pokecrystal-board/data/phone/text/vance_caller.asm
mid-kid e3e0bcd653 #641 fixes and additions. (#646)
Name a lot of text labels according to our conventions
2019-10-20 18:24:17 -04:00

65 lines
979 B
NASM

VanceMonHasBecomeTougherText:
text "My @"
text_ram wStringBuffer4
text "'s"
line "become tougher."
para "We've achieved"
line "liftoff!"
done
VanceDefeatedMonText:
text "We can easily beat"
line "@"
text_ram wStringBuffer4
text "!"
para "…Huh? You too?"
line "Isn't that great?"
done
VanceLostAMonText:
text "But get this, a"
line "wild @"
text_ram wStringBuffer4
text_start
para "just barely eluded"
line "us."
para "I wanted to FLY"
line "after it…"
done
VanceBattleRematchText:
text "Right now, I'm on"
line "@"
text_ram wStringBuffer5
text "."
para "You know, where I"
line "first met you?"
para "Want to battle?"
line "I'll wait here."
done
VanceHangUpText:
text "OK, bye for now!"
done
VanceLookingForwardText:
text "I'll be looking"
line "forward to our"
cont "next battle!"
done
VanceHurryHurryText:
text "Oh, <PLAY_G>!"
line "Hurry, hurry!"
para "@"
text_ram wStringBuffer5
text "!"
line "FLY over now!"
done