pokecrystal-board/maps/RadioTower1F.asm
Remy Oukaour c05b7f41dd Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00

501 lines
9.2 KiB
NASM

const_value set 2
const RADIOTOWER1F_RECEPTIONIST
const RADIOTOWER1F_LASS
const RADIOTOWER1F_YOUNGSTER
const RADIOTOWER1F_ROCKET
const RADIOTOWER1F_GENTLEMAN
const RADIOTOWER1F_COOLTRAINER_F
RadioTower1F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
ReceptionistScript_0x5cd29:
faceplayer
opentext
checkflag ENGINE_ROCKETS_IN_RADIO_TOWER
iftrue UnknownScript_0x5cd37
writetext UnknownText_0x5ce77
waitbutton
closetext
end
UnknownScript_0x5cd37:
writetext UnknownText_0x5ce81
waitbutton
closetext
end
GentlemanScript_0x5cd3d:
faceplayer
opentext
writetext UnknownText_0x5ceba
buttonsound
special Special_CheckLuckyNumberShowFlag
iffalse .skip
special Special_ResetLuckyNumberShowFlag
.skip
special Special_PrintTodaysLuckyNumber
checkflag ENGINE_LUCKY_NUMBER_SHOW
iftrue .GameOver
writetext UnknownText_0x5cf3a
buttonsound
closetext
applymovement RADIOTOWER1F_GENTLEMAN, MovementData_0x5ce71
opentext
writetext UnknownText_0x5cf5a
buttonsound
waitsfx
writetext UnknownText_0x5cf79
playsound SFX_DEX_FANFARE_20_49
waitsfx
buttonsound
special Special_CheckForLuckyNumberWinners
closetext
applymovement RADIOTOWER1F_GENTLEMAN, MovementData_0x5ce74
opentext
if_equal 1, .FirstPlace
if_equal 2, .SecondPlace
if_equal 3, .ThirdPlace
jump .NoPrize
.GameOver:
writetext UnknownText_0x5cf7e
waitbutton
closetext
end
.FirstPlace:
writetext UnknownText_0x5cfb5
playsound SFX_1ST_PLACE
waitsfx
buttonsound
giveitem MASTER_BALL
iffalse .BagFull
itemnotify
setflag ENGINE_LUCKY_NUMBER_SHOW
jump .GameOver
.SecondPlace:
writetext UnknownText_0x5d023
playsound SFX_2ND_PLACE
waitsfx
buttonsound
giveitem EXP_SHARE
iffalse .BagFull
itemnotify
setflag ENGINE_LUCKY_NUMBER_SHOW
jump .GameOver
.ThirdPlace:
writetext UnknownText_0x5d076
playsound SFX_3RD_PLACE
waitsfx
buttonsound
giveitem PP_UP
iffalse .BagFull
itemnotify
setflag ENGINE_LUCKY_NUMBER_SHOW
jump .GameOver
.NoPrize:
writetext UnknownText_0x5d0c0
waitbutton
closetext
end
.BagFull:
writetext UnknownText_0x5d0e6
waitbutton
closetext
end
CooltrainerFScript_0x5cdd5:
faceplayer
opentext
checkflag ENGINE_RADIO_CARD
iftrue UnknownScript_0x5ce2d
writetext UnknownText_0x5d12d
yesorno
iffalse UnknownScript_0x5ce4b
writetext UnknownText_0x5d1f2
yesorno
iffalse UnknownScript_0x5ce42
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d231
yesorno
iffalse UnknownScript_0x5ce42
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d282
yesorno
iftrue UnknownScript_0x5ce42
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d2bc
yesorno
iffalse UnknownScript_0x5ce42
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d30e
yesorno
iftrue UnknownScript_0x5ce42
playsound SFX_ELEVATOR_END
waitsfx
writetext UnknownText_0x5d37b
buttonsound
stringtotext RadioCardText, $1
scall UnknownScript_0x5ce3e
writetext UnknownText_0x5d3c0
buttonsound
setflag ENGINE_RADIO_CARD
UnknownScript_0x5ce2d:
writetext UnknownText_0x5d3e5
waitbutton
closetext
end
RadioCardText:
db "RADIO CARD@"
UnknownScript_0x5ce3e:
jumpstd receiveitem
end
UnknownScript_0x5ce42:
playsound SFX_WRONG
writetext UnknownText_0x5d409
waitbutton
closetext
end
UnknownScript_0x5ce4b:
writetext UnknownText_0x5d443
waitbutton
closetext
end
RadioTower1FLassScript:
jumptextfaceplayer RadioTower1FLassText
RadioTower1FYoungsterScript:
jumptextfaceplayer RadioTower1FYoungsterText
TrainerGruntM3:
trainer EVENT_BEAT_ROCKET_GRUNTM_3, GRUNTM, GRUNTM_3, GruntM3SeenText, GruntM3BeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext GruntM3AfterBattleText
waitbutton
closetext
end
MapRadioTower1FSignpost0Script:
jumptext UnknownText_0x5d5e7
MapRadioTower1FSignpost1Script:
jumptext UnknownText_0x5d631
MovementData_0x5ce71:
step RIGHT
turn_head UP
step_end
MovementData_0x5ce74:
step LEFT
turn_head UP
step_end
UnknownText_0x5ce77:
text "Welcome!"
done
UnknownText_0x5ce81:
text "Hello. I'm sorry,"
line "but we're not"
cont "offering any tours"
cont "today."
done
UnknownText_0x5ceba:
text "Hi, are you here"
line "for the LUCKY NUM-"
cont "BER SHOW?"
para "Want me to check"
line "the ID numbers of"
cont "your #MON?"
