfx
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special RestartMapMusic
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end
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.ClearedSlowpokeWell:
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writetext KurtsHouseKurtHonoredToMakeBallsText
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promptbutton
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verbosegiveitem LURE_BALL
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iffalse .NoRoomForBall
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setevent EVENT_KURT_GAVE_YOU_LURE_BALL
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.GotLureBall:
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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iftrue .WaitForApricorns
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checkevent EVENT_GAVE_KURT_RED_APRICORN
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iftrue .GiveLevelBall
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checkevent EVENT_GAVE_KURT_BLU_APRICORN
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iftrue .GiveLureBall
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checkevent EVENT_GAVE_KURT_YLW_APRICORN
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iftrue .GiveMoonBall
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checkevent EVENT_GAVE_KURT_GRN_APRICORN
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iftrue .GiveFriendBall
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checkevent EVENT_GAVE_KURT_WHT_APRICORN
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iftrue .GiveFastBall
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checkevent EVENT_GAVE_KURT_BLK_APRICORN
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iftrue .GiveHeavyBall
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checkevent EVENT_GAVE_KURT_PNK_APRICORN
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iftrue .GiveLoveBall
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checkevent EVENT_CAN_GIVE_GS_BALL_TO_KURT
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iftrue .CanGiveGSBallToKurt
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.NoGSBall:
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
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iftrue .CheckApricorns
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
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iftrue .CheckApricorns
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writetext KurtsHouseKurtBallsFromApricornsText
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waitbutton
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.CheckApricorns:
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checkitem RED_APRICORN
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iftrue .AskApricorn
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checkitem BLU_APRICORN
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iftrue .AskApricorn
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checkitem YLW_APRICORN
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iftrue .AskApricorn
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checkitem GRN_APRICORN
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iftrue .AskApricorn
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checkitem WHT_APRICORN
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iftrue .AskApricorn
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checkitem BLK_APRICORN
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iftrue .AskApricorn
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checkitem PNK_APRICORN
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iftrue .AskApricorn
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
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iftrue .ThatTurnedOutGreat
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
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iftrue .IMakeBallsFromApricorns
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closetext
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end
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.IMakeBallsFromApricorns:
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writetext KurtsHouseKurtBallsFromApricornsText
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waitbutton
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closetext
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end
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.AskApricorn:
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writetext KurtsHouseKurtAskYouHaveAnApricornText
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promptbutton
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_3
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special SelectApricornForKurt
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ifequal FALSE, .Cancel
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ifequal BLU_APRICORN, .Blu
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ifequal YLW_APRICORN, .Ylw
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ifequal GRN_APRICORN, .Grn
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ifequal WHT_APRICORN, .Wht
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ifequal BLK_APRICORN, .Blk
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ifequal PNK_APRICORN, .Pnk
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; .Red
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setevent EVENT_GAVE_KURT_RED_APRICORN
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sjump .GaveKurtApricorns
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.Blu:
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setevent EVENT_GAVE_KURT_BLU_APRICORN
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sjump .GaveKurtApricorns
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.Ylw:
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setevent EVENT_GAVE_KURT_YLW_APRICORN
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sjump .GaveKurtApricorns
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.Grn:
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setevent EVENT_GAVE_KURT_GRN_APRICORN
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sjump .GaveKurtApricorns
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.Wht:
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setevent EVENT_GAVE_KURT_WHT_APRICORN
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sjump .GaveKurtApricorns
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.Blk:
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setevent EVENT_GAVE_KURT_BLK_APRICORN
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sjump .GaveKurtApricorns
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.Pnk:
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setevent EVENT_GAVE_KURT_PNK_APRICORN
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sjump .GaveKurtApricorns
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.GaveKurtApricorns:
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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setflag ENGINE_KURT_MAKING_BALLS
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.WaitForApricorns:
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writetext KurtsHouseKurtItWillTakeADayText
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waitbutton
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closetext
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end
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.Cancel:
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writetext KurtsHouseKurtThatsALetdownText
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waitbutton
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closetext
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end
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._ThatTurnedOutGreat:
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
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.ThatTurnedOutGreat:
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writetext KurtsHouseKurtTurnedOutGreatText
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waitbutton
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.NoRoomForBall:
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closetext
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end
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.GiveLevelBall:
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checkflag ENGINE_KURT_MAKING_BALLS
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iftrue KurtMakingBallsScript
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writetext KurtsHouseKurtJustFinishedYourBallText
