pokecrystal-board/engine/gfx/map_palettes.asm
mid-kid baa0dc5a96 Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by
creating categorized subdirectories, in order to make it easier to
navigate and find things.

The directories created are as follows:
* engine/game: Contains all "minigames", things like the unown puzzle
and slot machine.
* engine/gfx: Contains all handling of graphics. From loading palettes
to playing animations.
* engine/link: Contains all multiplayer functionality.
* engine/menu: Contains all generic/misc. menus and menu code.
Other, more specialized menus are in their own subdirectories (pokedex,
pokegear, party menu, etc).
* engine/overworld: Contains all handling of the overworld. From loading
and connecting maps to wild encounters and the scripting engine.
* engine/pokegear: In the same vein as engine/pokedex, except it could
use some more splitting up.
* engine/pokemon: Contains everything related to manipulating pokemon
data. From the pokemon storage system to evolution and mail.
* engine/printer: Contains everything related to printing things as well
as the printer communication.
* engine/title: Contains intro sequences, title screens and credits.
2018-03-13 13:21:40 +01:00

87 lines
1.0 KiB
NASM

SwapTextboxPalettes:: ; 4c000
hlcoord 0, 0
decoord 0, 0, wAttrMap
ld b, SCREEN_HEIGHT
.loop
push bc
ld c, SCREEN_WIDTH
.innerloop
ld a, [hl]
push hl
srl a
jr c, .UpperNybble
ld hl, wTilesetPalettes
add [hl]
ld l, a
ld a, [wTilesetPalettes + 1]
adc 0
ld h, a
ld a, [hl]
and $f
jr .next
.UpperNybble:
ld hl, wTilesetPalettes
add [hl]
ld l, a
ld a, [wTilesetPalettes + 1]
adc 0
ld h, a
ld a, [hl]
swap a
and $f
.next
pop hl
ld [de], a
res 7, [hl]
inc hl
inc de
dec c
jr nz, .innerloop
pop bc
dec b
jr nz, .loop
ret
ScrollBGMapPalettes:: ; 4c03f
ld hl, wBGMapBuffer
ld de, wBGMapPalBuffer
.loop
ld a, [hl]
push hl
srl a
jr c, .UpperNybble
; .LowerNybble
ld hl, wTilesetPalettes
add [hl]
ld l, a
ld a, [wTilesetPalettes + 1]
adc 0
ld h, a
ld a, [hl]
and $f
jr .next
.UpperNybble:
ld hl, wTilesetPalettes
add [hl]
ld l, a
ld a, [wTilesetPalettes + 1]
adc 0
ld h, a
ld a, [hl]
swap a
and $f
.next
pop hl
ld [de], a
res 7, [hl]
inc hl
inc de
dec c
jr nz, .loop
ret