mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-09-09 09:51:34 -07:00
c05b7f41dd
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event
408 lines
8.2 KiB
NASM
408 lines
8.2 KiB
NASM
const_value set 2
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const FUCHSIAGYM_JANINE
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const FUCHSIAGYM_FUCHSIA_GYM_1
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const FUCHSIAGYM_FUCHSIA_GYM_2
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const FUCHSIAGYM_FUCHSIA_GYM_3
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const FUCHSIAGYM_FUCHSIA_GYM_4
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const FUCHSIAGYM_GYM_GUY
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FuchsiaGym_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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FuchsiaGymJanineScript:
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checkflag ENGINE_SOULBADGE
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iftrue .FightDone
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applymovement FUCHSIAGYM_JANINE, Movement_NinjaSpin
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faceplayer
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opentext
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writetext JanineText_DisappointYou
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waitbutton
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closetext
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winlosstext JanineText_ToughOne, 0
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loadtrainer JANINE, 1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_JANINE
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setevent EVENT_BEAT_LASS_ALICE
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setevent EVENT_BEAT_LASS_LINDA
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setevent EVENT_BEAT_PICNICKER_CINDY
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setevent EVENT_BEAT_CAMPER_BARRY
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variablesprite SPRITE_FUCHSIA_GYM_1, SPRITE_LASS
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variablesprite SPRITE_FUCHSIA_GYM_2, SPRITE_LASS
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variablesprite SPRITE_FUCHSIA_GYM_3, SPRITE_LASS
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variablesprite SPRITE_FUCHSIA_GYM_4, SPRITE_YOUNGSTER
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special MapCallbackSprites_LoadUsedSpritesGFX
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opentext
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writetext Text_ReceivedSoulBadge
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playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_SOULBADGE
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jump .AfterBattle
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.FightDone:
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faceplayer
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opentext
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.AfterBattle:
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checkevent EVENT_GOT_TM06_TOXIC
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iftrue .AfterTM
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writetext JanineText_ToxicSpeech
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buttonsound
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verbosegiveitem TM_TOXIC
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iffalse .AfterTM
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setevent EVENT_GOT_TM06_TOXIC
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.AfterTM:
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writetext JanineText_ApplyMyself
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waitbutton
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closetext
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end
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LassAliceScript:
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checkevent EVENT_BEAT_LASS_ALICE
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iftrue .AliceUnmasked
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applymovement FUCHSIAGYM_FUCHSIA_GYM_1, Movement_NinjaSpin
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faceplayer
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variablesprite SPRITE_FUCHSIA_GYM_1, SPRITE_LASS
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special MapCallbackSprites_LoadUsedSpritesGFX
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.AliceUnmasked:
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faceplayer
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opentext
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checkevent EVENT_BEAT_LASS_ALICE
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iftrue .AliceAfterScript
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writetext LassAliceBeforeText
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waitbutton
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closetext
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winlosstext LassAliceBeatenText, 0
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loadtrainer LASS, ALICE
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startbattle
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iftrue .AliceBecomesJanine
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reloadmapafterbattle
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setevent EVENT_BEAT_LASS_ALICE
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end
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.AliceBecomesJanine:
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variablesprite SPRITE_FUCHSIA_GYM_1, SPRITE_JANINE
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reloadmapafterbattle
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end
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.AliceAfterScript:
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writetext LassAliceAfterText
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waitbutton
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closetext
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end
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LassLindaScript:
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checkevent EVENT_BEAT_LASS_LINDA
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iftrue .LindaUnmasked
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applymovement FUCHSIAGYM_FUCHSIA_GYM_2, Movement_NinjaSpin
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faceplayer
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variablesprite SPRITE_FUCHSIA_GYM_2, SPRITE_LASS
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special MapCallbackSprites_LoadUsedSpritesGFX
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.LindaUnmasked:
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faceplayer
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opentext
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checkevent EVENT_BEAT_LASS_LINDA
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iftrue .LindaAfterScript
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writetext LassLindaBeforeText
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waitbutton
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closetext
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winlosstext LassLindaBeatenText, 0
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loadtrainer LASS, LINDA
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startbattle
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iftrue .LindaBecomesJanine
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reloadmapafterbattle
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setevent EVENT_BEAT_LASS_LINDA
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end