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promptbutton
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verbosegiveitemvar LEVEL_BALL, VAR_KURT_APRICORNS
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iffalse .NoRoomForBall
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clearevent EVENT_GAVE_KURT_RED_APRICORN
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sjump ._ThatTurnedOutGreat
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.GiveLureBall:
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checkflag ENGINE_KURT_MAKING_BALLS
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iftrue KurtMakingBallsScript
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writetext KurtsHouseKurtJustFinishedYourBallText
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promptbutton
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verbosegiveitemvar LURE_BALL, VAR_KURT_APRICORNS
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iffalse .NoRoomForBall
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clearevent EVENT_GAVE_KURT_BLU_APRICORN
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sjump ._ThatTurnedOutGreat
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.GiveMoonBall:
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checkflag ENGINE_KURT_MAKING_BALLS
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iftrue KurtMakingBallsScript
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writetext KurtsHouseKurtJustFinishedYourBallText
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promptbutton
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verbosegiveitemvar MOON_BALL, VAR_KURT_APRICORNS
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iffalse .NoRoomForBall
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clearevent EVENT_GAVE_KURT_YLW_APRICORN
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sjump ._ThatTurnedOutGreat
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.GiveFriendBall:
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checkflag ENGINE_KURT_MAKING_BALLS
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iftrue KurtMakingBallsScript
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writetext KurtsHouseKurtJustFinishedYourBallText
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promptbutton
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verbosegiveitemvar FRIEND_BALL, VAR_KURT_APRICORNS
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iffalse .NoRoomForBall
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clearevent EVENT_GAVE_KURT_GRN_APRICORN
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sjump ._ThatTurnedOutGreat
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.GiveFastBall:
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checkflag ENGINE_KURT_MAKING_BALLS
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iftrue KurtMakingBallsScript
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writetext KurtsHouseKurtJustFinishedYourBallText
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promptbutton
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verbosegiveitemvar FAST_BALL, VAR_KURT_APRICORNS
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iffalse .NoRoomForBall
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clearevent EVENT_GAVE_KURT_WHT_APRICORN
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sjump ._ThatTurnedOutGreat
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.GiveHeavyBall:
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checkflag ENGINE_KURT_MAKING_BALLS
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iftrue KurtMakingBallsScript
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writetext KurtsHouseKurtJustFinishedYourBallText
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promptbutton
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verbosegiveitemvar HEAVY_BALL, VAR_KURT_APRICORNS
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iffalse .NoRoomForBall
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clearevent EVENT_GAVE_KURT_BLK_APRICORN
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sjump ._ThatTurnedOutGreat
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.GiveLoveBall:
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checkflag ENGINE_KURT_MAKING_BALLS
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iftrue KurtMakingBallsScript
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writetext KurtsHouseKurtJustFinishedYourBallText
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promptbutton
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verbosegiveitemvar LOVE_BALL, VAR_KURT_APRICORNS
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iffalse .NoRoomForBall
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clearevent EVENT_GAVE_KURT_PNK_APRICORN
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sjump ._ThatTurnedOutGreat
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.CanGiveGSBallToKurt:
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checkevent EVENT_GAVE_GS_BALL_TO_KURT
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iftrue .GaveGSBallToKurt
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checkitem GS_BALL
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iffalse .NoGSBall
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writetext KurtsHouseKurtWhatIsThatText
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waitbutton
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closetext
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setevent EVENT_GAVE_GS_BALL_TO_KURT
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takeitem GS_BALL
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setflag ENGINE_KURT_MAKING_BALLS
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end
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.GaveGSBallToKurt:
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checkflag ENGINE_KURT_MAKING_BALLS
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iffalse .NotMakingBalls
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writetext KurtsHouseKurtImCheckingItNowText
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waitbutton
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writetext KurtsHouseKurtAhHaISeeText
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waitbutton
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closetext
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end
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.NotMakingBalls:
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writetext KurtsHouseKurtThisBallStartedToShakeText
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waitbutton
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closetext
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setevent EVENT_FOREST_IS_RESTLESS
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clearevent EVENT_CAN_GIVE_GS_BALL_TO_KURT
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clearevent EVENT_GAVE_GS_BALL_TO_KURT
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special FadeOutMusic
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pause 20
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showemote EMOTE_SHOCK, KURTSHOUSE_KURT1, 30
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readvar VAR_FACING
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ifequal UP, .GSBallRunAround
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turnobject PLAYER, DOWN
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playsound SFX_FLY
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applymovement KURTSHOUSE_KURT1, KurtsHouseKurtExitHouseMovement
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sjump .KurtHasLeftTheBuilding
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.GSBallRunAround:
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turnobject PLAYER, DOWN
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playsound SFX_FLY
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applymovement KURTSHOUSE_KURT1, KurtsHouseKurtGoAroundPlayerThenExitHouseMovement
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.KurtHasLeftTheBuilding:
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playsound SFX_EXIT_BUILDING
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disappear KURTSHOUSE_KURT1
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clearevent EVENT_AZALEA_TOWN_KURT
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waitsfx
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special RestartMapMusic
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setmapscene AZALEA_TOWN, SCENE_AZALEATOWN_KURT_RETURNS_GS_BALL
