2.6 KiB
Text Commands
Defined in macros/scripts/text.asm and home/text.asm:TextCommands.
$00: text text
Start writing text until "@".
$4E: next text
Move a line down.
$4F: line text
Start writing at the bottom line.
$50: page text
Start a new Pokédex page.
$51: para text
Start a new paragraph.
$55: cont text
Scroll to the next line.
$57: done
End a text box.
$58: prompt
Prompt the player to end a text box (initiating some other event).
$01: text_from_ram address
Write text from a RAM address.
$02: text_bcd address, flags
Write BCD from an address, typically RAM.
$03: text_move address
Move to a new tile.
$04: text_box address, height, width
Draw a box.
$05: text_low
Write text at (1, 16).
$06: text_waitbutton
Wait for button press; show arrow.
$07: text_scroll
Pushes text up two lines and sets the bc cursor to the border tile below the
first character column of the text box.
$08: start_asm
Start interpreting assembly code.
$09: deciram address, bytes, digits
Read bytes bytes from address and print them as a digits-digit number.
$0A: interpret_data
Exit.
$0B: sound_dex_fanfare_50_79
Play SFX_DEX_FANFARE_50_79.
$0C: limited_interpret_data n
Print n "…"s.
$0D: link_wait_button
Wait for button press; show arrow.
$0E: sound_dex_fanfare_20_49
Play SFX_DEX_FANFARE_20_49.
$0F: sound_item
Play SFX_ITEM.
$10: sound_caught_mon
Play SFX_CAUGHT_MON.
$11: sound_dex_fanfare_80_109
Play SFX_DEX_FANFARE_80_109.
$12: sound_fanfare
Play SFX_FANFARE.
$13: sound_slot_machine_start
Play SFX_SLOT_MACHINE_START.
$14: text_buffer id
Write text from one of the following addresses (listed in data/text_buffers.asm):
StringBuffer3StringBuffer4StringBuffer5StringBuffer2StringBuffer1EnemyMonNickBattleMonNick
$15: current_day
Print the weekday.
$16: text_far address
Write text from a different bank.
$00: text_start
Start writing regular text again after a special command.