pokecrystal-board/data/trainers/trainer_attributes.asm
Remy Oukaour 6ab1d028bb Split items/ and trainers/ into their data/ and engine/ components
Move some data into a pokemon/ subdirectory
2017-12-14 23:00:54 -05:00

407 lines
10 KiB
NASM

TrainerClassAttributes: ; 3959c
; entries correspond to trainer classes (see constants/trainer_constants.asm)
; Falkner
db 0, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Whitney
db 0, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Bugsy
db 0, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Morty
db 0, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Pryce
db HYPER_POTION, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Jasmine
db HYPER_POTION, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Chuck
db FULL_HEAL, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Clair
db FULL_HEAL, HYPER_POTION ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Rival1
db 0, 0 ; items
db 15 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Pokemon Prof
db 0, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_AGGRESSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Will
db MAX_POTION, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Cal
db 0, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Bruno
db MAX_POTION, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Karen
db FULL_HEAL, MAX_POTION ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Koga
db FULL_HEAL, FULL_RESTORE ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Champion
db FULL_HEAL, FULL_RESTORE ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Brock
db HYPER_POTION, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Misty
db FULL_HEAL, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Lt Surge
db HYPER_POTION, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Scientist
db 0, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Erika
db HYPER_POTION, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Youngster
db 0, 0 ; items
db 4 ; base reward
dw AI_BASIC + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Schoolboy
db 0, 0 ; items
db 8 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_OFTEN
; Bird Keeper
db 0, 0 ; items
db 6 ; base reward
dw AI_BASIC + AI_TYPES + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Lass
db 0, 0 ; items
db 6 ; base reward
dw AI_BASIC + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_OFTEN
; Janine
db DIRE_HIT, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Cooltrainerm
db 0, 0 ; items
db 12 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Cooltrainerf
db 0, 0 ; items
db 12 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Beauty
db 0, 0 ; items
db 22 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Pokemaniac
db 0, 0 ; items
db 15 ; base reward
dw AI_BASIC + AI_SETUP + AI_OFFENSIVE + AI_AGGRESSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Gruntm
db 0, 0 ; items
db 10 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Gentleman
db 0, 0 ; items
db 18 ; base reward
dw AI_BASIC + AI_SETUP + AI_AGGRESSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Skier
db 0, 0 ; items
db 18 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Teacher
db 0, 0 ; items
db 18 ; base reward
dw AI_BASIC + AI_OPPORTUNIST + AI_AGGRESSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Sabrina
db HYPER_POTION, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Bug Catcher
db 0, 0 ; items
db 4 ; base reward
dw AI_BASIC + AI_SETUP + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Fisher
db 0, 0 ; items
db 10 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_OFTEN
; Swimmerm
db 0, 0 ; items
db 2 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_OFFENSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Swimmerf
db 0, 0 ; items
db 5 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Sailor
db 0, 0 ; items
db 10 ; base reward
dw AI_BASIC + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Super Nerd
db 0, 0 ; items
db 8 ; base reward
dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Rival2
db 0, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Guitarist
db 0, 0 ; items
db 8 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Hiker
db 0, 0 ; items
db 8 ; base reward
dw AI_BASIC + AI_OFFENSIVE + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Biker
db 0, 0 ; items
db 8 ; base reward
dw AI_BASIC + AI_TYPES + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Blaine
db MAX_POTION, FULL_HEAL ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Burglar
db 0, 0 ; items
db 22 ; base reward
dw AI_BASIC + AI_OFFENSIVE + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Firebreather
db 0, 0 ; items
db 12 ; base reward
dw AI_BASIC + AI_SETUP + AI_OFFENSIVE + AI_OPPORTUNIST + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Juggler
db 0, 0 ; items
db 10 ; base reward
dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Blackbelt T
db 0, 0 ; items
db 6 ; base reward
dw AI_BASIC + AI_OFFENSIVE + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Executivem
db 0, 0 ; items
db 18 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_SMART + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Psychic T
db 0, 0 ; items
db 8 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Picnicker
db 0, 0 ; items
db 5 ; base reward
dw AI_BASIC + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Camper
db 0, 0 ; items
db 5 ; base reward
dw AI_BASIC + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Executivef
db 0, 0 ; items
db 18 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_SMART + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Sage
db 0, 0 ; items
db 8 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Medium
db 0, 0 ; items
db 10 ; base reward
dw AI_BASIC + AI_SETUP + AI_TYPES + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Boarder
db 0, 0 ; items
db 18 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Pokefanm
db 0, 0 ; items
db 20 ; base reward
dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Kimono Girl
db 0, 0 ; items
db 18 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Twins
db 0, 0 ; items
db 5 ; base reward
dw NO_AI
dw CONTEXT_USE + SWITCH_OFTEN
; Pokefanf
db 0, 0 ; items
db 20 ; base reward
dw AI_BASIC + AI_TYPES + AI_SMART + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Red
db FULL_RESTORE, FULL_RESTORE ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Blue
db FULL_RESTORE, FULL_RESTORE ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Officer
db 0, 0 ; items
db 10 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_STATUS
dw CONTEXT_USE + SWITCH_SOMETIMES
; Gruntf
db 0, 0 ; items
db 10 ; base reward
dw AI_BASIC + AI_TYPES + AI_OPPORTUNIST + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; Mysticalman
db 0, 0 ; items
db 25 ; base reward
dw AI_BASIC + AI_SETUP + AI_SMART + AI_AGGRESSIVE + AI_CAUTIOUS + AI_STATUS + AI_RISKY
dw CONTEXT_USE + SWITCH_SOMETIMES
; 39771