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end
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Kurt2:
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faceplayer
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opentext
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checkevent EVENT_GAVE_GS_BALL_TO_KURT
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iftrue KurtScript_ImCheckingItNow
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KurtMakingBallsScript:
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checkevent EVENT_BUGGING_KURT_TOO_MUCH
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iffalse Script_FirstTimeBuggingKurt
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writetext KurtsHouseKurtDontBotherMeText
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waitbutton
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closetext
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turnobject KURTSHOUSE_KURT2, UP
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end
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Script_FirstTimeBuggingKurt:
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writetext KurtsHouseKurtGranddaughterHelpingWorkFasterText
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waitbutton
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closetext
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turnobject KURTSHOUSE_KURT2, UP
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setevent EVENT_BUGGING_KURT_TOO_MUCH
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end
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KurtScript_ImCheckingItNow:
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writetext KurtsHouseKurtImCheckingItNowText
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waitbutton
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turnobject KURTSHOUSE_KURT2, UP
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writetext KurtsHouseKurtAhHaISeeText
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waitbutton
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closetext
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end
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KurtsGranddaughter1:
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faceplayer
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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iftrue KurtsGranddaughter2Subscript
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
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iftrue KurtsGranddaughterFunScript
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checkevent EVENT_FOREST_IS_RESTLESS
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iftrue .Lonely
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checkevent EVENT_FAST_SHIP_FIRST_TIME
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iftrue .Dad
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checkevent EVENT_CLEARED_SLOWPOKE_WELL
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iftrue .SlowpokeBack
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checkevent EVENT_AZALEA_TOWN_SLOWPOKETAIL_ROCKET
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iftrue .Lonely
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opentext
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writetext KurtsGranddaughterSlowpokeGoneText
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waitbutton
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closetext
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end
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.SlowpokeBack:
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opentext
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writetext KurtsGranddaughterSlowpokeBackText
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waitbutton
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closetext
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end
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.Lonely:
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opentext
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writetext KurtsGranddaughterLonelyText
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waitbutton
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closetext
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end
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.Dad:
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opentext
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writetext KurtsGranddaughterDadText
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waitbutton
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closetext
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end
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KurtsGranddaughter2:
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faceplayer
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KurtsGranddaughter2Subscript:
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opentext
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checkevent EVENT_GAVE_GS_BALL_TO_KURT
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iftrue .GSBall
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writetext KurtsGranddaughterHelpText
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waitbutton
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closetext
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turnobject KURTSHOUSE_TWIN2, RIGHT
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end
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.GSBall:
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writetext KurtsGranddaughterGSBallText
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waitbutton
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closetext
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turnobject KURTSHOUSE_TWIN2, RIGHT
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end
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KurtsGranddaughterFunScript:
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opentext
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writetext KurtsGranddaughterFunText
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waitbutton
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closetext
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end
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KurtsHouseSlowpoke:
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faceplayer
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opentext
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writetext KurtsHouseSlowpokeText
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cry SLOWPOKE
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waitbutton
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closetext
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end
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KurtsHouseOakPhoto:
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jumptext KurtsHouseOakPhotoText
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KurtsHouseCelebiStatue:
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jumptext KurtsHouseCelebiStatueText
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KurtsHouseBookshelf:
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jumpstd DifficultBookshelfScript
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KurtsHouseRadio:
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jumpstd Radio2Script
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KurtsHouseKurtExitHouseMovement:
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big_step DOWN
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big_step DOWN
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big_step DOWN
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big_step DOWN
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big_step DOWN
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step_end
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KurtsHouseKurtGoAroundPlayerThenExitHouseMovement:
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big_step RIGHT
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big_step DOWN
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big_step DOWN
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big_step DOWN
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big_step DOWN
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big_step DOWN
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step_end
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KurtsHouseKurtMakingBallsMustWaitText:
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text "Hm? Who are you?"
