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https://gitlab.com/xCrystal/pokecrystal-board.git
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376 lines
20 KiB
NASM
376 lines
20 KiB
NASM
; sprite_anim_struct members (see macros/ram.asm)
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rsreset
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DEF SPRITEANIMSTRUCT_INDEX rb ; 0
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DEF SPRITEANIMSTRUCT_FRAMESET_ID rb ; 1
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DEF SPRITEANIMSTRUCT_ANIM_SEQ_ID rb ; 2
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DEF SPRITEANIMSTRUCT_TILE_ID rb ; 3
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DEF SPRITEANIMSTRUCT_XCOORD rb ; 4
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DEF SPRITEANIMSTRUCT_YCOORD rb ; 5
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DEF SPRITEANIMSTRUCT_XOFFSET rb ; 6
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DEF SPRITEANIMSTRUCT_YOFFSET rb ; 7
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DEF SPRITEANIMSTRUCT_DURATION rb ; 8
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DEF SPRITEANIMSTRUCT_DURATIONOFFSET rb ; 9
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DEF SPRITEANIMSTRUCT_FRAME rb ; a
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DEF SPRITEANIMSTRUCT_JUMPTABLE_INDEX rb ; b
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DEF SPRITEANIMSTRUCT_VAR1 rb ; c
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DEF SPRITEANIMSTRUCT_VAR2 rb ; d
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DEF SPRITEANIMSTRUCT_VAR3 rb ; e
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DEF SPRITEANIMSTRUCT_VAR4 rb ; f
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DEF SPRITEANIMSTRUCT_LENGTH EQU _RS
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DEF NUM_SPRITE_ANIM_STRUCTS EQU 10 ; see wSpriteAnimationStructs
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; wSpriteAnimDict keys (see wram.asm)
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const_def
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const SPRITE_ANIM_DICT_DEFAULT ; 0
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const SPRITE_ANIM_DICT_BOARD_MENU ; 1
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const_skip 3 ; unused
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const SPRITE_ANIM_DICT_TEXT_CURSOR ; 5
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const SPRITE_ANIM_DICT_GS_SPLASH ; 6
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const SPRITE_ANIM_DICT_SLOTS ; 7
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const SPRITE_ANIM_DICT_ARROW_CURSOR ; 8
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DEF NUM_SPRITE_ANIM_GFX EQU const_value
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; wSpriteAnimDict size (see wram.asm)
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DEF NUM_SPRITEANIMDICT_ENTRIES EQU 10
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; SpriteAnimObjects indexes (see data/sprite_anims/objects.asm)
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const_def
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const SPRITE_ANIM_OBJ_PARTY_MON ; 00
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const SPRITE_ANIM_OBJ_GS_TITLE_TRAIL ; 01
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const SPRITE_ANIM_OBJ_NAMING_SCREEN_CURSOR ; 02
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const SPRITE_ANIM_OBJ_GAMEFREAK_LOGO ; 03
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const SPRITE_ANIM_OBJ_GS_GAMEFREAK_LOGO_STAR ; 04
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const SPRITE_ANIM_OBJ_GS_GAMEFREAK_LOGO_SPARKLE ; 05
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const SPRITE_ANIM_OBJ_SLOTS_GOLEM ; 06
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const SPRITE_ANIM_OBJ_SLOTS_CHANSEY ; 07
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const SPRITE_ANIM_OBJ_SLOTS_EGG ; 08
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const SPRITE_ANIM_OBJ_COMPOSE_MAIL_CURSOR ; 09
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const SPRITE_ANIM_OBJ_RED_WALK ; 0a
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const SPRITE_ANIM_OBJ_UNUSED_CURSOR ; 0b
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const SPRITE_ANIM_OBJ_MEMORY_GAME_CURSOR ; 0c
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const SPRITE_ANIM_OBJ_POKEGEAR_ARROW ; 0d
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const SPRITE_ANIM_OBJ_TRADE_POKE_BALL ; 0e
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const SPRITE_ANIM_OBJ_TRADE_POOF ; 0f
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const SPRITE_ANIM_OBJ_TRADE_TUBE_BULGE ; 10
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const SPRITE_ANIM_OBJ_TRADEMON_ICON ; 11
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const SPRITE_ANIM_OBJ_TRADEMON_BUBBLE ; 12
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const SPRITE_ANIM_OBJ_EVOLUTION_BALL_OF_LIGHT ; 13
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const SPRITE_ANIM_OBJ_RADIO_TUNING_KNOB ; 14
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const SPRITE_ANIM_OBJ_MAGNET_TRAIN_RED ; 15
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const SPRITE_ANIM_OBJ_LEAF ; 16
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const SPRITE_ANIM_OBJ_CUT_TREE ; 17
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const SPRITE_ANIM_OBJ_FLY_LEAF ; 18
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const SPRITE_ANIM_OBJ_EGG_CRACK ; 19
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const SPRITE_ANIM_OBJ_GS_INTRO_HO_OH_LUGIA ; 1a
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const SPRITE_ANIM_OBJ_HEADBUTT ; 1b
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const SPRITE_ANIM_OBJ_EGG_HATCH ; 1c
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const SPRITE_ANIM_OBJ_EZCHAT_CURSOR ; 1d
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const SPRITE_ANIM_OBJ_BLUE_WALK ; 1e
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const SPRITE_ANIM_OBJ_MAGNET_TRAIN_BLUE ; 1f
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const SPRITE_ANIM_OBJ_MOBILE_TRADE_SENT_BALL ; 20
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const SPRITE_ANIM_OBJ_MOBILE_TRADE_OT_BALL ; 21
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const SPRITE_ANIM_OBJ_MOBILE_TRADE_CABLE_BULGE ; 22
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const SPRITE_ANIM_OBJ_MOBILE_TRADE_SENT_PULSE ; 23
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const SPRITE_ANIM_OBJ_MOBILE_TRADE_OT_PULSE ; 24
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const SPRITE_ANIM_OBJ_MOBILE_TRADE_PING ; 25
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const SPRITE_ANIM_OBJ_INTRO_SUICUNE ; 26
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const SPRITE_ANIM_OBJ_INTRO_PICHU ; 27
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const SPRITE_ANIM_OBJ_INTRO_WOOPER ; 28
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const SPRITE_ANIM_OBJ_INTRO_UNOWN ; 29
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const SPRITE_ANIM_OBJ_INTRO_UNOWN_F ; 2a
