mid-kid 0d9241889f Organize the engine/ directory, take 3
Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.

Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
2018-03-25 16:18:33 +02:00

50 lines
563 B
NASM
Executable File

CanLearnTMHMMove: ; 11639
ld a, [wCurPartySpecies]
ld [wCurSpecies], a
call GetBaseData
ld hl, wBaseTMHM
push hl
ld a, [wPutativeTMHMMove]
ld b, a
ld c, 0
ld hl, TMHMMoves
.loop
ld a, [hli]
and a
jr z, .end
cp b
jr z, .asm_11659
inc c
jr .loop
.asm_11659
pop hl
ld b, CHECK_FLAG
push de
ld d, 0
predef SmallFarFlagAction
pop de
ret
.end
pop hl
ld c, 0
ret
; 1166a
GetTMHMMove: ; 1166a
ld a, [wd265]
dec a
ld hl, TMHMMoves
ld b, 0
ld c, a
add hl, bc
ld a, [hl]
ld [wd265], a
ret
; 1167a
INCLUDE "data/moves/tmhm_moves.asm"