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para "<PLAYER>, eh? You"
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line "want me to make"
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cont "some BALLS?"
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para "Sorry, but that'll"
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line "have to wait."
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para "Do you know TEAM"
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line "ROCKET? Ah, don't"
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para "worry. I'll tell"
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line "you anyhow."
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para "TEAM ROCKET's an"
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line "evil gang that"
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para "uses #MON for"
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line "their dirty work."
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para "They're supposed"
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line "to have disbanded"
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cont "three years ago."
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para "Anyway, they're at"
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line "the WELL, cutting"
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para "off SLOWPOKETAILS"
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line "for sale!"
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para "So I'm going to"
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line "go give them a"
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cont "lesson in pain!"
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para "Hang on, SLOWPOKE!"
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line "Old KURT is on his"
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cont "way!"
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done
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KurtsHouseKurtHonoredToMakeBallsText:
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text "KURT: Hi, <PLAYER>!"
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para "You handled your-"
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line "self like a real"
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cont "hero at the WELL."
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para "I like your style!"
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para "I would be honored"
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line "to make BALLS for"
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para "a trainer like"
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line "you."
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para "This is all I have"
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line "now, but take it."
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done
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KurtsHouseKurtBallsFromApricornsText:
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text "KURT: I make BALLS"
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line "from APRICORNS."
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para "Collect them from"
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line "trees and bring"
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cont "'em to me."
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para "I'll make BALLS"
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line "out of them."
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done
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KurtsHouseKurtAskYouHaveAnApricornText:
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text "KURT: You have an"
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line "APRICORN for me?"
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para "Fine! I'll turn it"
|
|
line "into a BALL."
|
|
done
|
|
|
|
KurtsHouseKurtItWillTakeADayText:
|
|
text "KURT: It'll take a"
|
|
line "day to make you a"
|
|
|
|
para "BALL. Come back"
|
|
line "for it later."
|
|
done
|
|
|
|
KurtsHouseKurtThatsALetdownText:
|
|
text "KURT: Oh…"
|
|
line "That's a letdown."
|
|
done
|
|
|
|
KurtsHouseKurtDontBotherMeText:
|
|
text "KURT: I'm working!"
|
|
line "Don't bother me!"
|
|
done
|
|
|
|
KurtsHouseKurtJustFinishedYourBallText:
|
|
text "KURT: Ah, <PLAYER>!"
|
|
line "I just finished"
|
|
cont "your BALL. Here!"
|
|
done
|
|
|
|
KurtsHouseKurtTurnedOutGreatText:
|
|
text "KURT: That turned"
|
|
line "out great."
|
|
|
|
para "Try catching"
|
|
line "#MON with it."
|
|
done
|
|
|
|
KurtsHouseKurtGranddaughterHelpingWorkFasterText:
|
|
text "KURT: Now that my"
|
|
line "granddaughter is"
|
|
|
|
para "helping me, I can"
|
|
line "work much faster."
|
|
done
|
|
|
|
KurtsHouseKurtWhatIsThatText:
|
|
text "Wh-what is that?"
|
|
|
|
para "I've never seen"
|
|
line "one before."
|
|
|
|
para "It looks a lot"
|
|
line "like a # BALL,"
|
|
|
|
para "but it appears to"
|
|
line "be something else."
|
|
|
|
para "Let me check it"
|
|
line "for you."
|
|
done
|
|
|
|
KurtsHouseKurtImCheckingItNowText:
|
|
text "I'm checking it"
|
|
line "now."
|
|
done
|
|
|
|
KurtsHouseKurtAhHaISeeText:
|
|
text "Ah-ha! I see!"