para "If you get lucky,"
line "you win a prize."
done
UnknownText_0x5cf3a:
text "This week's ID"
line "number is @"
text_from_ram StringBuffer3
text "."
done
UnknownText_0x5cf5a:
text "Let's see if you"
line "have a match."
done
UnknownText_0x5cf79:
text $56
line $56
done
UnknownText_0x5cf7e:
text "Please come back"
line "next week for the"
cont "next LUCKY NUMBER."
done
UnknownText_0x5cfb5:
text "Wow! You have a"
line "perfect match of"
cont "all five numbers!"
para "We have a grand"
line "prize winner!"
para "You have won a"
line "MASTER BALL!"
done
UnknownText_0x5d023:
text "Hey! You've"
line "matched the last"
cont "three numbers!"
para "You've won second"
line "prize, an EXP."
cont "SHARE!"
done
UnknownText_0x5d076:
text "Ooh, you've"
line "matched the last"
cont "two numbers."
para "You've won third"
line "prize, a PP UP."
done
UnknownText_0x5d0c0:
text "Nope, none of your"
line "ID numbers match."
done
UnknownText_0x5d0e6:
text "You've got no room"
line "for your prize."
para "Make room and come"
line "back right away."
done
UnknownText_0x5d12d:
text "We have a special"
line "quiz campaign on"
cont "right now."
para "Answer five ques-"
line "tions correctly to"
cont "win a RADIO CARD."
para "Slide it into your"
line "#GEAR to play"
para "the radio anytime,"
line "anywhere."
para "Would you like to"
line "take the quiz?"
done
UnknownText_0x5d1f2:
text "Question 1:"
para "Is there a #MON"
line "that appears only"
cont "in the morning?"
done
UnknownText_0x5d231:
text "Correct!"
line "Question 2:"
para "Is this statement"
line "correct?"
para "You can't buy a"
line "BERRY at a MART."
done
UnknownText_0x5d282:
text "Bull's-eye!"
line "Question 3:"
para "Does HM01 contain"
line "the move FLASH?"
done
UnknownText_0x5d2bc:
text "So far so good!"
line "Question 4:"
para "Is FALKNER the"
line "VIOLET GYM LEADER"
para "who uses bird"
line "#MON?"
done
UnknownText_0x5d30e:
text "Wow! Right again!"
line "Here's the final"
cont "question:"
para "Do GOLDENROD GAME"
line "CORNER's slots"
para "have CHARMANDER"
line "on their reels?"
done
UnknownText_0x5d37b:
text "Bingo! You got it!"
line "Congratulations!"
para "Here's your prize,"
line "a RADIO CARD!"
done
UnknownText_0x5d3c0:
text "<PLAYER>'s #GEAR"
line "can now double as"
cont "a radio!"
done
UnknownText_0x5d3e5:
text "Please tune in to"
line "our radio shows."
done
UnknownText_0x5d409:
text "Oh, dear."
line "Sorry, but you"
para "got it wrong."
line "Please try again!"
done
UnknownText_0x5d443:
text "Oh. I see. Please"
line "see me if you"
cont "change your mind."
done
RadioTower1FLassText:
text "BEN is a fabulous"
line "DJ."
para "His sweet voice"
line "makes me melt!"
done
RadioTower1FYoungsterText:
text "I love MARY, from"
line "#MON TALK."
para "I only know what"
line "she sounds like,"
cont "though."
done
GruntM3SeenText:
text "We've finally"
line "taken over the"
cont "RADIO TOWER!"
para "Now everyone will"
line "get to experience"
para "the true terror of"
line "TEAM ROCKET!"
para "We'll show you"
line "how scary we are!"
done
GruntM3BeatenText:
text "Too strong! We"
line "must watch you…"
done
GruntM3AfterBattleText:
text "You're too strong."
para "Our plan could be"
line "ruined. I must"
cont "warn the others…"
done
UnknownText_0x5d5e7:
text "1F RECEPTION"
line "2F SALES"
para "3F PERSONNEL"
line "4F PRODUCTION"
para "5F DIRECTOR'S"
line " OFFICE"
done
UnknownText_0x5d631:
text "LUCKY CHANNEL!"
para "Win with #MON"
line "ID numbers!"
para "Trade your #MON"
line "to collect differ-"
cont "ent ID numbers!"
done
RadioTower1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $7, $2, 11, GOLDENROD_CITY
warp_def $7, $3, 11, GOLDENROD_CITY
warp_def $0, $f, 2, RADIO_TOWER_2F
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 0, 3, BGEVENT_READ, MapRadioTower1FSignpost0Script
bg_event 0, 13, BGEVENT_READ, MapRadioTower1FSignpost1Script
.ObjectEvents:
db 6
object_event SPRITE_RECEPTIONIST, 6, 5, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ReceptionistScript_0x5cd29, -1
object_event SPRITE_LASS, 4, 16, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, RadioTower1FLassScript, EVENT_GOLDENROD_CITY_CIVILIANS
object_event SPRITE_YOUNGSTER, 4, 15, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, RadioTower1FYoungsterScript, EVENT_GOLDENROD_CITY_CIVILIANS
object_event SPRITE_ROCKET, 1, 14, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, TrainerGruntM3, EVENT_RADIO_TOWER_ROCKET_TAKEOVER
object_event SPRITE_GENTLEMAN, 6, 8, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GentlemanScript_0x5cd3d, EVENT_GOLDENROD_CITY_CIVILIANS
object_event SPRITE_COOLTRAINER_F, 6, 12, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CooltrainerFScript_0x5cdd5, EVENT_GOLDENROD_CITY_CIVILIANS