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const SPRITE_ANIM_OBJ_INTRO_SUICUNE_AWAY ; 2b
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const SPRITE_ANIM_OBJ_CELEBI ; 2c
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_WALK_DOWN ; 2d
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_WALK_UP ; 2e
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_WALK_LEFT ; 2f
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_WALK_RIGHT ; 30
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const SPRITE_ANIM_OBJ_BOARD_MENU_BREAK_DIE ; 31
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const SPRITE_ANIM_OBJ_BOARD_MENU_APPEAR_DIE_NUMBER ; 32
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const SPRITE_ANIM_OBJ_BOARD_MENU_MOVE_DIE_NUMBER ; 33
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const SPRITE_ANIM_OBJ_LEVEL_SELECTION_MENU_HIGHLIGHT_LEVEL ; 34
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DEF NUM_SPRITE_ANIM_OBJS EQU const_value
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; DoSpriteAnimFrame.Jumptable indexes (see engine/sprite_anims/functions.asm)
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const_def
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const SPRITE_ANIM_FUNC_NULL ; 00
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const SPRITE_ANIM_FUNC_PARTY_MON ; 01
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const SPRITE_ANIM_FUNC_PARTY_MON_SWITCH ; 02
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const SPRITE_ANIM_FUNC_PARTY_MON_SELECTED ; 03
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const SPRITE_ANIM_FUNC_GS_TITLE_TRAIL ; 04
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const SPRITE_ANIM_FUNC_NAMING_SCREEN_CURSOR ; 05
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const SPRITE_ANIM_FUNC_GAMEFREAK_LOGO ; 06
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const SPRITE_ANIM_FUNC_GS_GAMEFREAK_LOGO_STAR ; 07
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const SPRITE_ANIM_FUNC_GS_GAMEFREAK_LOGO_SPARKLE ; 08
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const SPRITE_ANIM_FUNC_SLOTS_GOLEM ; 09
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const SPRITE_ANIM_FUNC_SLOTS_CHANSEY ; 0a
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const SPRITE_ANIM_FUNC_SLOTS_EGG ; 0b
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const SPRITE_ANIM_FUNC_MAIL_CURSOR ; 0c
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const SPRITE_ANIM_FUNC_UNUSED_CURSOR ; 0d
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const SPRITE_ANIM_FUNC_MEMORY_GAME_CURSOR ; 0e
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const SPRITE_ANIM_FUNC_POKEGEAR_ARROW ; 0f
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const SPRITE_ANIM_FUNC_TRADE_POKE_BALL ; 10
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const SPRITE_ANIM_FUNC_TRADE_TUBE_BULGE ; 11
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const SPRITE_ANIM_FUNC_TRADEMON_IN_TUBE ; 12
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const SPRITE_ANIM_FUNC_REVEAL_NEW_MON ; 13
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const SPRITE_ANIM_FUNC_RADIO_TUNING_KNOB ; 14
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const SPRITE_ANIM_FUNC_CUT_LEAVES ; 15
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const SPRITE_ANIM_FUNC_FLY_FROM ; 16
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const SPRITE_ANIM_FUNC_FLY_LEAF ; 17
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const SPRITE_ANIM_FUNC_FLY_TO ; 18
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const SPRITE_ANIM_FUNC_GS_INTRO_HO_OH_LUGIA ; 19
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const SPRITE_ANIM_FUNC_EZCHAT_CURSOR ; 1a
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const SPRITE_ANIM_FUNC_MOBILE_TRADE_SENT_PULSE ; 1b
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const SPRITE_ANIM_FUNC_MOBILE_TRADE_OT_PULSE ; 1c
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const SPRITE_ANIM_FUNC_INTRO_SUICUNE ; 1d
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const SPRITE_ANIM_FUNC_INTRO_PICHU_WOOPER ; 1e
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const SPRITE_ANIM_FUNC_CELEBI ; 1f
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const SPRITE_ANIM_FUNC_INTRO_UNOWN ; 20
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const SPRITE_ANIM_FUNC_INTRO_UNOWN_F ; 21
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const SPRITE_ANIM_FUNC_INTRO_SUICUNE_AWAY ; 22
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const SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_DOWN ; 23
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const SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_UP ; 24
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const SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_LEFT ; 25
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const SPRITE_ANIM_FUNC_LEVEL_SELECTION_MENU_WALK_RIGHT ; 26
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const SPRITE_ANIM_FUNC_BOARD_MENU_MOVE_DIE_NUMBER ; 27
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DEF NUM_SPRITE_ANIM_FUNCS EQU const_value
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; SpriteAnimFrameData indexes (see data/sprite_anims/framesets.asm)
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const_def
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const SPRITE_ANIM_FRAMESET_00 ; 00
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const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03
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const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST ; 04
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST ; 05
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const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06
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const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08
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const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG ; 09
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const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a
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const SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_STAR ; 0b
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const SPRITE_ANIM_FRAMESET_GS_GAMEFREAK_LOGO_SPARKLE ; 0c
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const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 0d
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 0e
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const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 0f
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const SPRITE_ANIM_FRAMESET_SLOTS_EGG ; 10
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const SPRITE_ANIM_FRAMESET_RED_WALK ; 11
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const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 12
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 13
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const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_WOBBLE ; 14