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.LindaBecomesJanine:
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variablesprite SPRITE_FUCHSIA_GYM_2, SPRITE_JANINE
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reloadmapafterbattle
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end
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.LindaAfterScript:
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writetext LassLindaAfterText
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waitbutton
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closetext
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end
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PicnickerCindyScript:
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checkevent EVENT_BEAT_PICNICKER_CINDY
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iftrue .CindyUnmasked
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applymovement FUCHSIAGYM_FUCHSIA_GYM_3, Movement_NinjaSpin
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faceplayer
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variablesprite SPRITE_FUCHSIA_GYM_3, SPRITE_LASS
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special MapCallbackSprites_LoadUsedSpritesGFX
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.CindyUnmasked:
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faceplayer
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opentext
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checkevent EVENT_BEAT_PICNICKER_CINDY
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iftrue .CindyAfterScript
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writetext PicnickerCindyBeforeText
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waitbutton
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closetext
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winlosstext PicnickerCindyBeatenText, 0
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loadtrainer PICNICKER, CINDY
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startbattle
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iftrue .CindyBecomesJanine
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reloadmapafterbattle
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setevent EVENT_BEAT_PICNICKER_CINDY
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end
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.CindyBecomesJanine:
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variablesprite SPRITE_FUCHSIA_GYM_3, SPRITE_JANINE
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reloadmapafterbattle
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end
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.CindyAfterScript:
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writetext UnknownText_0x19620c
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waitbutton
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closetext
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end
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CamperBarryScript:
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checkevent EVENT_BEAT_CAMPER_BARRY
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iftrue .BarryUnmasked
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applymovement FUCHSIAGYM_FUCHSIA_GYM_4, Movement_NinjaSpin
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faceplayer
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variablesprite SPRITE_FUCHSIA_GYM_4, SPRITE_YOUNGSTER
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special MapCallbackSprites_LoadUsedSpritesGFX
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.BarryUnmasked:
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faceplayer
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opentext
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checkevent EVENT_BEAT_CAMPER_BARRY
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iftrue .BarryAfterScript
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writetext CamperBarryBeforeText
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waitbutton
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closetext
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winlosstext CamperBarryBeatenText, 0
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loadtrainer CAMPER, BARRY
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startbattle
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iftrue .BarryBecomesJanine
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reloadmapafterbattle
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setevent EVENT_BEAT_CAMPER_BARRY
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end
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.BarryBecomesJanine:
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variablesprite SPRITE_FUCHSIA_GYM_4, SPRITE_JANINE
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reloadmapafterbattle
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end
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.BarryAfterScript:
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writetext UnknownText_0x19626b
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waitbutton
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closetext
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end
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FuchsiaGymGuyScript:
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faceplayer
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opentext
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checkevent EVENT_BEAT_JANINE
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iftrue .FuchsiaGymGuyWinScript
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writetext FuchsiaGymGuyText
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waitbutton
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closetext
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end
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.FuchsiaGymGuyWinScript:
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writetext FuchsiaGymGuyWinText
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waitbutton
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closetext
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end
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FuchsiaGymStatue:
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checkflag ENGINE_SOULBADGE
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext JANINE, 1, $1
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jumpstd gymstatue2
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Movement_NinjaSpin:
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turn_head DOWN
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turn_head LEFT
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turn_head UP
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turn_head RIGHT
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turn_head DOWN
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turn_head LEFT
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turn_head UP
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turn_head RIGHT
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turn_head DOWN
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turn_head LEFT
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turn_head UP
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turn_head RIGHT
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turn_head DOWN
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step_end
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JanineText_DisappointYou:
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text "Fufufufu…"
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para "I'm sorry to dis-"
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line "appoint you…"
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para "I'm only joking!"
