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https://gitlab.com/xCrystal/pokecrystal-board.git
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32ed487a47
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
89 lines
1.5 KiB
NASM
Executable File
89 lines
1.5 KiB
NASM
Executable File
BattleCommand_Present: ; 37874
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; present
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ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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jr z, .colosseum_skippush
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push bc
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push de
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.colosseum_skippush
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call BattleCommand_Stab
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ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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jr z, .colosseum_skippop
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pop de
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pop bc
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.colosseum_skippop
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ld a, [wTypeMatchup]
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and a
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jp z, AnimateFailedMove
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ld a, [wAttackMissed]
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and a
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jp nz, AnimateFailedMove
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push bc
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call BattleRandom
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ld b, a
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ld hl, PresentPower
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ld c, 0
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.next
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ld a, [hli]
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cp -1
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jr z, .heal_effect ; 378a4 $11
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cp b
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jr nc, .got_power ; 378a7 $4
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inc c
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inc hl
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jr .next ; 378ab $f4
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.got_power
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ld a, c
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ld [wPresentPower], a
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call AnimateCurrentMoveEitherSide
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ld d, [hl]
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pop bc
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ret
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.heal_effect
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pop bc
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ld a, 3
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ld [wPresentPower], a
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call AnimateCurrentMove
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call BattleCommand_SwitchTurn
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ld hl, AICheckPlayerMaxHP
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ld a, [hBattleTurn]
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and a
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jr z, .got_hp_fn_pointer ; 378c9 $3
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ld hl, AICheckEnemyMaxHP
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.got_hp_fn_pointer
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ld a, BANK(AICheckPlayerMaxHP)
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rst FarCall
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jr c, .already_fully_healed ; 378d1 $20
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ld hl, GetQuarterMaxHP
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call CallBattleCore
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call BattleCommand_SwitchTurn
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ld hl, RestoreHP
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call CallBattleCore
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call BattleCommand_SwitchTurn
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ld hl, RegainedHealthText
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call StdBattleTextBox
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call BattleCommand_SwitchTurn
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call UpdateOpponentInParty
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jr .do_animation ; 378f1 $11
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.already_fully_healed
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call BattleCommand_SwitchTurn
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call _CheckBattleScene
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jr nc, .do_animation ; 378f9 $9
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call AnimateFailedMove
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ld hl, RefusedGiftText
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call StdBattleTextBox
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.do_animation
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jp EndMoveEffect
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INCLUDE "data/moves/present_power.asm"
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