pokecrystal-board/constants
mid-kid c4979d9770 Rename "feet and head follow" commands
The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
2018-11-25 23:57:38 +01:00
..
audio_constants.asm Define first_music_cmd 2018-11-21 12:12:22 +01:00
battle_anim_constants.asm Rename "feet and head follow" commands 2018-11-25 23:57:38 +01:00
battle_constants.asm Identify BATTLEACTION_D and _E (thanks, ax6) 2018-10-21 00:52:10 -04:00
battle_tower_constants.asm Fix file permissions 2018-04-01 17:05:10 +02:00
collision_constants.asm Add more collision nybble constants 2018-06-28 22:35:29 -04:00
credits_constants.asm const_def N 2018-01-31 11:38:45 -05:00
cry_constants.asm Fix file permissions 2018-04-01 17:05:10 +02:00
deco_constants.asm Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
engine_flags.asm wWeeklyFlags -> wDailyFlags2 2018-08-07 09:46:21 +02:00
event_flags.asm This event isn't Crystal-exclusive. 2018-10-03 00:53:04 -06:00
gfx_constants.asm Apply SPRITE_GFX_LIST_CAPACITY to wUsedSprites 2018-10-27 20:21:00 -04:00
hardware_constants.asm More LCDC bit constants 2018-07-05 22:00:13 -04:00
icon_constants.asm Add meaningful aliases for wd265 2018-07-29 00:25:52 -04:00
input_constants.asm Add constants for time-of-day boundaries 2017-12-11 12:20:01 -05:00
item_constants.asm Keep macros near relevant data 2018-05-06 15:56:42 -04:00
item_data_constants.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
landmark_constants.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
map_constants.asm Fix comments 2018-05-18 19:36:22 -04:00
map_data_constants.asm Apply SPRITE_GFX_LIST_CAPACITY to wUsedSprites 2018-10-27 20:21:00 -04:00
map_object_constants.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
map_setup_constants.asm Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
mart_constants.asm Separate Mart constants from item data constants 2018-06-23 22:24:46 -04:00
menu_constants.asm Naming screen constants 2018-09-22 12:39:17 -04:00
misc_constants.asm Cosmetic fixes 2018-11-20 21:53:45 +01:00
mobile_constants.asm Move some misc/ files into meaningful directories 2017-12-15 12:53:33 -05:00
move_constants.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
move_effect_constants.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
music_constants.asm map_header → map_def; map_header_2 → map_data 2018-01-16 23:25:00 -05:00
npc_trade_constants.asm Correct wTradeFlags length 2018-07-13 17:18:19 -04:00
phone_constants.asm data/phone_text → data/phone/text 2018-01-09 19:51:30 -05:00
pokemon_constants.asm use "x + -1" not "x +- 1" 2018-02-02 22:55:38 -05:00
pokemon_data_constants.asm Fix triple newlines left over from removing address comments 2018-06-24 23:22:50 -04:00
printer_constants.asm Fix file permissions 2018-04-01 17:05:10 +02:00
radio_constants.asm Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
scene_constants.asm SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern) 2018-02-01 15:06:06 -05:00
scgb_constants.asm PREDEFPAL_4D -> PREDEFPAL_GAMEFREAK_LOGO_OB 2018-09-22 13:40:37 -04:00
script_constants.asm Make proper cmdqueue constants 2018-07-18 10:55:30 +02:00
serial_constants.asm Resolve #471 (although link code still needs more cleanup, like its WRAM labels) 2018-01-19 14:49:43 -05:00
sfx_constants.asm SFX_UNKNOWN_7F → SFX_TOXIC 2018-07-12 12:25:17 -04:00
sprite_anim_constants.asm Update file paths in constants/ and docs/ 2018-04-01 17:01:51 +02:00
sprite_constants.asm fix-various-little-things 2018-05-05 09:19:04 +02:00
sprite_data_constants.asm const_def N 2018-01-31 11:38:45 -05:00
std_constants.asm Correct comments 2018-01-25 22:22:25 -05:00
text_constants.asm Update docs and comments to reflect renames 2018-04-04 23:44:24 +02:00
tileset_constants.asm const_def N 2018-01-31 11:38:45 -05:00
trainer_constants.asm Clean up some hex values in map scripts 2018-01-09 18:45:25 -05:00
trainer_data_constants.asm Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so they're more discoverable. 2018-01-25 20:34:33 -05:00
type_constants.asm Move type data to data/types/ 2018-01-22 16:23:34 -05:00
wram_constants.asm NUM_OBJECTS EQU $10 → 16 2018-10-23 18:29:14 -04:00