mirror of
https://gitlab.com/xCrystal/pokecrystal-board.git
synced 2024-11-16 11:27:33 -08:00
baa0dc5a96
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
87 lines
1.0 KiB
NASM
87 lines
1.0 KiB
NASM
SwapTextboxPalettes:: ; 4c000
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hlcoord 0, 0
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decoord 0, 0, wAttrMap
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ld b, SCREEN_HEIGHT
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.loop
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push bc
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ld c, SCREEN_WIDTH
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.innerloop
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ld a, [hl]
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push hl
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srl a
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jr c, .UpperNybble
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ld hl, wTilesetPalettes
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add [hl]
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ld l, a
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ld a, [wTilesetPalettes + 1]
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adc 0
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ld h, a
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ld a, [hl]
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and $f
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jr .next
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.UpperNybble:
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ld hl, wTilesetPalettes
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add [hl]
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ld l, a
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ld a, [wTilesetPalettes + 1]
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adc 0
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ld h, a
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ld a, [hl]
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swap a
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and $f
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.next
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pop hl
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ld [de], a
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res 7, [hl]
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inc hl
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inc de
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dec c
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jr nz, .innerloop
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pop bc
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dec b
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jr nz, .loop
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ret
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ScrollBGMapPalettes:: ; 4c03f
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ld hl, wBGMapBuffer
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ld de, wBGMapPalBuffer
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.loop
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ld a, [hl]
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push hl
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srl a
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jr c, .UpperNybble
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; .LowerNybble
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ld hl, wTilesetPalettes
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add [hl]
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ld l, a
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ld a, [wTilesetPalettes + 1]
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adc 0
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ld h, a
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ld a, [hl]
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and $f
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jr .next
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.UpperNybble:
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ld hl, wTilesetPalettes
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add [hl]
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ld l, a
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ld a, [wTilesetPalettes + 1]
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adc 0
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ld h, a
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ld a, [hl]
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swap a
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and $f
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.next
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pop hl
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ld [de], a
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res 7, [hl]
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inc hl
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inc de
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dec c
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jr nz, .loop
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ret
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