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https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
32ed487a47
# Conflicts: # audio/engine.asm # constants/gfx_constants.asm # constants/map_data_constants.asm # constants/pokemon_data_constants.asm # constants/sprite_constants.asm # constants/wram_constants.asm # data/maps/data.asm # engine/battle/ai/scoring.asm # engine/battle/core.asm # engine/battle/effect_commands.asm # engine/battle/misc.asm # engine/battle_anims/getpokeballwobble.asm # engine/breeding.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/events/battle_tower/battle_tower.asm # engine/events/battle_tower/rules.asm # engine/events/buena.asm # engine/events/bug_contest/contest_2.asm # engine/events/daycare.asm # engine/events/dratini.asm # engine/events/halloffame.asm # engine/events/happiness_egg.asm # engine/events/kurt.asm # engine/events/lucky_number.asm # engine/events/magnet_train.asm # engine/events/overworld.asm # engine/events/pokerus/pokerus.asm # engine/events/print_unown.asm # engine/events/print_unown_2.asm # engine/events/unown_walls.asm # engine/item_effects.asm # engine/link.asm # engine/mon_menu.asm # engine/player_object.asm # engine/routines/playslowcry.asm # engine/scripting.asm # engine/search.asm # engine/search2.asm # engine/specials.asm # engine/start_menu.asm # engine/timeset.asm # home/battle_vars.asm # home/map.asm # maps/GoldenrodUndergroundSwitchRoomEntrances.asm # maps/IlexForest.asm # maps/KrissHouse2F.asm # maps/Route39Barn.asm # mobile/mobile_12_2.asm # mobile/mobile_40.asm # mobile/mobile_5f.asm # wram.asm
100 lines
1.4 KiB
NASM
100 lines
1.4 KiB
NASM
MAX_ROLLOUT_COUNT EQU 5
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BattleCommand_CheckCurl: ; 37718
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; checkcurl
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ld de, wPlayerRolloutCount
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ld a, [hBattleTurn]
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and a
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jr z, .ok
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ld de, wEnemyRolloutCount
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.ok
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ld a, BATTLE_VARS_SUBSTATUS1
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call GetBattleVar
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bit SUBSTATUS_ROLLOUT, a
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jr z, .reset
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ld b, $4 ; doturn
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jp SkipToBattleCommand
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.reset
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xor a
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ld [de], a
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ret
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; 37734
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BattleCommand_RolloutPower: ; 37734
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; rolloutpower
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ld a, BATTLE_VARS_STATUS
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call GetBattleVar
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and SLP
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ret nz
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ld hl, wPlayerRolloutCount
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ld a, [hBattleTurn]
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and a
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jr z, .got_rollout_count
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ld hl, wEnemyRolloutCount
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.got_rollout_count
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ld a, [hl]
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and a
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jr nz, .skip_set_rampage
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ld a, 1
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ld [wSomeoneIsRampaging], a
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.skip_set_rampage
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ld a, [wAttackMissed]
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and a
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jr z, .hit
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ld a, BATTLE_VARS_SUBSTATUS1
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call GetBattleVarAddr
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res 6, [hl]
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ret
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.hit
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inc [hl]
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ld a, [hl]
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ld b, a
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cp MAX_ROLLOUT_COUNT
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jr c, .not_done_with_rollout
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ld a, BATTLE_VARS_SUBSTATUS1
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call GetBattleVarAddr
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res SUBSTATUS_ROLLOUT, [hl]
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jr .done_with_substatus_flag
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.not_done_with_rollout
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ld a, BATTLE_VARS_SUBSTATUS1
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call GetBattleVarAddr
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set SUBSTATUS_ROLLOUT, [hl]
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.done_with_substatus_flag
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ld a, BATTLE_VARS_SUBSTATUS2
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call GetBattleVar
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bit SUBSTATUS_CURLED, a
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jr z, .not_curled
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inc b
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.not_curled
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.loop
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dec b
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jr z, .done_damage
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ld hl, wCurDamage + 1
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sla [hl]
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dec hl
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rl [hl]
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jr nc, .loop
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ld a, $ff
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ld [hli], a
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ld [hl], a
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.done_damage
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ret
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; 37791
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