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Functions prefixed with _ imply they're private. The real purpose of this function is to use an address, rather than saving a few cycles on push/pop.
40 lines
672 B
NASM
40 lines
672 B
NASM
BattleCommand52: ; 37536
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; nightmare
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; Can't hit an absent opponent.
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call CheckHiddenOpponent
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jr nz, .failed
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; Can't hit a substitute.
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call CheckSubstituteOpp
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jr nz, .failed
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; Only works on a sleeping opponent.
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ld a, BATTLE_VARS_STATUS_OPP
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call GetBattleVarAddr
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and SLP
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jr z, .failed
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; Bail if the opponent is already having a nightmare.
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ld a, BATTLE_VARS_SUBSTATUS1_OPP
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call GetBattleVarAddr
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bit SUBSTATUS_NIGHTMARE, [hl]
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jr nz, .failed
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; Otherwise give the opponent a nightmare.
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set SUBSTATUS_NIGHTMARE, [hl]
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call AnimateCurrentMove
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ld hl, StartedNightmareText
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jp StdBattleTextBox
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.failed
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call AnimateFailedMove
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jp PrintButItFailed
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; 37563
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