pokecrystal-board/maps/CeladonDeptStore1F.asm
Remy Oukaour c05b7f41dd Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
2017-12-24 14:33:17 -05:00

100 lines
2.2 KiB
NASM

const_value set 2
const CELADONDEPTSTORE1F_RECEPTIONIST
const CELADONDEPTSTORE1F_GENTLEMAN
const CELADONDEPTSTORE1F_TEACHER
CeladonDeptStore1F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
CeladonDeptStore1FReceptionistScript:
jumptextfaceplayer CeladonDeptStore1FReceptionistText
CeladonDeptStore1FGentlemanScript:
jumptextfaceplayer CeladonDeptStore1FGentlemanText
CeladonDeptStore1FTeacherScript:
jumptextfaceplayer CeladonDeptStore1FTeacherText
CeladonDeptStore1FDirectory:
jumptext CeladonDeptStore1FDirectoryText
CeladonDeptStore1FElevatorButton:
jumpstd elevatorbutton
CeladonDeptStore1FReceptionistText:
text "Hello! Welcome to"
line "CELADON DEPT."
cont "STORE!"
para "The directory is"
line "on the wall."
done
CeladonDeptStore1FGentlemanText:
text "This DEPT.STORE is"
line "part of the same"
para "chain as the one"
line "in GOLDENROD CITY."
para "They were both"
line "renovated at the"
cont "same time."
done
CeladonDeptStore1FTeacherText:
text "This is my first"
line "time here."
para "It's so big…"
para "I'm afraid I'll"
line "get lost."
done
CeladonDeptStore1FDirectoryText:
text "1F: SERVICE"
line " COUNTER"
para "2F: TRAINER'S"
line " MARKET"
para "3F: TM SHOP"
para "4F: WISEMAN GIFTS"
para "5F: DRUG STORE"
para "6F: ROOFTOP"
line " SQUARE"
done
CeladonDeptStore1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def $7, $7, 1, CELADON_CITY
warp_def $7, $8, 1, CELADON_CITY
warp_def $0, $f, 2, CELADON_DEPT_STORE_2F
warp_def $0, $2, 1, CELADON_DEPT_STORE_ELEVATOR
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 0, 14, BGEVENT_READ, CeladonDeptStore1FDirectory
bg_event 0, 3, BGEVENT_READ, CeladonDeptStore1FElevatorButton
.ObjectEvents:
db 3
object_event SPRITE_RECEPTIONIST, 1, 10, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FReceptionistScript, -1
object_event SPRITE_GENTLEMAN, 4, 11, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FGentlemanScript, -1
object_event SPRITE_TEACHER, 3, 5, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FTeacherScript, -1