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const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 15
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const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 16
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const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 17
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const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE ; 18
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const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 19
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const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 1a
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 1b
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const SPRITE_ANIM_FRAMESET_UNUSED_1C ; 1c
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const SPRITE_ANIM_FRAMESET_LEAF ; 1d
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const SPRITE_ANIM_FRAMESET_CUT_TREE ; 1e
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const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 1f
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const SPRITE_ANIM_FRAMESET_EGG_HATCH_1 ; 20
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const SPRITE_ANIM_FRAMESET_EGG_HATCH_2 ; 21
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const SPRITE_ANIM_FRAMESET_EGG_HATCH_3 ; 22
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const SPRITE_ANIM_FRAMESET_EGG_HATCH_4 ; 23
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const SPRITE_ANIM_FRAMESET_GS_INTRO_HO_OH_LUGIA ; 24
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const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_1 ; 26
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_2 ; 27
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_3 ; 28
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_4 ; 29
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_5 ; 2a
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_6 ; 2b
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const SPRITE_ANIM_FRAMESET_EZCHAT_CURSOR_7 ; 2c
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const SPRITE_ANIM_FRAMESET_BLUE_WALK ; 2d
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const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE ; 2e
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const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL ; 2f
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const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL ; 30
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const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_CABLE_BULGE ; 31
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const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_PULSE ; 32
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const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_PULSE ; 33
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const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_PING ; 34
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE ; 35
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 ; 36
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const SPRITE_ANIM_FRAMESET_INTRO_PICHU ; 37
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const SPRITE_ANIM_FRAMESET_INTRO_WOOPER ; 38
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 ; 39
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 ; 3a
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 ; 3b
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 ; 3c
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2 ; 3d
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const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY ; 3e
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const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f
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const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
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const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_WALK_DOWN ; 42
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_WALK_UP ; 43
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_WALK_LEFT ; 44
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_WALK_RIGHT ; 45
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const SPRITE_ANIM_FRAMESET_BOARD_MENU_BREAK_DIE ; 46
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const SPRITE_ANIM_FRAMESET_BOARD_MENU_APPEAR_DIE_NUMBER ; 47
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const SPRITE_ANIM_FRAMESET_BOARD_MENU_MOVE_DIE_NUMBER ; 48
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const SPRITE_ANIM_FRAMESET_LEVEL_SELECTION_MENU_HIGHLIGHT_LEVEL ; 49
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DEF NUM_SPRITE_ANIM_FRAMESETS EQU const_value
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; SpriteAnimOAMData indexes (see data/sprite_anims/oam.asm)
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const_def
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const SPRITE_ANIM_OAMSET_RED_WALK_1 ; 00
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const SPRITE_ANIM_OAMSET_RED_WALK_2 ; 01
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const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_1 ; 02
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const SPRITE_ANIM_OAMSET_GS_INTRO_BUBBLE_2 ; 03
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const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_1 ; 04
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const SPRITE_ANIM_OAMSET_GS_INTRO_SHELLDER_2 ; 05
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const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_1 ; 06
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const SPRITE_ANIM_OAMSET_GS_INTRO_MAGIKARP_2 ; 07
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const SPRITE_ANIM_OAMSET_GS_INTRO_UNUSED_LAPRAS ; 08
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const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_1 ; 09
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const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_2 ; 0a
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const SPRITE_ANIM_OAMSET_GS_INTRO_LAPRAS_3 ; 0b
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const SPRITE_ANIM_OAMSET_GS_INTRO_NOTE ; 0c
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const SPRITE_ANIM_OAMSET_GS_INTRO_INVISIBLE_NOTE ; 0d
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const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_1 ; 0e
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const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_2 ; 0f
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const SPRITE_ANIM_OAMSET_GS_INTRO_JIGGLYPUFF_3 ; 10
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const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_1 ; 11
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const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_2 ; 12