|
|
line "So…"
|
|
done
|
|
|
|
KurtsHouseKurtThisBallStartedToShakeText:
|
|
text "<PLAYER>!"
|
|
|
|
para "This BALL started"
|
|
line "to shake while I"
|
|
cont "was checking it."
|
|
|
|
para "There must be"
|
|
line "something to this!"
|
|
done
|
|
|
|
KurtsGranddaughterSlowpokeGoneText:
|
|
text "The SLOWPOKE are"
|
|
line "gone… Were they"
|
|
|
|
para "taken away by bad"
|
|
line "people?"
|
|
done
|
|
|
|
KurtsGranddaughterLonelyText:
|
|
text "Grandpa's gone…"
|
|
line "I'm so lonely…"
|
|
done
|
|
|
|
KurtsGranddaughterSlowpokeBackText:
|
|
text "The SLOWPOKE my"
|
|
line "dad gave me came"
|
|
|
|
para "back! Its TAIL is"
|
|
line "growing back too!"
|
|
done
|
|
|
|
KurtsGranddaughterDadText:
|
|
text "Dad works at SILPH"
|
|
line "where he studies"
|
|
cont "# BALLS."
|
|
|
|
para "I have to stay"
|
|
line "home with Grandpa"
|
|
cont "and SLOWPOKE."
|
|
done
|
|
|
|
KurtsGranddaughterHelpText:
|
|
text "I get to help"
|
|
line "Grandpa now!"
|
|
|
|
para "We'll make good"
|
|
line "BALLS for you, so"
|
|
cont "please wait!"
|
|
done
|
|
|
|
KurtsGranddaughterFunText:
|
|
text "It's fun to make"
|
|
line "BALLS!"
|
|
done
|
|
|
|
KurtsGranddaughterGSBallText:
|
|
text "Grandpa's checking"
|
|
line "a BALL right now."
|
|
|
|
para "So I'm waiting"
|
|
line "till he's done."
|
|
done
|
|
|
|
KurtsHouseSlowpokeText:
|
|
text "SLOWPOKE: …"
|
|
line "Yawn?"
|
|
done
|
|
|
|
KurtsHouseOakPhotoText:
|
|
text "…A young PROF."
|
|
line "OAK?"
|
|
done
|
|
|
|
KurtsHouseCelebiStatueText:
|
|
text "It's a statue of"
|
|
line "the forest's pro-"
|
|
cont "tector."
|
|
done
|
|
|
|
KurtsHouse_MapEvents:
|
|
db 0, 0 ; filler
|
|
|
|
def_warp_events
|
|
warp_event 3, 7, AZALEA_TOWN, 4
|
|
warp_event 4, 7, AZALEA_TOWN, 4
|
|
|
|
def_coord_events
|
|
|
|
def_bg_events
|
|
bg_event 6, 1, BGEVENT_READ, KurtsHouseRadio
|
|
bg_event 8, 0, BGEVENT_READ, KurtsHouseOakPhoto
|
|
bg_event 9, 0, BGEVENT_READ, KurtsHouseOakPhoto
|
|
bg_event 5, 1, BGEVENT_READ, KurtsHouseBookshelf
|
|
bg_event 2, 1, BGEVENT_READ, KurtsHouseBookshelf
|
|
bg_event 3, 1, BGEVENT_READ, KurtsHouseBookshelf
|
|
bg_event 4, 1, BGEVENT_READ, KurtsHouseCelebiStatue
|
|
|
|
def_object_events
|
|
object_event 3, 2, SPRITE_KURT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Kurt1, EVENT_KURTS_HOUSE_KURT_1
|
|
object_event 5, 3, SPRITE_TWIN, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, KurtsGranddaughter1, EVENT_KURTS_HOUSE_GRANDDAUGHTER_1
|
|
object_event 6, 3, SPRITE_SLOWPOKE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, KurtsHouseSlowpoke, EVENT_KURTS_HOUSE_SLOWPOKE
|
|
object_event 14, 3, SPRITE_KURT, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Kurt2, EVENT_KURTS_HOUSE_KURT_2
|
|
object_event 11, 4, SPRITE_TWIN, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, KurtsGranddaughter2, EVENT_KURTS_HOUSE_GRANDDAUGHTER_2
|