pokecrystal-board/maps/KogasRoom.asm
Remy Oukaour c05b7f41dd Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00

152 lines
2.6 KiB
NASM

const_value set 2
const KOGASROOM_KOGA
KogasRoom_MapScriptHeader:
.SceneScripts:
db 2
scene_script .LockDoor
scene_script .DummyScene
.MapCallbacks:
db 1
dbw MAPCALLBACK_TILES, .KogasRoomDoors
.LockDoor:
priorityjump .KogasDoorLocksBehindYou
end
.DummyScene:
end
.KogasRoomDoors:
checkevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
iffalse .KeepDoorsClosed
changeblock $4, $e, $2a
.KeepDoorsClosed:
checkevent EVENT_KOGAS_ROOM_EXIT_OPEN
iffalse .OpenDoors
changeblock $4, $2, $16
.OpenDoors:
return
.KogasDoorLocksBehindYou:
applymovement PLAYER, MovementData_0x18078e
refreshscreen $86
playsound SFX_STRENGTH
earthquake 80
changeblock $4, $e, $2a
reloadmappart
closetext
setscene $1
setevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
waitsfx
end
KogaScript_Battle:
faceplayer
opentext
checkevent EVENT_BEAT_ELITE_4_KOGA
iftrue UnknownScript_0x180788
writetext KogaScript_KogaBeforeText
waitbutton
closetext
winlosstext KogaScript_KogaBeatenText, 0
loadtrainer KOGA, 1
startbattle
reloadmapafterbattle
setevent EVENT_BEAT_ELITE_4_KOGA
opentext
writetext KogaScript_KogaDefeatText
waitbutton
closetext
playsound SFX_ENTER_DOOR
changeblock $4, $2, $16
reloadmappart
closetext
setevent EVENT_KOGAS_ROOM_EXIT_OPEN
waitsfx
end
UnknownScript_0x180788:
writetext KogaScript_KogaDefeatText
waitbutton
closetext
end
MovementData_0x18078e:
step UP
step UP
step UP
step UP
step_end
KogaScript_KogaBeforeText:
text "Fwahahahaha!"
para "I am KOGA of the"
line "ELITE FOUR."
para "I live in shadows,"
line "a ninja!"
para "My intricate style"
line "will confound and"
cont "destroy you!"
para "Confusion, sleep,"
line "poison…"
para "Prepare to be the"
line "victim of my sin-"
cont "ister technique!"
para "Fwahahahaha!"
para "#MON is not"
line "merely about brute"
para "force--you shall"
line "see soon enough!"
done
KogaScript_KogaBeatenText:
text "Ah!"
line "You have proven"
cont "your worth!"
done
KogaScript_KogaDefeatText:
text "I subjected you to"
line "everything I could"
cont "muster."
para "But my efforts"
line "failed. I must"
cont "hone my skills."
para "Go on to the next"
line "room, and put your"
cont "abilities to test!"
done
KogasRoom_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def $11, $4, 2, WILLS_ROOM
warp_def $11, $5, 3, WILLS_ROOM
warp_def $2, $4, 1, BRUNOS_ROOM
warp_def $2, $5, 2, BRUNOS_ROOM
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event SPRITE_KOGA, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, KogaScript_Battle, -1