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const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_3 ; 13
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const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_4 ; 14
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const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_1 ; 15
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const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_2 ; 16
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const SPRITE_ANIM_OAMSET_GS_INTRO_PIKACHU_TAIL_3 ; 17
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const SPRITE_ANIM_OAMSET_GS_INTRO_SMALL_FIREBALL ; 18
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const SPRITE_ANIM_OAMSET_GS_INTRO_MED_FIREBALL ; 19
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const SPRITE_ANIM_OAMSET_GS_INTRO_BIG_FIREBALL ; 1a
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const SPRITE_ANIM_OAMSET_GS_INTRO_CHIKORITA ; 1b
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const SPRITE_ANIM_OAMSET_GS_INTRO_CYNDAQUIL ; 1c
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const SPRITE_ANIM_OAMSET_GS_INTRO_TOTODILE ; 1d
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const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 ; 1e
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const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f
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const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20
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const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR_BIG ; 21
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const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO ; 22
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const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_STAR ; 23
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const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_1 ; 24
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const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_2 ; 25
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const SPRITE_ANIM_OAMSET_GS_GAMEFREAK_LOGO_SPARKLE_3 ; 26
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const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1 ; 27
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const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2 ; 28
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const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1 ; 29
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const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2 ; 2a
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const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3 ; 2b
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const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4 ; 2c
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const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5 ; 2d
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const SPRITE_ANIM_OAMSET_SLOTS_EGG ; 2e
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const SPRITE_ANIM_OAMSET_STILL_CURSOR ; 2f
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const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1 ; 30
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const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2 ; 31
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const SPRITE_ANIM_OAMSET_TRADE_POOF_1 ; 32
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const SPRITE_ANIM_OAMSET_TRADE_POOF_2 ; 33
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const SPRITE_ANIM_OAMSET_TRADE_POOF_3 ; 34
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const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1 ; 35
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const SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2 ; 36
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const SPRITE_ANIM_OAMSET_TRADEMON_ICON_1 ; 37
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const SPRITE_ANIM_OAMSET_TRADEMON_ICON_2 ; 38
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const SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE ; 39
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const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1 ; 3a
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const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2 ; 3b
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const SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB ; 3c
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const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1 ; 3d
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const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2 ; 3e
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const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1 ; 3f
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const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2 ; 40
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const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1 ; 41
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const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2 ; 42
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const SPRITE_ANIM_OAMSET_UNUSED_43 ; 43
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const SPRITE_ANIM_OAMSET_UNUSED_44 ; 44
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const SPRITE_ANIM_OAMSET_UNUSED_45 ; 45
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const SPRITE_ANIM_OAMSET_UNUSED_46 ; 46
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const SPRITE_ANIM_OAMSET_UNUSED_47 ; 47
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const SPRITE_ANIM_OAMSET_UNUSED_48 ; 48
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const SPRITE_ANIM_OAMSET_UNUSED_49 ; 49
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const SPRITE_ANIM_OAMSET_UNUSED_4A ; 4a
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const SPRITE_ANIM_OAMSET_UNUSED_4B ; 4b
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const SPRITE_ANIM_OAMSET_UNUSED_4C ; 4c
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const SPRITE_ANIM_OAMSET_UNUSED_4D ; 4d
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const SPRITE_ANIM_OAMSET_UNUSED_4E ; 4e
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const SPRITE_ANIM_OAMSET_LEAF ; 4f
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const SPRITE_ANIM_OAMSET_TREE_1 ; 50
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const SPRITE_ANIM_OAMSET_CUT_TREE_2 ; 51
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const SPRITE_ANIM_OAMSET_CUT_TREE_3 ; 52
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const SPRITE_ANIM_OAMSET_CUT_TREE_4 ; 53
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const SPRITE_ANIM_OAMSET_EGG_CRACK ; 54
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const SPRITE_ANIM_OAMSET_EGG_HATCH ; 55