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para "I'm the real deal!"
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para "JANINE of FUCHSIA"
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line "GYM, that's me!"
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done
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JanineText_ToughOne:
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text "JANINE: You're a"
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line "tough one. You"
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cont "definitely won…"
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para "Here's SOULBADGE."
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line "Take it."
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done
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Text_ReceivedSoulBadge:
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text "<PLAYER> received"
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line "SOULBADGE."
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done
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JanineText_ToxicSpeech:
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text "JANINE: You're so"
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line "tough! I have a"
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cont "special gift!"
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para "It's TOXIC, a pow-"
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line "erful poison that"
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para "steadily saps the"
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line "victim's HP."
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done
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JanineText_ApplyMyself:
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text "JANINE: I'm going"
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line "to really apply"
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para "myself and improve"
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line "my skills."
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para "I want to become"
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line "better than both"
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cont "Father and you!"
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done
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LassAliceBeforeText:
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text "Fufufu!"
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para "I'm JANINE, the"
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line "GYM LEADER!"
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para "No, I'm not!"
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line "Gotcha, sucker!"
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done
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LassAliceBeatenText:
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text "I had you fooled…"
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done
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LassAliceAfterText:
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text "How will you dis-"
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line "tinguish our real"
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cont "LEADER?"
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done
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LassLindaBeforeText:
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text "Fooled you!"
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line "Hahaha!"
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done
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LassLindaBeatenText:
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text "Ooh… I lost…"
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line "You're not weak…"
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done
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LassLindaAfterText:
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text "Well? Wasn't my"
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line "disguise perfect?"
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done
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PicnickerCindyBeforeText:
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text "I'm JANINE!"
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para "How did you know I"
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line "was real?"
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para "Let's battle!"
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done
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PicnickerCindyBeatenText:
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text "Darn it!"
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line "I wanted to win!"
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done
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UnknownText_0x19620c:
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text "You must be"
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line "getting tired."
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done
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CamperBarryBeforeText:
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text "Wahahaha!"
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para "You betcha!"
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line "I'm JANINE!"
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done
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CamperBarryBeatenText:
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text "My disguise was"
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line "right on! Dang!"
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done
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UnknownText_0x19626b:
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text "Hey, you. Was my"
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line "disguise cute or"
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cont "what, huh?"
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done
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FuchsiaGymGuyText:
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text "Yo, CHAMP in"
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line "making!"
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para "Whoops! Take a"
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line "good look around"
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para "you. The trainers"
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line "all look like the"
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cont "LEADER, JANINE."
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para "Which of them is"
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line "the real JANINE?"
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done
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FuchsiaGymGuyWinText:
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text "That was a great"
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line "battle, trainer"
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cont "from JOHTO!"
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done
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FuchsiaGym_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def $11, $4, 3, FUCHSIA_CITY
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warp_def $11, $5, 3, FUCHSIA_CITY
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.CoordEvents:
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db 0
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.BGEvents:
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db 2
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bg_event 15, 3, BGEVENT_READ, FuchsiaGymStatue
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bg_event 15, 6, BGEVENT_READ, FuchsiaGymStatue
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.ObjectEvents:
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db 6
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object_event SPRITE_JANINE, 10, 1, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FuchsiaGymJanineScript, -1
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object_event SPRITE_FUCHSIA_GYM_1, 7, 5, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, LassAliceScript, -1
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object_event SPRITE_FUCHSIA_GYM_2, 11, 5, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, LassLindaScript, -1
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object_event SPRITE_FUCHSIA_GYM_3, 4, 9, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PicnickerCindyScript, -1
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object_event SPRITE_FUCHSIA_GYM_4, 2, 4, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CamperBarryScript, -1
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object_event SPRITE_GYM_GUY, 15, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FuchsiaGymGuyScript, -1
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