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const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_1 ; 56
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const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_2 ; 57
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const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_3 ; 58
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const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_4 ; 59
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const SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_LUGIA_5 ; 5a
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const SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2 ; 5b
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const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1 ; 5c
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const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2 ; 5d
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const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3 ; 5e
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const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4 ; 5f
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const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5 ; 60
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const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6 ; 61
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const SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7 ; 62
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const SPRITE_ANIM_OAMSET_BLUE_WALK_1 ; 63
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const SPRITE_ANIM_OAMSET_BLUE_WALK_2 ; 64
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const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1 ; 65
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const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2 ; 66
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const SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1 ; 67
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const SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2 ; 68
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const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1 ; 69
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const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2 ; 6a
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const SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3 ; 6b
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const SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE ; 6c
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const SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE ; 6d
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const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1 ; 6e
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const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2 ; 6f
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const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3 ; 70
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const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4 ; 71
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const SPRITE_ANIM_OAMSET_INTRO_PICHU_1 ; 72
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const SPRITE_ANIM_OAMSET_INTRO_PICHU_2 ; 73
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const SPRITE_ANIM_OAMSET_INTRO_PICHU_3 ; 74
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const SPRITE_ANIM_OAMSET_INTRO_WOOPER ; 75
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const SPRITE_ANIM_OAMSET_INTRO_UNOWN_1 ; 76
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const SPRITE_ANIM_OAMSET_INTRO_UNOWN_2 ; 77
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const SPRITE_ANIM_OAMSET_INTRO_UNOWN_3 ; 78
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const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1 ; 79
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const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2 ; 7a
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const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3 ; 7b
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const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4 ; 7c
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const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5 ; 7d
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const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY ; 7e
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const SPRITE_ANIM_OAMSET_CELEBI_1 ; 7f
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const SPRITE_ANIM_OAMSET_CELEBI_2 ; 80
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1 ; 81
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2 ; 82
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3 ; 83
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4 ; 84
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5 ; 85
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6 ; 86
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7 ; 87
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8 ; 88
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9 ; 89
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10 ; 8a
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const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11 ; 8b
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_DOWN_1 ; 8c
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_DOWN_2 ; 8d
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_UP_1 ; 8e
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_UP_2 ; 8f
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_LEFT_1 ; 90
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_LEFT_2 ; 91
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_RIGHT_1 ; 92
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const SPRITE_ANIM_OAMSET_LEVEL_SELECTION_MENU_RIGHT_2 ; 93
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const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_1 ; 94
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const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_2 ; 95
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const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_3 ; 96
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const SPRITE_ANIM_OAMSET_BOARD_MENU_BREAK_DIE_4 ; 97
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const SPRITE_ANIM_OAMSET_BOARD_MENU_DIE_NUMBER ; 98
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const SPRITE_ANIM_OAMSET_LSM_HIGHLIGHT_LEVEL_1 ; 99
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const SPRITE_ANIM_OAMSET_LSM_HIGHLIGHT_LEVEL_2 ; 9a
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DEF NUM_SPRITE_ANIM_OAMSETS EQU const_value
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assert NUM_SPRITE_ANIM_OAMSETS <= FIRST_OAM_CMD, \
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"SPRITE_ANIM_OAMSET_* constants overlap oam*_command constants"
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